Except the gameplay of EQ2 at launch was balls. Locked encounters, shared xp (death) penalties, forgettable itemization, and the list goes on.
I still think the mechanic of limiting raids to 24 people (yet there's 24 classes in game) was also terrible. You had to have enough backup tanks / healers in guild for when some can't log on, but on a busy day you were forced to sit people out all the damn time. Forced raid caps that low were just short-sighted.
I really could go on bashing EQ2. It had the potential to be so much more, but it was the prime heyday of SoE's way or the highway. Player input didn't mean a damn thing.