I'm old as fuck, almost 50, been a gamer for 40 years. I hate shitty graphics. However, it's more about the artistic style than polycount most of the time.
Vanguard SoH had computer melting graphic specs, with polys and shaders and shadows and whatever, but to my eyes it looked like shit mostly. Also the updated EQ character models, another good example. The new models were higher everything, but the artist completely ruined the style. They were hideous, stood is awkward unrealistic poses, sat like some kind of Japanese fuckbots or something, just completely ruined.
Sure the original EQ models looked archaic, but the art style was much, much better. Anyway, highly stylized, almost-cell-shaded-looking-that-runs-on-a-toaster is better than ugly, high res in my opinion. Of course beautiful art and high-res is the ultimate, but then you begin to run into performance issues.
Best is to have a highly stylized art which can be heavily modified via ingame video options. Then you run into development costs of hiring best artists and using Dev time for implementing various levels of graphical fidelity and the UI to support it.