Laura
Lord Nagafen Raider
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I liked how 2-3 races collide to each other in a common zone at early levels to do content near a dungeon or at a dungeon like High Elf, Wood Elf, Gnomes and Dwarves doing Crushbone. Humans, Dark Elves, Halflings doing Common Lands / Befallen. Trolls and Ogres killing crap near the swamps. Barbarians kind of left a lone for a while. Then Trolls and Ogres can meet those Humans/Dark Elves and Halflings around the Oasis. It created a feeling of belonging to a world where you only see a few races in the beginning then the farther you venture the more unfamiliar faces (races/people) you see. EQ had a really decent way to funnel people into area of interest zones/dungeons while not overcrowding a zone like most recent games how they throw everyone in the same starting zone from the very beginning.
I also think a great aspect of EQ is the chase; the itemizations were done so well and the pace how you upgrade your items made you really want to keep playing in order to get those shoes, that earring...etc. I believe itemization is extremely important; I hope they don't go with Vanguard's approach it was so boring and so abundant. I want every magical item to be unique I don't want to see this WoW/Diablo 2 kind of item level / algorithm formula to make an infinite number of items (like the prefix and suffice Strong Belt of the Monkey, Swift blade of the Whale...etc) This kind of itemization is SO BORING. I want items to be designed for each named/boss item table and if you want it go kill that boss to get it. This will keep us playing; delve with friends into a dungeon to slay that named/boss to have a chance at his loot table.
I also think a great aspect of EQ is the chase; the itemizations were done so well and the pace how you upgrade your items made you really want to keep playing in order to get those shoes, that earring...etc. I believe itemization is extremely important; I hope they don't go with Vanguard's approach it was so boring and so abundant. I want every magical item to be unique I don't want to see this WoW/Diablo 2 kind of item level / algorithm formula to make an infinite number of items (like the prefix and suffice Strong Belt of the Monkey, Swift blade of the Whale...etc) This kind of itemization is SO BORING. I want items to be designed for each named/boss item table and if you want it go kill that boss to get it. This will keep us playing; delve with friends into a dungeon to slay that named/boss to have a chance at his loot table.
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