You'd end up with some pretty baller stuff if you opened it up to the community to design some dungeons/quests/etc. Now there's a real idea: If your shit gets chosen for the game, you get X amount of free game time.
You'd end up with some pretty baller stuff if you opened it up to the community to design some dungeons/quests/etc. Now there's a real idea: If your shit gets chosen for the game, you get X amount of free game time.
I too hope they will reconsider the item scaling. If they do skills and caps like EQ, weapons scale naturally. Basically any overpowered ability or item can be controlled through a skill system. Even something like a fungi tunic could be throttled by a "recovery" skill if they wanted to reduce the effectiveness at low levels.
I say keep all that stuff under the hood. The player doesn't need to know everything. That was part of the mystique.
Back to the scaling thing-- I think the world should be the world, period. Item X should look the same to me as it does to you. The environment should never "read" my "level" and change itself based a metric like that. Item scaling is just one example, but it's ultimately a slippery slope that leads down the path to a lot of other undesirable things that go against the philosophy of eliminating artificially restrictive mechanics.
I'll give you an example, item scaling is in the vein of "trivial loot code." Trivial loot code is a few steps away from instancing, which is just a few steps away from playing a single player game. An mmo world should be static, constant, and reliably the same for everyone.
I think it's probably fair to say there are occasions where you are forced to restrict content to certain players. But I also think those restrictions should be extremely rare, and should come in the way of character limitations, rather than environmentally responsive limitations.
Yeah. And nothing even came close. I was super pissed off because I was a Druid and in beta and for a while after release, our Hybernate spell was bugged so you could cast it on anything. So I was almost as good as a psi because I could mez a mob, while healing and doing damage. It was awesome. But then they fixed Hybernate to only work on animals which was like 0.1% of group content. All the archetypes were pretty well balanced but Psi was a winner by miles.In that they were clearly the best utility class in the game?
Because EQ wasn't a great and many mechnaics were sophomoric?Boggles my mind that one of the EQ creators is explicitly trying to make an EQ clone and people from an EQ forum complain that it's too much like original EQ.
I think most of the people who want this game feel the same way, however there in a small, vicious and overwhelmingly vocal minority over on their boards who want every single mechanic that was in classic EQ to be in Pantheon.I want 75% of EQ. What I don't want is to stare at my spellbook while meditating or have to advance my skills if I get a new weapon. New items should help you progress, not be a temporary detriment. Just an example. I hope they get rid of all of the truly archaic things. I have WoW so I don't want WoW. I don't need a quest hub type grind or fast and flashy. I want an updated EQ and updated means getting rid of some of the chaff.
Looking at book to med hasnt been in EQ for like 15 years and isn't in Pantheon fyi.I want 75% of EQ. What I don't want is to stare at my spellbook while meditating or have to advance my skills if I get a new weapon. New items should help you progress, not be a temporary detriment. Just an example. I hope they get rid of all of the truly archaic things. I have WoW so I don't want WoW. I don't need a quest hub type grind or fast and flashy. I want an updated EQ and updated means getting rid of some of the chaff.
Exactly. Put out the concept art, put out the assets, give them goals, let them go to work. And yeah, the winner can get a year of free game time and maybe some other neat shit. Weaponize the shit out of that autism.
Add to the fact that these people will be doing this out of passion. I bet you'd see some amazing shit.
Skill ups other then tradeskills haven't been in WoW for 11 years.Looking at book to med hasnt been in EQ for like 15 years and isn't in Pantheon fyi.
Also--did they remove skillups from WoW? because I remember having to do that same exact thing there too. Archaic I guess, but not so bad it's going to make the game unplayable.
Some of the unreasonably tedious stuff is being stripped out, while some older mechanics (such as possible CRs, exp loss, etc) are being kept in interest of maintaining the depth of certain things such as death and feeling of danger in the game world.
I realize there's a lot of idiots who want 1:1 EQ Vanilla but they are delusional and will not get their way. The game being is dubbed a spiritual successor with new mechanics (which they are already prototyping), not a clone.
Skill ups other then tradeskills haven't been in WoW for 11 years.
Nope, you're wrong.Skillups outside of tradeskills were removed well before cata...
Weapon skills were in, actually leveling them (ie them not being maxed out automatically) was removed before that brehNope, you're wrong.
Cataclysm Stat & System Changes Revealed
They might have been axed in late WoTLK, whenever the big pre-Cata 4.0 patch came out (if they did that). But I'd hardly define that as "well before..." For such an avid WoW player, I thought you would know such things.
No, that's wrong too. They were removed simultaneously.Weapon skills were in, actually leveling them (ie them not being maxed out automatically) was removed before that breh
I stand corrected. Good thing they kept EQs mechanic of needing hours upon hours upon hours to level weapon and spell skills!No, that's wrong too. They were removed simultaneously.
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From blue post
- View attachment 106448/View attachment 106449 Patch 4.0.1 (12-Oct-2010):
View attachment 106450
Cataclysm - Stat Changes | Ancilorn
Planned Stat and System Changes
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Weapon Skill - This stat will be removed from the game completely. Classes will start with all the weapon skills they need to know and will not need to improve them.
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- View attachment 106451 Patch 3.0.8 (2009-01-20): You can no longer skill up weapons on mobs that are immune to damage.
^^ still present in WoTLK.
Funny that such an archaic mechanic didn't ruin the peak of WoW Not saying that weapon skillups should be in, but playing a game or not should be related to core mechanics, not some random thing that hardly effects gameplay ever.