goishen
Macho Ma'am
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Because EQ wasn't a great and many mechnaics were sophomoric?
The idea of the world (that Brad ripped off from Sojourner) was good. That was about it.
Because EQ wasn't a great and many mechnaics were sophomoric?
For a guy being really pedantic he is pretty sure that January 20th 2009 was 6 years agoI stand corrected. Good thing they kept EQs mechanic of needing hours upon hours upon hours to level weapon and spell skills!
Cataclysm was exactly 6 years ago, almost to the day.For a guy being really pedantic he is pretty sure that January 20th 2009 was 6 years ago
I'm sure he lives everyday like it's March 16 1999For a guy being really pedantic he is pretty sure that January 20th 2009 was 6 years ago
Well, it didn't exactly ruin the game. Weapon Skills were such a minor aspect of gameplay. If Pantheon kept them, it certainly wouldn't be a big enough detriment that would ruin the game. Something like spellbook-in-face meditation would though.I stand corrected. Good thing they kept EQs mechanic of needing hours upon hours upon hours to level weapon and spell skills!
If I lived everyday like it was March 16, 1999 I'd probably be playing Quake 2 or StarCraft. Didn't play much EQ until later on in 2000.I'm sure he lives everyday like it's March 16 1999
Ehh. I don't like the idea of getting an upgrade for a weapon, but it being worthless/detriment to the raid or group until you go level skills for hours. Plus you know it'd be impossible to balance weapon types for a class and there would always be one that's better with your idea ofnqeapon specific skills so then you'd have classes ignoring qeapon types even if they are an "upgrade"Here is a question about the leveling of weapon skills, How about instead of having to level your skills each type of weapon has a few key attacks specific to that weapon (ala Guild wars 2), So you equip a mace and all your regular attacks are fine but then you need to work up your new special mace only attacks?
Honestly, I don't think the system needs any changes. Personally, I think the mechanic will stay in because it hardly effects (re: ruins) the gameplay and they are really trying to go for that oldschool D&D/pen and paper feel. I actually would prefer if it were removed, but could care less either way since it's so minor. Now, talking about something like book-in-face, that's just terrible gameplay which would be a common occurrence. That would be bad for the game. Weapon Skills? Too minor to care.Here is a question about the leveling of weapon skills, How about instead of having to level your skills each type of weapon has a few key attacks specific to that weapon (ala Guild wars 2), So you equip a mace and all your regular attacks are fine but then you need to work up your new special mace only attacks?
Here is a question about the leveling of weapon skills, How about instead of having to level your skills each type of weapon has a few key attacks specific to that weapon (ala Guild wars 2), So you equip a mace and all your regular attacks are fine but then you need to work up your new special mace only attacks?
Vanguard was too brown for me to try. Didn't realize this was a mechanic in it.And here it is again. Fanboy-ism. I was once a fanboy, of Vanguard as a matter of fact. Then, the beta hit. And boy did that fanboy-ism dry up REAL fucking quick. I thought, "Hmm, there's no way that Brad can burn me twice. Surely, I can see through that." Boy was I fucking wrong. I have zero problems with you being a fanboy, I just wanted to point out to you that that's what you're being.
I mean, fuck, I don't even have a dog in this fight. I'm not buying the game, or any other MMO in the near future for that matter. I'm here for the lulz at Brad's expense.
I'm sorry, what day did you say they removed weapon skill ups?Cataclysm was exactly 6 years ago, almost to the day.
World of Warcraft: Cataclysm/Initial release date
December 7, 2010
To be fair, many of us are at offices all day with easy access to web browsing. I can't poopsock games at work.Love the blowhards claiming people don't have the time to spend on games like this, yet spend equal amounts of time trolling message boards all day.
About games. They don't even like.
Let that shit sink in.
We get it dude. You hate Brad. No one cares. Move on.
What many of the simpletons in this thread seem to forget is that it's no longer March 16th 1999. People don't use AOL to go online anymore and don't need a fucking interactive chat room like EQ to be entertained.
I find it funny that many complain they don't have the scheduled or time to make the casual shitfest that is World of Warcraft work but yet they seem to have 80 hours a week to play this?
Yet a lot of the game design and mechanics were interesting and created depth and good gameplay. Sure, there was a lot of tedious bullshit, but much of which is being done away with for Pantheon, or was done away with approximately 15 years ago in EQ.All of the tedious and tired mechanics that we put up with in the day we did so because, we were kids at the time, there wasn't any other options, and it was a unique experience.
All of the so called hidden and discovered mechanics in EQ were in part to the internet still being relatively new to most people. If you think Pantheon won't be data mined with every quest, secret, easter egg, and every other feature mapped out on some site you are naive. The world has moved on
, if Brad had any foresight or skill this guy would be working on bringing this type of game to a new medium such as VR
instead it's a tired EQ clone.
It's also amusing how many people state that he is going to add in all these so called "features" when all we have seen it more of the same.
One of the things many of you seem to forget in your nostalgia daze is that the game needs to be accessible and fun first and foremost, one of the things that has always amazed me about Blizzard is when they stated like 90ish % or some astronomically high number of players in WoW never even made it to max level throughout all of the years. Let that shit sink in, even one of the most casual and solo friendly MMO's a majority try it say this game sucks major donkey nuts and bounce.
If pantheon is EQ2 full of the same bugs and shit we were accustomed to for ages I doubt more than 8 people will play it. While you argue over skill points for your mace of wastedtime, seven other people wrote this bag of shit off forever. When Sando_01 gnoll beast generic type 3 eats your quest item in the year 2043 nobody is going to stick around for it.
You never played WoW's harder content if you think EQ has/had more challenging and engaging gameplay.With the right content, EQ has more engaging gameplay than WoW. Talking about stuff like Fear breaks or difficult one group content, not afk auto attacking a single dragon in NToV. Stuff where people actually had a role to fill and if they didn't do it to near perfection, you were fucked.
WoW is literally a button mashing simulator where you can't die (unless you're really, really bad). Yet people suffer through such bad gameplay to obtain new pixels? How is that a game? Might as well put it on mobile at this point.
You don't need to put 80 hours a week in to play any game out there. This game isn't even focused on end game raiding. End game raiding in EQ was trash. This game focuses on the journey, not the destination. When EverQuest is played like that, it's more enjoyable.
Yet a lot of the game design and mechanics were interesting and created depth and good gameplay. Sure, there was a lot of tedious bullshit, but much of which is being done away with for Pantheon, or was done away with approximately 15 years ago in EQ.
If you think that it's impossible to create hidden content/mitigate datamining, you are naive. A lot can be done in this regard, developers like Blizzard just choose not to.
VR? Seriously? Why would you want to play a graphical MUD in VR? Maybe a FPS or action based game.
But it's not. It uses EQ as a base and adds on to it.
All you have seen you mean? It's still likely a couple years out and they've already showed multiple new gameplay features that add a lot of depth and make the game more than just a barebones EQ clone.
Again, the game is about the journey, not the destination. So in that regard, it should be more appealing than WoW to people who don't reach max level -- since WoW really starts at max level. I played EQ for years without reaching max level, it wasn't needed to have fun. All you're remembering is recent years of emulator neckbeardery where people who were preteens, children, or not even born when EQ came out prove their internet superiority.
Quest NPCs eating quest items hasn't been a thing for approximately 15 years.