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CringeI'm going to sit here on the sidelines loving all the tears that come falling. They will wash over me in a glorious stream.
CringeI'm going to sit here on the sidelines loving all the tears that come falling. They will wash over me in a glorious stream.
I can nit pick the hell out of this game, the same as anyone else. Im just trying to understand this philosophy that the game team has going. Their main design philosophy seems to be "community" oriented and that that is what is going to set them apart from every other MMO available. But yet, to achieve this, they bring back the ideas of EverQuest and pull some shit from the dark ages in hopes that maybe everything that was early EverQuest was what created that community. I wont beat around the bush, I'm 90% sure that I will at least try the game if it truly does come out, but some of these design decisions are just... terrible. But hell, Ive been playing WoW off and on for over 10 years now - fuck, maybe I'll like it.
I too hope they will reconsider the item scaling. If they do skills and caps like EQ, weapons scale naturally. Basically any overpowered ability or item can be controlled through a skill system. Even something like a fungi tunic could be throttled by a "recovery" skill if they wanted to reduce the effectiveness at low levels.Their main design philosophy is to create an EQ redux. It's that easy, for the most part. I think that also means creating a very "community-oriented" game, because EQ was a very community-oriented game. Basically, anytime you are wondering about a VR design philosophy, ask yourself "was this how it was in EQ?" and I think you will have your answer.
Every new video of VR's that I watch reinforces the fact that they do intend to stay true to EQ's "sandboxy" mechanics. Like him or not, McQuaid stays very consistent in his philosophy of letting positive reinforcement and community controls regulate "bad player behavior" rather than relying on "negative" or restrictive game mechanics. That's good, because the lack of restrictive mechanics is one of the most integral components of what made EQ so malleable (and fun). The one exception to this is that it seems like they intend to scale items down depending on character level. I am a big opponent of any kind of environmental scaling, so that's shitty news. The items and the NPCs should be constant, never scaled. Player skills and abilities are already scaled-- why not just leave it at that?
The video was pretty good. I would definitely encourage them to do some serious work on combat sounds, spell sounds, spell effects, and UI and item art/design. Those areas (especially combat/spell sounds and spell effects) were one of EQ's most underrated features and are really important for player immersion (something VG lacked). They are also more on the "polish" end of things, so maybe they have plans to improve those things (I hope so).
At this point I'm fairly well convinced that, given enough time and funding, this team could probably create a pretty decent EQ redux with some interesting new features. That said, here's the big question (as others have mentioned): Are they actually going to have the time to do it before they run out of money or we are all so old and senile we forget to keep checking back to see if they've finished the game?
I can definitely understand your disappointment with the videos if you were expecting it to be more than EQ 2.0. Unfortunately, this might not end up being the game for you then, and i am not saying that to be an asshole or troll you. However, there are enough of us who want an EQ classic reskin, even with the outdated things; hopefully enough of us to make it successful if/when it launches. I still love EQ more than just about any other MMO (other than DAoC, but that ship sailed) even though i hate what's been done to it over the last 10-12 years and quit because of it. I hope it eventually grows on you.I'm really disappointed by the videos they showed. Not the graphics and the animations, those will come along I hope. My problem is they are keeping a bunch of the outdated things from EQ. This is literally just an EQ classic reskin. Do I want mercenaries and a bunch of the other modern EQ things? No. Do I want to see "Your Dual Wield gains a level" no. No I don't....
Yeah, they killed a couple of named and showed the loot. The summary 2002 posted above shows some of the loot and a couple of named images.Are they still doing the rare mob/item drops? Wasn't sure if that was answered.
I think they probably are but I haven't watched all of the streams so I have no idea if the question was asked. But If you think about it, that was half the reason to encourage people to even go super deep into dungeons like Guk and Seb to begin with -- the whole risk vs. reward concept and stuff.Are they still doing the rare mob/item drops? Wasn't sure if that was answered.
In my mind some of the improvements and advancements in the genre should be added. Like games got rid of the skill leveling systems for a reason. They do not add anything beneficial to the game. If they can't learn from and expand on the things that didn't work before then I have very little hope they will bring anything to the table.
- Atmospheres
- Acclimation
- Perception System
- Melees with actual abilities/spells/mana usage
- Colored mana system
- Climbing
- UI Improvements
- Flying mobs
- etc