Rezz
Mr. Poopybutthole
- 4,486
- 3,531
I never said you can completely remake EQ now, but I also don't spend endless hours in a thread dedicated to an EQ type game telling people why they're wrong for wanting one. If you hate EQ so much, and the idea of Pantheon, why the fuck are you constantly here posting?
I check this thread rarely; this is the third time in literal months~
I have no problem with people wanting the game to come out and scratch their EQ itch. I also didn't claim that you wanted a remake of EQ. I'm pretty sure I also want this game (and a plethora of other games) to succeed, and I will most likely give it a shot regardless. Because I tend to play games in this genre, not "game." (Shots fired at the EQ homers who haven't played anything else) HOWEVER. This thread is literally littered with that mentality, and a lot of people claiming that EQ was a lot of things that it most definitely was not. Referencing myself, EQ had a shit-ton of varied playstyles that resulted in very different experiences of the game. The problem is that very few people make that connection and think their version of the game was close to reality. Hence my commentary regarding teleportation, needed classes, and raids. The people that -love- long travel tend to be people who can bypass it. The people that -love- required grouping dynamics tend to be classes that had an easy time getting groups. Do you see the issue here? The kid who was talking about pulling (lol) specifically said that if your puller was great then the situation I described didn't happen. Except it did happen for -every- other player in a given zone that wasn't part of that kid's group. So the experience of "it wasn't like that, man!" only existed for an absolute minority, where the reality was always "sit and wait for shit to happen" in 90% of cases. That means, and I hope I'm not being too forward, that his version of how the game actually worked is just fucking wrong. How is this thought process difficult to understand?
Didn't I say I enjoyed my time there, but I am also incredibly critical of it?
Also, look up my posting history in this thread. Just do a quick search and check the dates. Constantly is uh.... not the word I would use.
Really I just checked this thread to see if this "game" was even remotely close to release, and instead wandered into yet another EQ circle-jerk full of obvious misinformation and people supplanting actual events with rose-colored versions of said events. I am the arbiter of common sense when it comes to EQ, because apparently a lot of you fucks didn't play the same game as 90% of the playerbase. Your opinion of what the game was does not correlate with reality well.
MOVING ON.
Multiplying classes in EQ was always a strange situation, District 9 guy is pretty close.
Two necros in a group meant you were lollercoasting past difficulty. Necros were broke in -every- situation that wasn't strictly a raid dps environment, in which case they were still manafeeding lures/CHs most of the time. I had many a late night session in Seb with 1-2 necros sitting at zone where we just continued to pull and kill shit further in until repops. I sold more than a few Lammy's from those sessions because we all had bags full of random shit and gems. Two SKs in a group meant you were having mediocre DPS in most cases, unless they were both pulling in which case why the fuck were you using 2 SKs? One was sufficient in basically all situations. Paladins at least had group heals and stuff; we had darkness and FD and the ability to pull singles like champions. Once those were in place, SK damage was definitely not rogue/monk/ranger/caster damage.
Two mages... I can't honestly remember this ever happening on Live. OP as shit on the progression servers, but not even remotely common otherwise.
Two healers of any kind was overkill in a lot of situations. Two shamans meant one cast fewer spells once an hour, but double torpors on an SK tank was just lol-worthy. Same for paladins. My experience with grouping and warriors was kind of minimal; I was 90% puller+tank in every group. Stacking classes of certain types was generally beneficial, just with reduced gains as you went forward. 2 clerics was cool, right up until you realized that a single cleric could keep you alive and the second was just shit DPS. Very true for a lot of classes.
2 warriors prior to the 2h damage boost was just a waste of time. A monk afk auto-attacking was higher DPS than a warrior going all out.
Stacking classes was beneficial in some cases, and in rare occurrences during normal grouping it was amazing. But it was definitely hit or miss on being really useful or not.
- 1