Nah only a few people here really played it and gave it a chance. When SOE tidied up the game and then started doing free weekends, none of you were there to see it. That was the time to play it and see the good things the game had to offer, like the best classes of any MMO or RPG ever, made by someone who worked for one of the best game development companies of all time.
I could see crawling in EQ if the dungeons were bigger. If you stretched and branched each section, you could have more of the same level mobs in an area.
The last sentence was the best bit. Westwood Studios were the greatest.
Even in EQ you could always go to an easier area of the dungeon, so I'm not sure how that would differ. Making it bigger would just be the same thing ... except bigger with more mobs. They could always sprinkle in mobs from higher level areas, kind of like the Krups in Seb that roamed all the way up to the bridge.Right, but that would knock off some of the fun for the area. Whereas you got your ass kicked in this area, you could go to this other area and do fine.
That's partially what I loved to hate about EQ. No clear path on which dungeons are for which levels. I know that some of you loved it, and wanna see it return. But I'm glad it's gone, TBH.
Don't equate quality with popularity, we both know that is retarded, even for you.
What incentive do you have to crawl rather than sitting at a camp within someone pulling to the camp while you wait for a named to spawn?Even in EQ you could always go to an easier area of the dungeon, so I'm not sure how that would differ. Making it bigger would just be the same thing ... except bigger with more mobs. They could always sprinkle in mobs from higher level areas, kind of like the Krups in Seb that roamed all the way up to the bridge.
well the whole quest system was broke and fucked. Trying to type certain phrases to have the NPC advance the quest line? Or items that would drop whch were labled no-drop so you knew they were quest items, but you had to look that up in Allakhazams encyclopedia what quest it was for. Wow had nice simple quest box appears explaining what you have to do, then you do it, quest drops automatically are tuned over from your inventory and you complete the quest for exp and money or items. Later this was upgraded with quest helper functionality which sowed you where to go to kill etc..
Shit even AO back in like 2001 had a better quest system than EQ did. Mission hubs, same shit like WoW, simple popup appears explaining what you need to do, once accepted, it showed you on the map where to go.
EQ should of definitely upgraded that shit over the years. there is no excuse. Its too bad too since no one would even know it, but EQ had a shit ton of quests in every zone. But most people just ground their way through it all not even paying attention. Only focusing on those that got spread through word of mouth like the belts, gnoll fangs, etc.
What incentive do you have to crawl rather than sitting at a camp within someone pulling to the camp while you wait for a named to spawn?
What? Care to elaborate on that? Source?
Why make up such a pile of bullshit?