There were what, two unique classes in Vanguard in the disciple and BM? The others classes were copied in name, but not in playstyle and that's where the well designed classes hypothesis comes into play.It is kind of amazing how they just copied EQ's classes across the board. They even changed Crusader back to Paladin. The only new "names" are Summoner (Magician) and Dire Lord (Shadow Knight). People always talk about all the new and unique classes in Vanguard, looks like they said fuckit here and played it safe.
Erudite --> None
High Elves, Wood Elves, Half Elves --> Elves
Barbarians --> Archai
Dwarves --> Dwarves
Dark Elves --> Dark Myr
Ogre --> Ogre
Human --> Human
Halflings --> Halflings
Gnomes --> Gnomes
Troll --> Skar
There were what, two unique classes in Vanguard in the disciple and BM? The others classes were copied in name, but not in playstyle and that's where the well designed classes hypothesis comes into play.
Do we know how Druids will play? Shamans? Dire Lords? etc.
Btw, there was no Magician class in Vanguard was there? Did Sorcerers get pets?
I think Druids did, and so did Rangers. But most of these were sidekick type shits, not a tried and true elemental class.Sorcerers had elementals I think? Maybe remembering wrong. Psy had mind controlled/clones stuff, Necros had necro stuff, Shaman had a summon based on their speciality(phoenix/bear/wolf), Bards could temp charm iirc and that was more or less it for summons, but it's been so fucking long I could be wrong. Maybe Druids had some summon too.
Actually googling classes, Sorcs didn't have any summons, might be thinking of DAoC elementals.
Amusingly enough, eventually it became the only starting stat that mattered, since everything else was just naturally capped by gear, and your Charisma increased the proc rate of those stupid cleric "death save" effects.I just hope they have charisma so I can roll another paladin XXX charisma since it's GOTTA do something. Right guys?
Amusingly enough, eventually it became the only starting stat that mattered, since everything else was just naturally capped by gear, and your Charisma increased the proc rate of those stupid cleric "death save" effects.
Not a big effect, but hey~
I would play that to death if it was good, but they already tried it with SOE and it was shit, predictably.Hasbro's new digital arm is working on a Magic the Gathering MMO, if you want to go full nerdception.
I just hope the collector's edition of Pantheon comes with a tuft of Brad's hair.
Erudite --> None
High Elves, Wood Elves, Half Elves --> Elves
Barbarians --> Archai
Dwarves --> Dwarves
Dark Elves --> Dark Myr
Ogre --> Ogre
Human --> Human
Halflings --> Halflings
Gnomes --> Gnomes
Troll --> Skar
They do
Skargol (skar)
Broken maw (ogre)
Syronia's rest (Myr)
Thronefeast (human)
Faerthall (elves)
WIlds end (halflings)
and cant remember Dwarves Archai and Gnomes home cities
after some searching...Su'Roa for Archai
Khaza's Reach for dwarves
and Skyhold for the Gnomes