Posting this because people seem to think Unity isn't capable of amazing graphics.
A lot of the people who seem to do these crazy level design scenes are from South Asia
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There's nothing particularly impressive about that screenshot.Posting this because people seem to think Unity isn't capable of amazing graphics.
A lot of the people who seem to do these crazy level design scenes are from South Asia
View attachment 119292
There's nothing particularly impressive about that screenshot.
after watching a few minutes of the gameplay video they put out i'm amused with how far they went to copy EverQuest. they even got the shitty spell effects and awkward animations down.
Posting this because people seem to think Unity isn't capable of amazing graphics.
A lot of the people who seem to do these crazy level design scenes are from South Asia
View attachment 119292
South Asia is pretty much MMO central for awesome graphics along with poor gameplay.Posting this because people seem to think Unity isn't capable of amazing graphics.
A lot of the people who seem to do these crazy level design scenes are from South Asia
I think everyone knows that Unity can produce some impressive graphics. What most of us worry about is if Brad and his crew are capable of producing anything impressive. Personally, I'm glad they've gotten as far as they have, but I'm still hoping they find a company that wants to take this project on and provide the type of scratch that a game like this truly needs to be successful.
South Asia? I think all the awesome looking Asian MMOs are either from Korea or Japan.
They have stated they are looking at between 1-15 dollars for the sub...and that 30k players would be what they were hoping to see at launch, with 50k or more being a dream
I really do think they can keep a small team that is decentralized to cut down on cost
Definitely a valid concern, i think it's one that we are going to being seeing a lot of once the first wave of these smaller indie studios finally release their games. It will be interesting to see how these studios juggle CS while working on new expansions, etc.they're going to run into customer service issues at a huge scale with a small team.
The thing I miss is not just high level mobs in lower level areas, but slightly higher level mobs that roam. I started in Kelethin and outside are level 1 bats, wasps, orc pawns, and some other shit. And then you get wolves and various things that are a level or two higher. But walking right amongst all of it will be a level 7 ish Orc Centurion who can kill any newbie in a few hits. So you learn early to be careful, watch where you are going, watch your back... and learn what to do when things go wrong. Mostly that is run to the guards immediately and hope for the best. Since EQ no other games do that, and newbie areas are just shooting galleries for levelling up mindless plebby modern gamers. Also the mobs aren't even aggro now... Everything is indifferent so you just walk around in zero danger, picking off mobs one by one. EQ had aggro mobs and aggro higher level roamers. Add in things like fizzles, resists, and interrupts, and life was dangerous for newbies.