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The problem for me is that EQ seemed amazing in 1999 but that was nearly 20 years ago, playing the same thing now is not going to seem as fun. It may get better later on but this video was so uneventful too. Part of the fun of EQ was going to Cazic Thule at a similar level to this video, and there were people all over the place, some trying to solo and failing, some trying to kite, a few groups, and terrible pathing meant mobs were running all over. And even in a group it was chaotic, mana was so slow and limited, mez often didn't land because spells got resisted and would cause major aggro to the caster, then the cleric would blow all their mana trying to keep them alive, and get heal aggro, and end the fight injured and on 0%. Tank taunt was hit and miss and they got no aggro from their weapon because it was a rusty sword. Nobody had strong enough nukes to flatten stuff. To me that was the only way the game was fun. As soon as you get 6 people working like a machine with safe pulls of 2 or 3 mobs, 100% success taunts, 100% success mezzes on the 1 or 2 adds, the whole thing becomes a boring grind.
Also in EQ mezzes would get broken all the time because someone left a pet on a mob, or a dot, or some dps would still be hitting it. Even EQ is boring now that everyone knows how to play it so well, so remaking that but maybe a bit easier is a bad idea imo. Also the only new stuff I've seen so far like the climate thing and quest finding perception thing, are just gimmicks that add nothing imo.
The only time I felt any sense of excitement in the video is when they got the named, and even then it died pretty fast. I still play EQ and often I will 6 box a group myself, and the sad reality is that if you just set every character to cast a nuke (even the cleric), every mob dies instantly. So I pull a few mobs onto my tank, have each other character cast their nuke once, and the mobs die one by one, and you can do that all the way up to level 60 something. EQ was only really fun when everyone was a noob and needed to learn the game. The problem with making a game that is just like a previous one, is that we will have nothing to learn.
I had these same feelings about Vanguard too, especially in groups because it was just too easy. But I still had fun in that game, mostly because the way the classes worked helped take my focus away from how mindless what we were doing was. But every time I rage quit Vanguard was because of boredom, and it was because I spent the night in a group and found it deathly boring.
Also in EQ mezzes would get broken all the time because someone left a pet on a mob, or a dot, or some dps would still be hitting it. Even EQ is boring now that everyone knows how to play it so well, so remaking that but maybe a bit easier is a bad idea imo. Also the only new stuff I've seen so far like the climate thing and quest finding perception thing, are just gimmicks that add nothing imo.
The only time I felt any sense of excitement in the video is when they got the named, and even then it died pretty fast. I still play EQ and often I will 6 box a group myself, and the sad reality is that if you just set every character to cast a nuke (even the cleric), every mob dies instantly. So I pull a few mobs onto my tank, have each other character cast their nuke once, and the mobs die one by one, and you can do that all the way up to level 60 something. EQ was only really fun when everyone was a noob and needed to learn the game. The problem with making a game that is just like a previous one, is that we will have nothing to learn.
I had these same feelings about Vanguard too, especially in groups because it was just too easy. But I still had fun in that game, mostly because the way the classes worked helped take my focus away from how mindless what we were doing was. But every time I rage quit Vanguard was because of boredom, and it was because I spent the night in a group and found it deathly boring.
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