Raign
Golden Squire
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The reality is (and has been from day one) if they are able to make this, we'll all give it a try. Brad and their team will have to be willing to accept the criticism throughout the process and deservingly so. However, they are making some decent process and we are approaching the point (probably later this year) when people will need to test and constructively criticize this game to see if they listen to their playerbase. To me, that is the most important piece left to this and will reveal their true direction. The problem with games over the years is the inevitable changes to cater to the squeaky wheels. Pantheon's greatest selling point is to be something (or close) that once existed. If they can stick to their guns and filter out the worthwhile suggestions that will benefit the life expectancy of the game, i'll be far more impressed than the game actually being released. Making this game feel like Everquest without it feeling like Everquest is going to be the most difficult part of this game. If they can somehow make it happen and not abandon ship, i'll be impressed.
Totally agree with this. I am truly impressed they have made it as far as they have with the mess they started with, but it seriously looks promising now. The real challenge for them now is going to be sticking to their vision, while selectively responding to the inputs and criticisms of their player base. My biggest fear at this point is that once some of the whale VIPs get in game and start getting rolled, the whining will start and the same backslide in challenge/ soloability/ time to level etc. we have seen in so many other games will start to seep in here.
Only time will tell on that point though.
The only time I felt any sense of excitement in the video is when they got the named, and even then it died pretty fast. I still play EQ and often I will 6 box a group myself, and the sad reality is that if you just set every character to cast a nuke (even the cleric), every mob dies instantly. So I pull a few mobs onto my tank, have each other character cast their nuke once, and the mobs die one by one, and you can do that all the way up to level 60 something. EQ was only really fun when everyone was a noob and needed to learn the game. The problem with making a game that is just like a previous one, is that we will have nothing to learn.
Not that I am saying that McQuaid and his merry band of keyboard-turners were at all good, but a lot of the lack of tension in that video was because they were using 'god' powers all over the place. Every time someone went down they had the shaman use a rez it normally doesn't have or a GM teleport to get the person back. If I think back to EQ, the times things went south, it was most often in bit parts (trains aside) where we lost and enchanter.. or a dps.. and then the adds piled up and then people started dying. You aren't going to see that sort of tension when GM rezes and teleports are constantly being plyed to keep the twitch stream moving along.
I am not saying this game won't seem easy to hardened MMO vets -- just that you can't really base an opinion on the streams we have seen.
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