This is why I've long said Pantheon should not only be hard, it should be harder than EQ. That doesn't mean you have to permanently lose your gear when you die, but it should mean better AI and reactive combat, on top of all the other conveniences of EQ (like a random red con bear/griffon/guard smashing you).
If Pantheon moves back towards Vanguard and the mainstream (rather than EQ), I'm afraid it's fate will be the same. Without those inconveniences that made people need each other, we'll never see that sense of community we saw in EQ.
I agree. Busting my balls is what makes the EQ experience different to all the other games. I think if there is a group to join and routine combat to be had, people would rather just do it in one of the other big budget mmos, high end graphics, casual questing, some pvp battlegrounds and stuff to do for variety, etc. Pantheon is never going to be able to compete with the big ESO type games out there imo, and should separate itself from that crowd, and being hardcore is one of the only ways I think it will be able to do that. It doesn't have to be brutal or unfun, but it should be more like a survival game imo. Dvinn to zone, 1 shotting everyone in his path. The red con orc cent that wanders right up to Kelethin. Dorn. SG to docks!!! That cyclops that wanders around west commons, etc. It needs all that and more. There was a thing that Vanguard was going to have but I don't think it had in the end, which was for a spider to appear out of nowhere in the ceiling in a dungeon and crawl down become an add, surprising the group. Imo Panthoen needs stuff like that. There should be new ways for people to die so even hardcore EQ players will fail and have new things to learn and it will feel like a fresh new experience, not just reskinned EQ.
Also I think it really needs highly customisable characters/classes. It is ok to mirror EQ but I think if healers all just have big heal, fast heal, HoT, and group heal, they will get bored because we have played that way since the 80s. And same goes for all the other classes. Even us old timer EQ fans have since played games like WoW with the tree healer, and Rift with that awesome healing where you cast a spell on the mob instead of the player and the players hit the mob to heal themselves, and Vanguard with the awesome blood mage or disciple etc. I think the classes should be a lot more like Vanguard rather than EQ, people need to spend time thinking about how to setup their hotbar, not just letting it default and being able to win by pressing 1234.
Also I would love for the character building to be like Vanguard. The attribute points system in that game is about as good as an RPG has ever been. When I first 2 boxed in that game, I went with bard and shaman, and I built the bard as a tank because he can wear plate, and built the shaman as a pure caster healer. It worked but it was hard work. An experienced player said I should respec them both, and make the shaman into a bear shaman who can tank, and the bard into a squishy but deadly dps. I tried it and the difference was enormous. They were like entirely different classes, just from respeccing their points. The difference between building like a tank and building like a dps felt like the difference of playing an EQ Pally and an EQ rogue. I really want to get a character sheet in Pantheon with stats and stuff that I spend some time thinking about. I would like to get a feel for my class and then boost stats that I feel are lacking. If I die a lot I can increase his stam or whatever, and if I am never dying, I can go all out dps. I think they should do this because:
1) Vanguard already did it so they know they can do it again
2) It will make it different to every other MMO because games today are all child proofed and sterile because they are scared of letting people gimp themselves or whatever
3) It will let players think about their characters and use their brain power to create their builds, and this is stuff you just don't get much in gaming anymore. Most games are scared to let players think for themselves.