So...at what point did you actually learn how to play your class? I remember the primary chanter spells coming at the beginning so you wouldn't be a worthless liability to your group? I mean chanters had it hard. No one ever wanted them in their groups, They provided shit spells, and they had to constantly maintain spells like haste, and KEI which had long durations. If you got in an amazing group, you might even plan which mobs to mez. It was hard to guess since there were no ways to communicate though.
I played a dark elf enchanter in 99. We were on dialup with 300+ pings. Many of us were using software rendering because we didn't have 3dfx voodoo or ATI Rage cards. Graphics cards were brand new, uncommon, and expensive. The 3d part of the game was in the middle of your screen at something like 640x480 with a huge opaque UI around the sides. You had to meditate constantly and couldn't see anything around you at those times.
The world felt large and wild. Chaotic. Dangerous. The only safety you had were city guards and other players.
Spells didn't say what they did on them. We didn't have 3rd party sites to read about them. Random people would sit in town or at entry areas in zones testing spells and discussing what they did and what they could be used for.
Talking about EQ in town was more fun than playing most games are today. It was like discussing D&D or Magic with friends at school, except now you had hundreds of friends. In 99 the internet was exciting because you could meet so many people.
Roger Wilco wasn't around yet so no voice chat even among your best friends. We would exchange ICQ numbers. The real hardcore people would get on IRC and learn the true secrets of the game.
Most people did not understand the purpose of Enchanters. People knew they eventually get crack and that was it. Few knew about mez or charm. There were not these huge gaming/twinking communities like today where people "help their friends" by trivializing the game for them from the very start. If you go play on p99 today you'll meet people who are new to EQ but have been twinked and powerleveled from day 1 by their "gaming community"... are they so stupid they think this is how anyone played in 99?
We would spend long periods of time chatting. I would explain to my groups that enchanters have this awesome spell called mez. I set up egg timers for haste because it only lasted 5 minutes and took 30% of my mana bar per cast. There were no perfect groups and definitely no perfect players or perfect knowledge or known perfect tactics.
There were many times people would lag out for minutes and come back to corpses. It was just normal. A good enchanter who didn't lag out while everyone else lagged out could keep the group alive. People would say stuff like "what do enchanters do again?" until half the group lagged out and the enchanter saved the day, or a bug makes a train stomp on you and AE Mez lets people get to the zoneline. If you saved your mana you could be a hero. If you got in there and nuked with chaotic feedback you could wipe your Crushbone group.
All of the 3d MMO tropes were invented in EQ. Pulling wasn't obvious, people had to learn about it. Standing in a safe area and letting someone pull was itself a strategy that had to be taught and learned. Everything taken for granted today was new.
20 years later there are so many ways to trivialize any game. It may be hard to create this sense of chaos and wildness. But game devs aren't even trying... they are still reskinning wow hoping to win the lottery. Or they're taking cues from Las Vegas making slot machine games for casuals.
If you take 6 new players who never played any MMO and put them in a bare project 1999 server, and they don't read cheat sites (did you know that in the 90s most people thought looking at 'walkthrough' sites was cheating? This was true for all types of games.) they will get a taste of the wildness of EQ. So it's not entirely a social problem. The game itself still delivers a gameplay mechanic challenge and is still immersive to the imaginative types of people who had internet connections in 1999 and liked D&D and RPGs.