gLobal
Trakanon Raider
- 117
- 145
What killed EQ for me wasn't being attracted to the new shiny Blizzard MMO - it was the vacuum left on the servers after WoW released.
I logged on many days wanting to continue playing EQ, but it was a ghost town. Mostly AFKers standing around. High end zones were sparsely populated, and spots were tough to come by. Raiding was completely screwed for a while. Losing that 'critical mass' of players is what really hurt.
The market has changed dramatically since then, which can both help and hurt Pantheon's launch. It will be easier to get exposure (either good or bad) but they will need to grab and maintain that critical mass to make it successful. And that hinges on a smooth release. No buggy shit-shows on launch, or it's as good as dead already.
That said, the recent streams aren't really doing that much for me either. Yes, it's cool seeing new classes, graphics updates, systems integration, etc. I also understand they are not 'official VR' sponsored events, but seeing videos in the same areas and the same level ranges is not interesting, and is actually kind of sad/depressing. I'd be interested to know how much traffic the new streams are generating to their website, and how dependent they are on these 'pledge packages' for funding.
I logged on many days wanting to continue playing EQ, but it was a ghost town. Mostly AFKers standing around. High end zones were sparsely populated, and spots were tough to come by. Raiding was completely screwed for a while. Losing that 'critical mass' of players is what really hurt.
The market has changed dramatically since then, which can both help and hurt Pantheon's launch. It will be easier to get exposure (either good or bad) but they will need to grab and maintain that critical mass to make it successful. And that hinges on a smooth release. No buggy shit-shows on launch, or it's as good as dead already.
That said, the recent streams aren't really doing that much for me either. Yes, it's cool seeing new classes, graphics updates, systems integration, etc. I also understand they are not 'official VR' sponsored events, but seeing videos in the same areas and the same level ranges is not interesting, and is actually kind of sad/depressing. I'd be interested to know how much traffic the new streams are generating to their website, and how dependent they are on these 'pledge packages' for funding.