Korrupt
Blackwing Lair Raider
Yes, yes. My point was that people who idolize WoW need to step back and take a look around and stop shoving their fan boi crap in my face.
Take a step back and look around at the most successful mmo of all time?
- 2
Yes, yes. My point was that people who idolize WoW need to step back and take a look around and stop shoving their fan boi crap in my face.
Take a step back and look around at the most successful mmo of all time?

Seriously, Fuck you and your lies.
At this point in time EQ is even older, uglier and less relevant than WoW. Haven't played it in years. And I have never once had a positive review about Pantheon, BECAUSE I HAVEN"T PLAYED THE GAME. There is nothing to review.
Unlike you circle jerks, I think for myself. I don't have to be told what to like and what not to like. I won't have an opinion about Pantheon until after I play it.
You shit stains need other people to tell you how to think, what to play, what to enjoy and what to hate. Then base your lives on it without ever actually forming an opinion for yourself. Sucks to be you, really.
I do hope that Pantheon is a good game, but until it is released, I refuse to follow the herd like you retards, and judge something that isn't out yet.
Until then keep the Fallen gifs coming. They are good for the chuckles.
Slapping these retards back with what they give out is fun sometimes. Not often, but occasionally.
Lol, McDonalds is the most successful restaurant of all time. So by your logic you hate all other restaurants and, think only McDonalds is good. And that all other restaurants should only copy McDonalds. Lol, yeah right. Try again.
edit: Oh and Mobile is about to kill all PC games. Why are you even here? Don't you have a phone?
Actually, the death knell for normal players (non hardcore raiders) came with Planes of Power and the artificial segmentation of player population by (1) gated experience/leveling zones or (2) the fuckd up group balance due to the charm exp using low level pets as DPS. As soon as WoW came out all the casual slacker players left in droves, already sick of being artificially blocked from exping in the best POP zones because of raid progression blocks.Horrible balance and bugginess of Gates + absolutely smooth polished gameplay of WoW + new world to explore in WoW killed EQ's momentum. It's as simple as that.

Actually, the death knell for normal players (non hardcore raiders) came with Planes of Power and the artificial segmentation of player population by (1) gated experience/leveling zones or (2) the fuckd up group balance due to the charm exp using low level pets as DPS. As soon as WoW came out all the casual slacker players left in droves, already sick of being artificially blocked from exping in the best POP zones because of raid progression blocks.


Actually, the death knell for normal players (non hardcore raiders) came with Planes of Power and the artificial segmentation of player population by (1) gated experience/leveling zones or (2) the fuckd up group balance due to the charm exp using low level pets as DPS. As soon as WoW came out all the casual slacker players left in droves, already sick of being artificially blocked from exping in the best POP zones because of raid progression blocks.


Things I would like to see make a comeback:
1) Twinking. Maybe not every item but at least some high level items should be tradeable and usable at level 1 to overpower the fuck out of your alts. This is one of the most fun experiences in an MMO and something I sorely miss. Developers, and to a lesser extent players who pretend this is bad for the game can kiss my ass. You're wrong and you should learn how to have fun.
2) Utility driven gameplay. Stop making everything about going faster. It would be nice to have utility centric classes that can really shape how you move through a dungeon rather than the current WoW style where utility is wanted but DPS is more important. You have to go fast or you won't beat your timer. Control isn't really paramount in MMOs anymore. It's necessary but only to the degree that you've controlled the chaos of going as fast as possible just enough to not wipe.
Things I would like to see gone, never to return:
1) Daily/Weekly quest/content. The single worst thing to ever happen to gaming across any genre. Get your chores done for the day/week and do your homework and then maybe you can go play. If there's enough time. I'm quite sick of game developers acting like game parents.
2) Bloated, overly modifiable UIs. I'm great with being able to cosmetically alter the UI to suit personal taste. Putting core functionality into a UI and letting mods essentially become IDEs for the game you are playing is way overboard. I want to look at the gameworld while I am playing, not intently study timers, warnings and cooldowns to get the information I need to succeed.
3) Mini-games within encounters. I want to play my character, I don't want to play some stupid version of fantasy basketball or take control of a slow as shit siege mount with 2 action buttons. I chose my class for a reason, don't make me jump through stupid hoops mid encounter to beat dungeon/raid content.
Things I would like to see make a comeback:
1) Twinking. Maybe not every item but at least some high level items should be tradeable and usable at level 1 to overpower the fuck out of your alts. This is one of the most fun experiences in an MMO and something I sorely miss. Developers, and to a lesser extent players who pretend this is bad for the game can kiss my ass. You're wrong and you should learn how to have fun.
2) Utility driven gameplay. Stop making everything about going faster. It would be nice to have utility centric classes that can really shape how you move through a dungeon rather than the current WoW style where utility is wanted but DPS is more important. You have to go fast or you won't beat your timer. Control isn't really paramount in MMOs anymore. It's necessary but only to the degree that you've controlled the chaos of going as fast as possible just enough to not wipe.
Things I would like to see gone, never to return:
1) Daily/Weekly quest/content. The single worst thing to ever happen to gaming across any genre. Get your chores done for the day/week and do your homework and then maybe you can go play. If there's enough time. I'm quite sick of game developers acting like game parents.
2) Bloated, overly modifiable UIs. I'm great with being able to cosmetically alter the UI to suit personal taste. Putting core functionality into a UI and letting mods essentially become IDEs for the game you are playing is way overboard. I want to look at the gameworld while I am playing, not intently study timers, warnings and cooldowns to get the information I need to succeed.
3) Mini-games within encounters. I want to play my character, I don't want to play some stupid version of fantasy basketball or take control of a slow as shit siege mount with 2 action buttons. I chose my class for a reason, don't make me jump through stupid hoops mid encounter to beat dungeon/raid content.