Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

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jayrebb

Naxxramas 1.0 Raider
14,818
14,777
Is there a Monk in this and can it feign death?

FD rolls a check against every single mob in the aggro list.

It's not like EQ where there is 1 roll from the monk and that roll applies to your aggro list Pass/Fail just once to all mobs.

FD rolls against every mob-- so lots of chances for failure. Each mob is a chance to fail.

Allegedly people said this works out toward the end game as failing becomes less common. But early on it's absolutely brutal. You can pass check against 3-4 mobs in the pack, but that 1 extra mob will get you. The way FD currently works has gotten complaints across the board. But again, the word is the problem will alleviate at the higher levels. But it will never be as reliable as EQ1 since it involves a roll per mob.
 
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Kirun

Buzzfeed Editor
19,514
15,897
You had to interrupt gates in seb, complete heals from the crypt guardians

Doesn't feel out of place

This is all Brads plan
Preach. These nerds don't understand how utterly insane the dexterity required to play EQ was.
 
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Khane

Got something right about marriage
20,637
14,386
Yep, sarcasm noted and yet there was a large skill gap between guilds some how

Some people just never learned how to be online with dial up AND still be able to call their guildies at 3 am to get online to slay the dragons
 
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Nirgon

Log Wizard
14,382
23,337
Some people just never learned how to be online with dial up AND still be able to call their guildies at 3 am to get online to slay the dragons

I watched a Velious guild wipe to VS recently on p99 as a silent observer

There is a large clown gap
 
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RobXIII

Urinal Cake Consumption King
<Gold Donor>
3,913
2,374
Yeah and won the best of the best fights cuz hah who knows, it was all so random

I won the mage one on Quellious EQ1 server! Probably only because
1) Resists were kinda borked in PvP so I just stacked STA, and
2) My only competition passed out food first, and forgot to swap that spell out for his earth pet (same icon back in the day)

..but I'll go with skill ;)
 
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Nirgon

Log Wizard
14,382
23,337
I won the mage one on Quellious EQ1 server! Probably only because
1) Resists were kinda borked in PvP so I just stacked STA, and
2) My only competition passed out food first, and forgot to swap that spell out for his earth pet (same icon back in the day)

..but I'll go with skill ;)

If you had 140 fire you woulda resisted about everything so idk where you think that wouldn't work. As a wizard I had to use lures on ppl in this resist range (actually risking their resist gear) on rz.

You have ele armor and aegis of to to stack so you shoulda got there no prob


Stam had almost meaningless gain for mage

Grats on Quellious but I imagine you got trounced by a mage using the above at the main event?
 

moonarchia

The Scientific Shitlord
24,571
46,270
Had a fun time in guild group on SMN today. We did a quick bust down to safe cell in BR and got some good old fashioned gold and xp. I got the worker's ring on a 98 need roll. Yes, SMN need hp and dodge, and we carry stuff too. I also now know where that ground spawn is, so my future toons will be checking for it every time I go down there.

Soloed the last few bits to 21 on shaman. I would have to give up on grouping in hc and fort to solo in EP, and I am not feeling that. So while I wait now I am running around thug camps trying to find a torn map fragment in chests for that quest. Had a couple odd moments where the utterly gray trash decided to aggro for no reason, which is annoying, but mantle, dots, and shitty pet handled it.
 
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Nirgon

Log Wizard
14,382
23,337
I like Joppas take on being against armor dye.

It turns into people being "murdered out" (all black) or some intentional rainbow mess to be an eyesore.


Inb4 why do u care
 
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Mat'hir Uth Gan

Trakanon Raider
321
1,023
I wasn't there, what did they tone down to make easier?

Pretty much any damaging ability that was challenging. Mostly on group mobs in the "dungeons", but some overland mobs as well.

On group mobs (currently chevron mobs), the level 5 skeletons used to Bone Spike, which would kill your tank if he didn't shield against it. It now takes like 25-40% health and you can ignore shielding it. Disease Cloud on the caster version of those same skellies would AoE wipe the group if you didn't have someone silencing/interrupting or curing disease. Now, it's negligible damage and nobody cares if it is cast.

The level 8-10 Goblin Group mobs in the first "dungeon" (Goblin Caves outside Thronefast, which is a massive area) had pretty much every single ability tuned down drastically. The Geomancers used to be able to AoE wipe the group with their fire AoEs if you they weren't interrupted. It was a fairly long cast though. Now, they just do moderate damage, no need to try and interrupt. The Goblin Savages used to do a 6 second wind up ability that would wipe the group if it wasn't interrupted. The Goblin Ritualists (Shaman), would kill you in seconds with their poison DoT if you didn't have remove poison, and they could almost complete heal if you let them cast their HoT on themselves. Both of those have been dumbed down to where it's minor annoyances. You still want to interrupt the heal though as it extends fights. The warrior goblins, still in the cave, had an ability named Pressure Plate (which is still in the game), that basically was a casted damage reflect. This one ability made discord cry for months about how hard it was. Because if they got the cast off uninterrupted, it would reflect any DoTs currently on the mob as well as any damage taken for the next 10-15 seconds. You had to turn attack off if you didn't block the ability from going off. Wizards kept killing themselves in one shot, and Shaman were getting eaten up by their DoTs. The damage reflect was probably 100-200%. It's now like 5-10%. You just ignore it completely and keep fighting.


In the overland, the Lost Orc would drop a bomb on the ground that would explode and kill the entire group. You had to watch for it and simply drag the mob away. Very similar to the dwarves in Gnomeregan in WoW. That got removed.

The Bears would Maul. If you didn't shield the Maul, you would die from a crit. If the healer didn't have a heal dropping as the Maul hit, you'd die from the follow up attacks. It was easy if you paid attention. The Deers would "Buck", this was a massive melee haste for 10 seconds. You had to shield or heal through that or the tank would die. If you let them get the ability off. That particular ability may have been uninterruptable though. But it made you pay attention as a team. Both of those abilities have been removed/or made negligible.

I can't express enough how many people cried on the Discord about how the game was too hard. And it was shocking to see that some of the most hardcore players, at least in terms of time spent playing the game and leveling, were the loudest. It was sad. And Joppa continually kept dumbing down the game. And the saddest part was that a lot of the people/groups complaining weren't running a two healer comp. I always had a Shaman/Cleric combo in my group, we never had any problems. You just had to pay attention. And we always did the hardest content available. The groups that were geared for more DPS to level faster should have had a harder time with the more damaging content because they chose to forego the second healer to try and speed up leveling. The game was great, it was hard, it was rewarding in the sense that it actually rewarded the groups that paid attention and had high individual skill caps with their class mechanics.

Right now, all of that is gone and removed. Maybe it got pushed to higher levels. But the 1-20 game is insanely easy now. They have ONE ability left (Waylay) that requires you to actually shield/heal through it, and you're seeing people complain about that being too hard and it needs to come out. It's fucking embarrassing as a fellow gamer, who is an old fart, to watch people continually demand the easiest/simplest approach to leveling/obtaining rewards. And it's sad that Joppa listens as much as he does. The game is still good, it used to be better. At least in terms of combat. The rest of the game has come a long way and is definitely much better.
 
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Animosity

Silver Baronet of the Realm
7,241
6,152
I like Joppas take on being against armor dye.

It turns into people being "murdered out" (all black) or some intentional rainbow mess to be an eyesore.


Inb4 why do u care
Always hate armor dye in EQ too. Also gives the art team no reason to make different armor designs.
 
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