Folanlron
Trakanon Raider
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I recommend anyone else trying it if you haven't yet
I do not have the time anymore to play games like that, the whole multiple character thing really needs to be put on a back-burner.
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I recommend anyone else trying it if you haven't yet
I do not have the time anymore to play games like that, the whole multiple character thing really needs to be put on a back-burner.
So Final Fantasy 7's Materia.They regretted doing percentages in EverQuest. Or Complete Heal, for example. So the 50% rez is probably just some type of place holder for the maximum rez. I'd like to see them steer away from the boring, "every person is the same" mastery system. Like base the difficulty of the game at the base level.
But steal POE 2's support gem system and make THAT the mastery system. Something much more involved. Have a Quality, Tier, Rarity and Type. So an 84% Quality, Tier 4, Rare, Frost - Support Gem, drops off The White Wyvern in Hangors. You can go to a crafter and have them cut it either into an acclimation gem for Frost. Or you can have it cut into a Support Gem, so your Wizards Ice spell now does an additional 20 damage, or you can cut it a different way and extend the duration of frost shock. Find an Acid Gem, and socket it into that same Wizards spell and now that frost spell also lowers armor. Or causes some type of Exposure. etc. Each slot being used, uses more and more mana - obviously.
Also think acclimation could use a bit more imagination, too. Not only do I want to see acclimation runes/gems be craftable, like up above. But I want it to be more than +40 Frost Resistance. Give me something like "While in Frost Atmosphere: Stamina usage is halved. The cold air feels good against your lungs!"
But whatever, yea. Content first. But its fun to imagine little things that they could do with the game.
It also made most people stay in the "safer" areas to level instead of actually adventuring in some of the many awesome dungeons EQ had. I used to say that corpse runs were a good thing, kept content risk vs reward, but the more I realize that it was more of a detriment to the game than anything.What I learned to appreciate playing THJ the past weeks is that removing unnecessary and/or annoying content can be a good thing and often improves the game a lot. Especially old ones. Now EQ took its sweet time to learn that CR is just a stupid lifetime waster overall.
Having this mechanic even in EA is a big red flag.
Love it or hate it, but WOW does have a perfect balance there. Shared open world, and instanced dungeons.Corpse runs did lead to a dynamic of people just leveling safe and avoiding risks. Instances and pickzone type additions, however, flattened it back the other way so that you had everyone leveling in easy outdoor zones in 2000 and everyone leveling in fotm high zem zones 2 decades later. You also have a flood of gear without real rarity.
An ideal is a balance where people do have prime real estate to contest and potentially have to expand or explore to find somewhere and not just plow the same known shit. But, also, never run out of options!