Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

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imready2go

WTF is a Raider?
<Gold Donor>
1,293
5,665
Two PUGs in a row were supposed to be xp groups but turned out to just be "help us recover our bodies so we don't have to pay a summoner" groups instead. A quick thanks and the group disbands. Why can't people be honest about this shit up front?
Really can't understand how people can take a EA game so seriously. That character you're working so hard to level is going to be wiped (probably multiple times).
Pull your shit together people. It's just a game, and not even a real one (yet).
 
  • 1Worf
Reactions: 1 user

krismunich

<Silver Donator>
579
371
What I learned to appreciate playing THJ the past weeks is that removing unnecessary and/or annoying content can be a good thing and often improves the game a lot. Especially old ones. Now EQ took its sweet time to learn that CR is just a stupid lifetime waster overall.
Having this mechanic even in EA is a big red flag.
 
  • 2Pathetic
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Nirgon

Log Wizard
14,572
23,932
It enforces the risk part of risk and reward. It makes you care a lot more about what you're doing or creating that feeling of danger or, when you succeed, major accomplishment.

Turning the game into a rapid respawn Calladooty run in and die over and over fest is a sure fire way to cause serious, long term players to disregard the game without warning or comment upon leaving.
 
  • 1Like
Reactions: 1 user

Pasteton

Blackwing Lair Raider
2,869
2,027
You could argue the xp loss is bad enough on its own, but the corpse retrieval is definitely a factor in increasing interaction with others - see people asking for raises or summons quite a bit in ooc. Personally for me the xp loss is much more of a negative than corpse retrieval as it’s pretty easy to find a class to help with that
 
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Reactions: 1 user

Mat'hir Uth Gan

Trakanon Raider
328
1,037
Yeah, between Summoners and Necros getting Summon Corpse early, and Rogues/Monks being able to drag. It's not really an issue. Healers get 50% xp rez at 24, eventually xp rezzes will mostly negate a lot of the death sting. It's just like EQ1. I don't see an issue. At low levels when this stuff hits harder, it takes like 30 minutes, if that, to get your xp back.
 

Daidraco

Avatar of War Slayer
10,537
11,133
They regretted doing percentages in EverQuest. Or Complete Heal, for example. So the 50% rez is probably just some type of place holder for the maximum rez. I'd like to see them steer away from the boring, "every person is the same" mastery system. Like base the difficulty of the game at the base level.

But steal POE 2's support gem system and make THAT the mastery system. Something much more involved. Have a Quality, Tier, Rarity and Type. So an 84% Quality, Tier 4, Rare, Frost - Support Gem, drops off The White Wyvern in Hangors. You can go to a crafter and have them cut it either into an acclimation gem for Frost. Or you can have it cut into a Support Gem, so your Wizards Ice spell now does an additional 20 damage, or you can cut it a different way and extend the duration of frost shock. Find an Acid Gem, and socket it into that same Wizards spell and now that frost spell also lowers armor. Or causes some type of Exposure. etc. Each slot being used, uses more and more mana - obviously.

Also think acclimation could use a bit more imagination, too. Not only do I want to see acclimation runes/gems be craftable, like up above. But I want it to be more than +40 Frost Resistance. Give me something like "While in Frost Atmosphere: Stamina usage is halved. The cold air feels good against your lungs!"

But whatever, yea. Content first. But its fun to imagine little things that they could do with the game.
 

moonarchia

The Scientific Shitlord
24,772
46,695
Shamans got a full set of pets now, every 5 levels starting at 10. And a full set of nukes. Time to dive back into that. Solo powaa!
 
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Reactions: 1 user

Korzax Stonehammer

Blackwing Lair Raider
784
448
They regretted doing percentages in EverQuest. Or Complete Heal, for example. So the 50% rez is probably just some type of place holder for the maximum rez. I'd like to see them steer away from the boring, "every person is the same" mastery system. Like base the difficulty of the game at the base level.

But steal POE 2's support gem system and make THAT the mastery system. Something much more involved. Have a Quality, Tier, Rarity and Type. So an 84% Quality, Tier 4, Rare, Frost - Support Gem, drops off The White Wyvern in Hangors. You can go to a crafter and have them cut it either into an acclimation gem for Frost. Or you can have it cut into a Support Gem, so your Wizards Ice spell now does an additional 20 damage, or you can cut it a different way and extend the duration of frost shock. Find an Acid Gem, and socket it into that same Wizards spell and now that frost spell also lowers armor. Or causes some type of Exposure. etc. Each slot being used, uses more and more mana - obviously.

Also think acclimation could use a bit more imagination, too. Not only do I want to see acclimation runes/gems be craftable, like up above. But I want it to be more than +40 Frost Resistance. Give me something like "While in Frost Atmosphere: Stamina usage is halved. The cold air feels good against your lungs!"

But whatever, yea. Content first. But its fun to imagine little things that they could do with the game.
So Final Fantasy 7's Materia.
 

moonarchia

The Scientific Shitlord
24,772
46,695
This patch is a total mess. Pets stop doing anything after a kill until you set them passive and back to active. When mobs stun you you lose target on them, making bear boars and wolfgoats much much more annoying to fight. Charge also has no minimum so they just keep stunning you. I will pass on playing until those get fixed.