Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

imready2go

WTF is a Raider?
<Gold Donor>
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Two PUGs in a row were supposed to be xp groups but turned out to just be "help us recover our bodies so we don't have to pay a summoner" groups instead. A quick thanks and the group disbands. Why can't people be honest about this shit up front?
Really can't understand how people can take a EA game so seriously. That character you're working so hard to level is going to be wiped (probably multiple times).
Pull your shit together people. It's just a game, and not even a real one (yet).
 
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krismunich

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What I learned to appreciate playing THJ the past weeks is that removing unnecessary and/or annoying content can be a good thing and often improves the game a lot. Especially old ones. Now EQ took its sweet time to learn that CR is just a stupid lifetime waster overall.
Having this mechanic even in EA is a big red flag.
 
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Nirgon

Log Wizard
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It enforces the risk part of risk and reward. It makes you care a lot more about what you're doing or creating that feeling of danger or, when you succeed, major accomplishment.

Turning the game into a rapid respawn Calladooty run in and die over and over fest is a sure fire way to cause serious, long term players to disregard the game without warning or comment upon leaving.
 
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Pasteton

Blackwing Lair Raider
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2,084
You could argue the xp loss is bad enough on its own, but the corpse retrieval is definitely a factor in increasing interaction with others - see people asking for raises or summons quite a bit in ooc. Personally for me the xp loss is much more of a negative than corpse retrieval as it’s pretty easy to find a class to help with that
 
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Mat'hir Uth Gan

Trakanon Raider
331
1,040
Yeah, between Summoners and Necros getting Summon Corpse early, and Rogues/Monks being able to drag. It's not really an issue. Healers get 50% xp rez at 24, eventually xp rezzes will mostly negate a lot of the death sting. It's just like EQ1. I don't see an issue. At low levels when this stuff hits harder, it takes like 30 minutes, if that, to get your xp back.
 

Daidraco

Avatar of War Slayer
10,684
11,345
They regretted doing percentages in EverQuest. Or Complete Heal, for example. So the 50% rez is probably just some type of place holder for the maximum rez. I'd like to see them steer away from the boring, "every person is the same" mastery system. Like base the difficulty of the game at the base level.

But steal POE 2's support gem system and make THAT the mastery system. Something much more involved. Have a Quality, Tier, Rarity and Type. So an 84% Quality, Tier 4, Rare, Frost - Support Gem, drops off The White Wyvern in Hangors. You can go to a crafter and have them cut it either into an acclimation gem for Frost. Or you can have it cut into a Support Gem, so your Wizards Ice spell now does an additional 20 damage, or you can cut it a different way and extend the duration of frost shock. Find an Acid Gem, and socket it into that same Wizards spell and now that frost spell also lowers armor. Or causes some type of Exposure. etc. Each slot being used, uses more and more mana - obviously.

Also think acclimation could use a bit more imagination, too. Not only do I want to see acclimation runes/gems be craftable, like up above. But I want it to be more than +40 Frost Resistance. Give me something like "While in Frost Atmosphere: Stamina usage is halved. The cold air feels good against your lungs!"

But whatever, yea. Content first. But its fun to imagine little things that they could do with the game.
 

moonarchia

The Scientific Shitlord
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46,681
Shamans got a full set of pets now, every 5 levels starting at 10. And a full set of nukes. Time to dive back into that. Solo powaa!
 
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Korzax Stonehammer

Blackwing Lair Raider
784
449
They regretted doing percentages in EverQuest. Or Complete Heal, for example. So the 50% rez is probably just some type of place holder for the maximum rez. I'd like to see them steer away from the boring, "every person is the same" mastery system. Like base the difficulty of the game at the base level.

But steal POE 2's support gem system and make THAT the mastery system. Something much more involved. Have a Quality, Tier, Rarity and Type. So an 84% Quality, Tier 4, Rare, Frost - Support Gem, drops off The White Wyvern in Hangors. You can go to a crafter and have them cut it either into an acclimation gem for Frost. Or you can have it cut into a Support Gem, so your Wizards Ice spell now does an additional 20 damage, or you can cut it a different way and extend the duration of frost shock. Find an Acid Gem, and socket it into that same Wizards spell and now that frost spell also lowers armor. Or causes some type of Exposure. etc. Each slot being used, uses more and more mana - obviously.

Also think acclimation could use a bit more imagination, too. Not only do I want to see acclimation runes/gems be craftable, like up above. But I want it to be more than +40 Frost Resistance. Give me something like "While in Frost Atmosphere: Stamina usage is halved. The cold air feels good against your lungs!"

But whatever, yea. Content first. But its fun to imagine little things that they could do with the game.
So Final Fantasy 7's Materia.
 
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moonarchia

The Scientific Shitlord
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This patch is a total mess. Pets stop doing anything after a kill until you set them passive and back to active. When mobs stun you you lose target on them, making bear boars and wolfgoats much much more annoying to fight. Charge also has no minimum so they just keep stunning you. I will pass on playing until those get fixed.
 
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lurkingdirk

AssHat Taint
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get
 
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mkopec

<Gold Donor>
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What I learned to appreciate playing THJ the past weeks is that removing unnecessary and/or annoying content can be a good thing and often improves the game a lot. Especially old ones. Now EQ took its sweet time to learn that CR is just a stupid lifetime waster overall.
Having this mechanic even in EA is a big red flag.
It also made most people stay in the "safer" areas to level instead of actually adventuring in some of the many awesome dungeons EQ had. I used to say that corpse runs were a good thing, kept content risk vs reward, but the more I realize that it was more of a detriment to the game than anything.

Instancing is the same shit. Why have people fight over content when they can just make instances of that content so everybody can enjoy it. Keep the non instanced shit in there. So faggots that think that instances are bad can still fight it out over spawns and train each other, best of both worlds.
 
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yerm

Golden Baronet of the Realm
6,701
17,207
Corpse runs did lead to a dynamic of people just leveling safe and avoiding risks. Instances and pickzone type additions, however, flattened it back the other way so that you had everyone leveling in easy outdoor zones in 2000 and everyone leveling in fotm high zem zones 2 decades later. You also have a flood of gear without real rarity.

An ideal is a balance where people do have prime real estate to contest and potentially have to expand or explore to find somewhere and not just plow the same known shit. But, also, never run out of options!
 

moonarchia

The Scientific Shitlord
25,210
46,681
Corpse runs did lead to a dynamic of people just leveling safe and avoiding risks. Instances and pickzone type additions, however, flattened it back the other way so that you had everyone leveling in easy outdoor zones in 2000 and everyone leveling in fotm high zem zones 2 decades later. You also have a flood of gear without real rarity.

An ideal is a balance where people do have prime real estate to contest and potentially have to expand or explore to find somewhere and not just plow the same known shit. But, also, never run out of options!
Love it or hate it, but WOW does have a perfect balance there. Shared open world, and instanced dungeons.

I would like to see corpse summoners at the city bindstones and dungeon entrances. Let mages and necros keep it as a way to summon people to deep camps.

Another change that would be awesome is to change the long duration buffs to group auras ala PLD +heal aura. That would remove them from use in twinking, and end the annoyance of rebuffing.
 

Sythrak

Vyemm Raider
360
907
Yeah sharding is almost a requirement for me these days. I don't have the patience to sit for hours waiting for a camp to open up. I don't really care about the issue of item rarity with group content. Worst case you could have rare mobs on a specific +/- timer to combat it somewhat.