Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

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Merlin_sl

shitlord
2,329
1
Convo, after Vanguard I'm not sure how anyone could be high on his ability to run a team and actually launch a game. Especially given this time around he doesn't appear to have any real funding. Design a game? Sure. Launch? NFW.

I'd be amazed if SOE is bankrolling this, which means it's probably either a kickstarter project or from some Asian company who missed the memo of what really happened to Vanguard.
We have convicted murderers teaching at Ivy league schools. Second chances aren't that hard to come by. There is obviously a market for this type of game. Small, sure, but big enough to make money. And that's all it takes.
 

Gecko_sl

shitlord
1,482
0
The thing is he didn't lead 989 or Verant, he was part of a team. His one chance to lead was a complete and abject failure and the stories from that really don't give me any confidence. It's not about second chances, more about a man knowing his limitations. I seriously doubt Mcquaid can lead a company, even a small one, to the promised land.

Maybe someone else will lead it, and he'll work mainly on The Vision?, but Based on what we've seen he is not capable of being in charge. I'm a firm believer in second chances, but this isn't that. It's just someone who had passion before and was in the right place at the right time trying to get back to 1998. It ain't going to happen.
 

Rhuobhe

N00b
242
1
The thing is he didn't lead 989 or Verant, he was part of a team. His one chance to lead was a complete and abject failure and the stories from that really don't give me any confidence. It's not about second chances, more about a man knowing his limitations. I seriously doubt Mcquaid can lead a company, even a small one, to the promised land.

Maybe someone else will lead it, and he'll work mainly on The Vision?, but Based on what we've seen he is not capable of being in charge. I'm a firm believer in second chances, but this isn't that. It's just someone who had passion before and was in the right place at the right time trying to get back to 1998. It ain't going to happen.
I am going to quote you on that
 

Bruman

Golden Squire
1,154
0
I'm pretty sure everyone that bothers to post in this forum, that has expressed concerns or outright negativity towards Brad, would love to be wrong - Gecko included.
 

Diazepane_sl

shitlord
484
0
There are people who just can't be lead, regardless of leadership skills. It takes a team to make a game, and they all have to be on the same page. SOE reminds me of Microsoft.
 

Convo

Ahn'Qiraj Raider
8,768
617
If Brad didn't create a blog outlining a lot of went wrong and dissecting it I would be much less optimistic about all this. Assuming he's battled his demons and going into this in a healthy state knowing what his limitations are he should be fine. Not to say it will be easier this time around but he's less likely to make the same mistakes. I view it more from a stand point of his experience plus learning from his past. There are a lot of people who failed thier first time around at all kinds of things. I don't see this as any different.

Btw..I totally get why people feel the way they do. That's something he will have to address at some point and I think he will. In the end, his new game has to do the talking. I don't think he should be exempt from criticism by any mean. I just think he's held himself more accountable over his failures than a lot of the other guys in the industry.
 

etchazz

Trakanon Raider
2,707
1,056
Just to be clear. I'm talking about content/world size. I think we both agree the game has to be fun too. With limited funds it will be hard to be both a big world and fun. Basically just taking what he said he learned from VG with the size of the world. SO he needs to design within his budget and get the fun in. To do that you might have to sacrifice the size of the world a bit. Which isn't a huge deal if there is enough content to sustain the players for a few months after release.
everquest was gigantic when it launched (size wise), and it didn't take an arm and a leg to make it. EQ succeeded because it was fun, and the expansions came out at a good pace to keep the game feeling fresh. i don't see why brad couldn't do it again.
 

Mr Creed

Too old for this shit
2,385
277
I would expect a Kickstarter with realistic goals to widely go over the initial goal, and their team to engage full-on feature bloat mode for a few years, which leads to a half-baked product once the money finally dries up.

That is, unless the project is led by a person with focus on financing and setting realistic goals and milestones. Brad McQuaid isnt that person in my eyes, but then again I dont know the guy. Just my unqualified .02c
 

Tol_sl

shitlord
759
0
everquest was gigantic when it launched (size wise), and it didn't take an arm and a leg to make it. EQ succeeded because it was fun, and the expansions came out at a good pace to keep the game feeling fresh. i don't see why brad couldn't do it again.
He needs to know A) his audience and B) his limitations. I feel like so many games decide they have to have the full blown AAA experience of a completely polished product with voice acting by hollywood celebrities that no one really gives a shit about hearing. I think if more devs focused on trimming the fat and giving a barebones but great-at-its-niche product, it would do decent with the EQ crowd. What it needs to NOT do is try to appeal to everyone and their dog like every MMO under the sun other than EVE seems to be.
 

Merlin_sl

shitlord
2,329
1
with voice acting by hollywood celebrities that no one really gives a shit about hearing.
Glad you brought this up. Brad, if your listening, we don't give two flying fucks about voice acting.
There.........just saved the developers millions.
 

Convo

Ahn'Qiraj Raider
8,768
617
He needs to know A) his audience and B) his limitations. I feel like so many games decide they have to have the full blown AAA experience of a completely polished product with voice acting by hollywood celebrities that no one really gives a shit about hearing. I think if more devs focused on trimming the fat and giving a barebones but great-at-its-niche product, it would do decent with the EQ crowd. What it needs to NOT do is try to appeal to everyone and their dog like every MMO under the sun other than EVE seems to be.
Pretty much what I'm getting at. I'm kind of hoping he defines that early to everyone. We can only speculate but most likely a PVE MMO.

As a far as world size.,.I would hope we would get something close to original EQ. I think that's realistic but not something as big as VG. I guess we will have to see how big the team is also. EQ was what 25 people?
 

Dahkoht_sl

shitlord
1,658
0
Glad you brought this up. Brad, if your listening, we don't give two flying fucks about voice acting.
There.........just saved the developers millions.
Also how about zero $$ and time spent on instanced solo cut scenes also while we are at it , quit taking me out of the virtual world to tell me some private story that's being told to everyone else also as if we are the only ones who exist.
 

Convo

Ahn'Qiraj Raider
8,768
617
Hah yea, there are all kinds of cuts these games could make. Shit they could save a ton of time on not making all the bullshit quests they put in. I'm ok with just doing a noob class quest chain and maybe a few others the first 15 levels..
 

Bruman

Golden Squire
1,154
0
I don't know if people realize this, but launch EQ alone was pretty damn huge - and that was after they cut lots of zones. 15 cities (some of which were multi-zone) and like 50 other zones. For a small MMO world at launch, look more to FFXIV:ARR's size, but hopefully with more variation between areas.

And people should just play Vanguard until this new MMO is out. No VA, not cutscenes, no taking you out of the game. Just, ya know...be prepared to see some bugs here and there :p.
 

Convo

Ahn'Qiraj Raider
8,768
617
EQ was big, but not VG big. Knowing Brad, he will probably want to make some starting race areas which always tends to grow the world a bit. I just don't expect it to be as spread out as VG is all.
 

Legaeveth

Silver Knight of the Realm
137
26
You know if VG launched with just one continent that was highly polished it would of been a good game. Then Brad could of came out after launch and showed us a glimpse of what was to come with the desert and or the oriental continent (I forget the name). We could of had all of the continents by now with multiple expansions. I just hope this time around he takes that approach instead of trying to give to much to fast at launch.
 

Mr Creed

Too old for this shit
2,385
277
Depending on how you design your travel, I would prefer a bigger world even if some stretches of it are empty-ish (i.e. not Silithus-at-launch empty, but more like North Karana empty). That also gives you locations to organically grow the world with more content without either tacking it on or crowded the well-designed areas.

If you removed waypoints from GW2 (with the necessary change to how respawning works) I think you would have a good-sized world, including sprawling cities. Although I find GW2 (and all current-gen games) suffer from a hub syndrome. You dont even have bunched up quest hubs in GW2 but you are never more then a stone throw away from some camp or village or hideout. That's fine for a game, but if this is going to be a world first then there need to be remote and empty places or suspension of disbelief falls right off.
 

etchazz

Trakanon Raider
2,707
1,056
I loved the idea of each race having its own starting city, and I stress the word City.
me too. i guess 15 years ago it was possible to have 15 different starting cities, but in 2013 (almost 2014) that's just too much to ask for....
 

Convo

Ahn'Qiraj Raider
8,768
617
me too. i guess 15 years ago it was possible to have 15 different starting cities, but in 2013 (almost 2014) that's just too much to ask for....
I'd be ok if 2 to 3 races shared each starting area at this point. I'd rather those areas be meaningful throughout a players leveling process. You should have reasons to go back every now and then