The Kickstarter page looks much better.
My suggestion next would be for them to find a web guru volunteer to run their Pantheon page for the interim and to do the heavy update legwork there, and link it to the KS page. There are many IT professionals here who would be glad to run the actual game website and to keep it up to date and make people want to learn the lore, classes, and more. The sooner they do this, and build a community and provide an actual working independent entity, the more people will take this endeavor seriously.
Draegan is a master at finding people to do free stuff, or at least work for peanuts so you may want to reach out to him.
I'd highly recommend getting him involved. Rerolled is a far better community than FOH, even though Draegan has a thing with making way too many mods. He might even host and run a killer MMO website just for ad traffic. Win/win there.
Leverage the community for more than just a few dollars. If you make a Sandbox MMO with many people here helping, be it level design, web support, writing, class design, or even lore, then you are building a game and community that has a chance at lasting. You'll basically be doing what EQ Next wants to do, but in a broader sense and in a setting most of us want. Plus, you are saving a ton of cash.
My suggestion next would be for them to find a web guru volunteer to run their Pantheon page for the interim and to do the heavy update legwork there, and link it to the KS page. There are many IT professionals here who would be glad to run the actual game website and to keep it up to date and make people want to learn the lore, classes, and more. The sooner they do this, and build a community and provide an actual working independent entity, the more people will take this endeavor seriously.
Draegan is a master at finding people to do free stuff, or at least work for peanuts so you may want to reach out to him.
Leverage the community for more than just a few dollars. If you make a Sandbox MMO with many people here helping, be it level design, web support, writing, class design, or even lore, then you are building a game and community that has a chance at lasting. You'll basically be doing what EQ Next wants to do, but in a broader sense and in a setting most of us want. Plus, you are saving a ton of cash.