Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

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Gecko_sl

shitlord
1,482
0
The Kickstarter page looks much better.

My suggestion next would be for them to find a web guru volunteer to run their Pantheon page for the interim and to do the heavy update legwork there, and link it to the KS page. There are many IT professionals here who would be glad to run the actual game website and to keep it up to date and make people want to learn the lore, classes, and more. The sooner they do this, and build a community and provide an actual working independent entity, the more people will take this endeavor seriously.

Draegan is a master at finding people to do free stuff, or at least work for peanuts so you may want to reach out to him.
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I'd highly recommend getting him involved. Rerolled is a far better community than FOH, even though Draegan has a thing with making way too many mods. He might even host and run a killer MMO website just for ad traffic. Win/win there.

Leverage the community for more than just a few dollars. If you make a Sandbox MMO with many people here helping, be it level design, web support, writing, class design, or even lore, then you are building a game and community that has a chance at lasting. You'll basically be doing what EQ Next wants to do, but in a broader sense and in a setting most of us want. Plus, you are saving a ton of cash.
 

Jimbolini

Semi-pro Monopoly player
2,592
970
The KS charts look clearer for sure, much better.

But, I do not see a fix for someone that wants to be in the Dev guild AND wants to pre-test. ($500 plus package)

Not sure if that will ever change at this point, but it still seems to put the $500 peeps on the fence whether to lower pledge.
 

Treesong

Bronze Knight of the Realm
362
29
And yes. When we talk about darkness at night people need to take off the rose colored glasses. It sucked. Until I was much higher level I used to have to just sit and wait it out cause I couldn't see dick. It was a dumb mechanic. And as was discussed a month ago or so, some zones you couldn't even fucking leave because it was pitch black and you couldn't find your way out. Hello Surefall....I'm looking at you!
In your opinion off course.
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I find it hard to believe people could not get out of Surefall, just hug the walls untill you hit the zoneline.

I have fonder memories of trying to get from Halas, through BB, to the Qeynos Hills. Now that was a scary run in that tunnel from Everfrost to BB and then the last part in BB. I did it with a level 5 or some, died a few times, but in the end I knew which turns to take and could outrun the gnolls (well mostly). The reward was off course that you showed up as a rare level 5 barbarian in Qeynos which was COOL. Or simply that you could leave Everfrost if you did not like snow.
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I agree it may sound brutal now to implement such a thing, however I thought this was a niche game, they are not making it for little timmy who will cry foul when he has trouble leaving his newbie-town; and if he does he can take a walk imo.

I thought this game was about bringing players together again, go back to some of the old magic that has been lost; hopefully that entails a little more then just making group-combat more challenging. I always hated how the whole concept of a Living in a Virtual World was quickly turned into "make a group and kill monsters for xp" anyway.
 

Bruman

Golden Squire
1,154
0
Total darkness in dungeons, for sure. Not really a fan of super dark outdoors... people start to hate when it's night and wish it was morning again.
Is this not solved with giving everyone a permanent light source they can bring out? It can avoid the newbie death trap of "I walked outside and was blind and died I hate this game.". Later on you'd get good gear with light source effects, much like EQ.

Speaking of nighttime - having things actually change at night is pretty awesome. Different creatures, different NPC habits, perhaps undead get stronger at night, weaker during the day, etc. Might not be worth it at the start of the game though, outside of a zone or two.
 

Tuco

I got Tuco'd!
<Gold Donor>
47,358
80,737
Same here, but I figure I'll play an enchanter or whatever kind of CC there is until the Bard becomes available (played both in EQ1). Until I see that Bards have a similar bag of tricks to an EQ Bard, I'm not getting too excited anyway.
Yeah, it'll be difficult recreating the the bard class. It's really one of a kind and I just don't see another game allowing so many broken abilities to be combined with such mediocre ones!
 

Vandyn

Blackwing Lair Raider
3,656
1,382
Is this not solved with giving everyone a permanent light source they can bring out? It can avoid the newbie death trap of "I walked outside and was blind and died I hate this game.". Later on you'd get good gear with light source effects, much like EQ.

Speaking of nighttime - having things actually change at night is pretty awesome. Different creatures, different NPC habits, perhaps undead get stronger at night, weaker during the day, etc. Might not be worth it at the start of the game though, outside of a zone or two.
If your going to give everyone a permanent light source, what's the point of dark nights to begin with? I actually agree with Brad, I think it should be limited to certain zones. For example, a make a zone similar to Kithicor where tree cover blocks a majority of the night sky.
 
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Yeah, it'll be difficult recreating the the bard class. It's really one of a kind and I just don't see another game allowing so many broken abilities to be combined with such mediocre ones!
Yeah agreed.

What's really weird is that I haven't played EQ since PoP but... The other night I had a dream that a bunch of dudes wanted to kick my ass, but then I Fading Memories and they left me alone.
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Whidon

Blackwing Lair Raider
1,880
2,906
And yes. When we talk about darkness at night people need to take off the rose colored glasses. It sucked. Until I was much higher level I used to have to just sit and wait it out cause I couldn't see dick. It was a dumb mechanic. And as was discussed a month ago or so, some zones you couldn't even fucking leave because it was pitch black and you couldn't find your way out. Hello Surefall....I'm looking at you!
For me this pretty much ensured me to play with a DE or with the gamma at max... I do want their to be darkness say in dungeons especially. But not in the vein of EQ don't screw over some classes like humans in EQ.
 

Gecko_sl

shitlord
1,482
0
If your going to give everyone a permanent light source, what's the point of dark nights to begin with? I actually agree with Brad, I think it should be limited to certain zones. For example, a make a zone similar to Kithicor where tree cover blocks a majority of the night sky.
I like the implementation of light in Tomb of Giants in Dark Souls.
 

an accordion_sl

shitlord
2,162
8
Brad McQuaid talks Pantheon: Rise of the Fallen, Kickstarter campaign launches today | PC Gamer

McQuaid believes he can pull all this off with the team at Visionary Realms, Inc., which currently consists of no more than 10 industry veterans working out of a garage once or twice a week, with around 10 more awaiting funding before they jump in themselves. Such a close-knit group, he says, mirrors the social experience they want to create with Pantheon.
article from last week, but don't know what to say
 

Tuco

I got Tuco'd!
<Gold Donor>
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I like the implementation of light in Tomb of Giants in Dark Souls.
It works great for a horror game or a game like Dark Souls, but in MMOs it'd just be a pain. Unless you can implement a way for the player to remove it, and then what's the point?
 

Whidon

Blackwing Lair Raider
1,880
2,906
So the other 10k pledge is gone.. down to 1 now.. Gotta look at the numbers for the last two days again now, but I saw pretty scared based on the fact yesterday only brought in 6k save the 10k.

Also I did not see the added tiers when I wrote my post about the lack of high end tiers and how it was hurting the chances of being funded. This will help for sure but I still feel you need to make some more really fancy ones. The project should really be aiming for at least 15% of funding from 1k+ should have been mroe like 20-25% but thats not going to happen now.

Also Brad, Thanks for going the Reddit AMA route that is the ace of social media and perhaps all media for something like this. Might I recommend some of the devs do some AMA themselves before hand?
 

Vandyn

Blackwing Lair Raider
3,656
1,382
So the other 10k pledge is gone.. down to 1 now.. Gotta look at the numbers for the last two days again now, but I saw pretty scared based on the fact yesterday only brought in 6k save the 10k.

Also I did not see the added tiers when I wrote my post about the lack of high end tiers and how it was hurting the chances of being funded. This will help for sure but I still feel you need to make some more really fancy ones. The project should really be aiming for at least 15% of funding from 1k+ should have been mroe like 20-25% but thats not going to happen now.

Also Brad, Thanks for going the Reddit AMA route that is the ace of social media and perhaps all media for something like this. Might I recommend some of the devs do some AMA themselves before hand?
I posted yesterday that to me, number of backers per day is almost just important, since it looks like most backers are going to go for lower tiers if that's gets them in alpha. Average 70 backers (what it did yesterday) is not going to get this game to goal.
 

DickTrickle

Definitely NOT Furor Planedefiler
13,404
15,564
Will think on it. Maybe it's on a zone-by-zone basis.

btw, Vu just emailed me the zones he did in EQ 1 & 2 so i thought I'd share them:

EQ original: Kerra Isle, Rivervale, Grobb, Kaladim, Unrest and Felwithe
Kunark: Sebilis, Chardok, Charasis( Howling Stones) and City of Mist
Velious: Kael Drakkel and Temple of Veeshan
Luclin: Shar Vahl, Paludal Caverns, and Fungus Grove
Planes of Power: Plane of Knowledge, Plane of Torment and Solusek Ro's Tower

EQ2: Enchanted Lands, Rivervale, Orcishwastes, Lavastorm and Soluseks's Eye
Desert of Flames: Sinking Sands
Echos of Faydwer: Butcherblock mountains, Steamfont Mountains.
Rise of Kunark: Kylong Plains
That's pretty awesome to know. Kerra isle, fuck yeah!
 

Treesong

Bronze Knight of the Realm
362
29
It works great for a horror game or a game like Dark Souls, but in MMOs it'd just be a pain. Unless you can implement a way for the player to remove it, and then what's the point?
Well, you could consider an RPG as one big exercise to remove the inconveniences and drawbacks of being a level 1 in a large and dangerous world by going down a path from Rags to Riches.

It is all about how you implement ways for a player to overcome certain difficulties. Lots of options is usually good.

In EQ this meant you could reroll as a Race with infravsion, have a friend bring you a lightstone(social), twink your alt, save up for a Torch, ask someone else for Infravision buff and so forth.

I think people are focussing too much on that poor, poor player who apparently could not make his way out of Surefall.
 
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Immersion isn't always beneficial! If they don't like the dark, they can get a torch. Make your nights shorter if you really feel so strongly about accommodating people. Midsommar here is complete darkness from 10:30pm to 5am. Complete darkness in east commonlands was very memorable to me...

The EQ thing when nights started at 6pm and lasted until 6am was pretty silly.
These are really good ideas. Just make night really dark, but make it really short.
 

Hateyou

Not Great, Not Terrible
<Bronze Donator>
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If your going to give everyone a permanent light source, what's the point of dark nights to begin with? I actually agree with Brad, I think it should be limited to certain zones. For example, a make a zone similar to Kithicor where tree cover blocks a majority of the night sky.
I duno, it's pretty cool in Dragons Dogma. When a cyclops busts out at night with some bandits firing arrows from the darkness, it's a pretty intense experience.