In my opinion,
Most of what this community says they want is not feasible in todays market.
People have nostalgic memories of Everquest because it was their first MMO and that cant ever be replicated. I raided with FoH on EQ1 and EQ2, and have played in various other mmos with members from this board and others.
Some things Ive seen on this thread that people would just "love" to have back in this new MMO. In no particular order..
EC Tunnel ) Everyone has fond memories of the EC Tunnel or Kelethin trade area because there was no auction house and if you wanted to buy / sell...that's where you went.
If you fast forward to todays generation, including people that experienced the EC tunnel in its glory days, people don't want that anymore. Proof is in every mmo released since WoW that releases without a working AH. Just reread some of the threads from this board and others at the rage when the AH, GTN, Broker...etc..etc doesn't work on ( insert MMO here ). There have been plenty of instances where the auction house feature didn't work in past MMOs and instead of people forming their own "network" and "community" and start trading...they flood the net with rage and hold onto everything they have until the AH is working. Reread some threads here, the same people wanting this EC tunnel type of trading were the same ones bitching when an auction house didn't work.
No in game maps )
How exciting right....99% of the EQ player base just looked on EQ atlas when they needed to go somewhere or camp some random named. Why not take the tedium out of the map system and just include one in the game. There was nary a time that entire guilds didn't have access to maps and just because you are looking at a paper map versus an ingame map doesn't make you hardcore. Its the same shit.
Open World PVP )
Another exciting topic for about 4 vocal people that continue to act like its something that's so gamebreaking, if its not included in the game it will fail. Open world pvp is fun for about the first few days a server opens until a few people get a massive jump in levels due to play time and find it exciting to harass people that cant fight back. Ive played on Pvp servers as well, and after the initial leveling rush, its nothing more than ganking. Very few times does open world pvp actually make sense.
Instancing )
Because we all know we have time to sit at a camp for anywhere from 4-24 hours while doing nothing these days. Now with the advent of technology and automation, its simple to just write a script to claim any and all mobs that are perceived to have any value. The days have people using the batphone and calling you at 3am because a raid mob is up is over. People dealt with that then because that was just the way it was done. Gaming and the genre have moved forward. With botting, automations, and widespread accepted RMT these days, everything worth camping will stay perma camped by the same people...while the rest of the player base has no shot at those items unless they want to pay RL cash for it.
Long Grinds and Hell Levels)
Im sure this is an exciting concept. Sit in one spot while 1 person is actually playing the game and pulling, and the other 4-6 people are semi-afk hitting their 1,2,3 macros over...and over...and over...and over...and over again.
But this time instead of having to sit in a zone for 6+hrs killing the same mobs, we can sit there doing it for even 4x as long!! How exciting!!! Grinding wasn't fun in EQ, and hasn't been fun in any MMO to date. So why do we insist on not only grinding, but doing it for much longer?? Back in the day before smart phones, multi monitor computers , the ability of having a computer powerful enough to alt / tab out of the game ...the long grinds and boring combat made some friends. In this day and age, there is no way I could stomach grinding with a majority of the player base. Trolling is a popular e-sport now, compared to back then when it wasn't. There is a reason no one really communicates in mmos these days, and that's because they are on voice chat most likely with their already established friends, while you have no desire to chat with your experience / dungeon group. People cant stand doing 40+min dungeon grinds anymore and there is usually never a word said, I have no clue why people think we should go back to this archaic design.