Dulldain_sl
shitlord
- 210
- 0
See I can date that shit!Ben_sl said:For example, the screens that Vu sent yesterday were posted only about an hour after he had finished work on the area.
See I can date that shit!Ben_sl said:For example, the screens that Vu sent yesterday were posted only about an hour after he had finished work on the area.
Ok, so it takes some time to write up a reader-friendly class description. The Dark Knight description was 4 paragraphs. How long does something like that take? And does it take 19 days to write up the Shaman class at the same level of detail?Hey guys,
Thanks for the continued feedback. I just wanted to pop in quickly to reiterate that no information is being held back - we want you guys to have the information as much as you do. But it takes time to prepare the presentation of it. We can't simply upload design docs that are mid-way through completion, so the updates have been coming out as they're finished.
For example, the screens that Vu sent yesterday were posted only about an hour after he had finished work on the area.
As for the class details, again, that takes time to write up and present in a reader-friendly format. The same is true of all the details. The focus of the team right now is getting you that information as quickly as possible.
In addition to that, the team has been gathering more Qs from the community and getting those questions answered. We also finished up a whole bunch of interviews today that asked even more of those questions. We're also planning on an AMA very soon, where Brad will get a chance to answer your questions in real time.
In the interim, we can't thank you enough for your interest in the game. We're thrilled to see as much passion in the community as there is in the development team and we don't plan on relenting at all in getting that info out as quickly as possible.
--Ben.
Should we start we with collective "We told you so" now?So yeah, start the kickstarter, then make some shit up....then profit?
Thanks team!hey guys,
we don't have anything else to show you because we don't have anything else. no lie. thanks for $200k anyway!
-the team
Tad, that's your problem. Out of this whole fiasco, your biggest problem is just lore. These guys have accomplished almost nothing and you are just worried the lore is too much like D?D planar lore. I could have wrote the entire lore made so far in a few days of haphazard solo writing. The lack of design elements coupled with a general lack of any true information is the kicker. Imagine if Vu had been around to build something before two days ago? Or if some of the others guys actually were doing anything the past few months?My biggest objection to Pantheon is the lore is so meh. Take eq/vg mechanics and stick it on some lore other than generic high fantasy.
Yeah, because experienced people work for minimum wage.... and the $60,000 would be to higher an experienced industry artist, developer, and designer.
..... some people have too much time on their handsI am going to go ahead and file a complaint with them and see if they will take this down under fraud and false guildlines. Maybe if they get enough complains from people they will put this thing out of it's misery.
Remember, this was originally supposed to launch in November. From Brad's twitter account:They are doing this pro bono now , just like they would have been doing this pro bono last month. Or last October since they started this in Sept. Nothing is different other than waiting till now was a moronic decision. I guess only Kickstarter experts would know this though.
I genuinely would like one of the team to explain how it did not occur to any of them to cram this shit together during Dec/early Jan at least instead of waiting until after the KS launched.
Sali literally admitted they have nothing and are posting it as soon as they are done scribbling it eventually ? Why ?
Lore matters. And I've already covered my issues with the management of the product, you must have missed those posts.Tad, that's your problem. Out of this whole fiasco, your biggest problem is just lore. These guys have accomplished almost nothing and you are just worried the lore is too much like D?D planar lore. I could have wrote the entire lore made so far in a few days of haphazard solo writing. The lack of design elements coupled with a general lack of any true information is the kicker. Imagine if Vu had been around to build something before two days ago? Or if some of the others guys actually were doing anything the past few months?
Troy is starting to go negative. Now I know this project is doomed.Ben just posted this:
Ok, so it takes some time to write up a reader-friendly class description. The Dark Knight description was 4 paragraphs. How long does something like that take? And does it take 19 days to write up the Shaman class at the same level of detail?
Sounds like it would of been the same? Except we would all be here now laughing?Remember, this was originally supposed to launch in November. From Brad's twitter account:
"We hope to have our kickstarter page up in the next 3 weeks or so.
7:38 PM - 31 Oct 2013"
What would the campaign have looked like if it had launched then?
Maybe sock puppets fighting inside a plastic he-man castle to show what the game may be like.Remember, this was originally supposed to launch in November. From Brad's twitter account:
"We hope to have our kickstarter page up in the next 3 weeks or so.
7:38 PM - 31 Oct 2013"
What would the campaign have looked like if it had launched then?
The sad part is, that would be more interesting than the majority of what we're seeing now ...Maybe sock puppets fighting inside a plastic he-man castle to show what the game may be like.
Yeah that's actually a good idea to inject some humor.Maybe sock puppets fighting inside a plastic he-man castle to show what the game may be like.
Weren't you about 6 hours ago on the hype wagon telling us all to give this a chance and believe? We're an effective group if opinion has swayed so drastically.Maybe sock puppets fighting inside a plastic he-man castle to show what the game may be like.