ROFL, It reminds me when we bought the kids an Atari 2600 retro controller, that you just plugged into the tv. I think it had like 30-50 games on it, or some shit. They were all excited until they plugged it in and saw some pong looking shit on the screen. You should of saw their faces, it was like "WTF is this shit?" Then they dropped it and it lays down in the basement until now.Absolutely. People love retro gaming shit.
Bingo. The market is not there for 2-button console that will rival PS4, XBone, or even the original Wii. Likewise, the market is not there for a AAA-EQ clone. The market is niche as hell and the budget (and quality) will have to reflect that.Yes, but not for the equivalent of 800 grand. Brad should have set his sights and budget way lower.
Looking back at the benefits of even anachronistic systems? Can sometimes provide pretty valuable insight into the future. Lets take the horse example; what way is a horse superior to cars? If you dismiss that out of hand, you'll miss the fact that horses run green AND the amount of bio-fuel it takes to run a horse is significantly less acreage per mile than even the most efficient hybrid currently. (Granted this is kind of comparing horses to both cars AND our chemical engineering tech..but meh). Still, the IDEA behind using bio-fuel? It's something that's a growing market now outside of ethanol (Which is bad). And the very concept of it was bound up in that archaic animal that people had written off. Who knows what else is bound up in the horse? (Like maybe the efficiency of a muscular drive system using new fibers vs combustion systems).It saddens me to watch people like Merlin thrash around begging for the horse-and-buggy version of MMO's when we are in the internal-combustion-engine era. You keep gripping that buggy whip, Merlin. Someday it will be worth a ton as an antique relic.
I'm pretty sure POP was after EQ already sucked for most of the die-hards whining about this.Also, that death penalty is basically EQ's from POP onward, minus the double zoning due to ancient architecture. Like... exactly the same except actually more harsh than EQ during POP's was.
Right along with the Kickstarter, so it makes sense.Wow this thread has truly gone to shit.
True enough, but a majority of the "big" guilds that still played were still invested at that point. The 3k people that quit when Luclin was released apparently are the only backers for this game!I'm pretty sure POP was after EQ already sucked for most of the die-hards whining about this.
Agree and let's not forget this game is marketed to those people first.I'm pretty sure POP was after EQ already sucked for most of the die-hards whining about this.
We will just have to agree to disagree on what the actual market for this type of game is.Well I still think that if a retro EQ like game came out that was well made, I think it would do quite well. I think they are selling themselves short with >100K subs. I think it would do way more than that. especially in the cesspool we have these days of mmorpg games.
But it would have to be well done, not buggy. Think Vanguard but 99% better.
I think it would definitely spill over to the "wow crowds" and even if you got 1 out of 20 of those fools to play, it would be massive. Also dont underestimate the word of mouth in gaming. If a game is good, word spreads like wildfire.
Nobody said this was a deliberate attempt to commit fraud. It is a scam in the sense that the money is not going toward future game development, nor to build a studio, nor to fund a tech demo, but to pay 9 designers for their previous "pro bono" efforts to write lore and dream up ideas, this was not admitted until yesterday and therefore people were misled for financial gain, I'm not sure what you'd prefer to call that. The kickstarter money was going to go to paying people for making the kickstarter. That isn't what people were being sold, and is asinine. I attribute that to incompitence and traditional Brad McQuaid bending of truths than actual malevolence. Likewise, referencing the Cheetah men II KS was in reference toward a discussion regarding the marketability of "retro gaming" items, not to state that Brad McQuaid was engaging in a premeditated attempt to steal money from people ala Greg Pavioch. keep up.So now we are quoting known scam artists here in an attempt to get everybody here to jump on the "it's a scam" band wagon?
Wow this thread has truly gone to shit.
Not really. Like brad says original EQ was done with 23 people for $8 mill on archaic systems. Basically the entire system was built from the ground up using some tank simulation game. Now they have the tools to do it way cheaper and more efficiently.We will just have to agree to disagree on what the actual market for this type of game is.
In regards to the constant "it has to be done right" argument. The one thing people keep missing that in order to "do it right", the cost in development would still be so prohibative that the market return does not justify the cost. The costs of "doing it right" these days is so massive I don't think the market will bear those costs.
That's the thing, this was supposed to be a niche product for a specific audience. You know, the few folks that still want to take the horse. That argue for the point of most players makes the whole argument moot because doing it the way most players would like is not the goal here. (well, so we thought, but apparently Brad and his team actually dont know what they want to build).When most players engage in this entertainment, they want their playtime to be as efficient as possible. Riding a horse may be fun, but when the point isn't riding the horse, it's getting to the park to see your friends, people will still take the car. That's the point. You still think riding the horse is "fun", but the vast majority of the public has decided the horse is just a way to get to the "fun" and want a more efficient means of getting there.
Having radar and dungeon finder are huge, philosophical decisions, not little mechanics. If they want them, they'll have them. It's not like they're suddenly going to be TESTING a fucking radar window and finding they just can't pull it off successfully with current tech. It's not like they're going to test a system that instantly ports you to a dungeon instance and suddenly have some new insight on how that affects the world, travel and community.Someone asked him about it and he answered the question. Game isn't in alpha yet; which is when most such systems would typically be tested in a game like this. He's simply giving his honest thoughts about such systems at this point in time and will do some testing during alpha to figure out what actually works for the game and what doesn't.
People are going apeshit over it because a few people on this forum are looking for any possible excuse to attack Brad and Pantheon; they like to take quotes out of context for the sole purpose of stirring the pot. There is a huge difference between constructive criticism and nonconstructive trolling; those people are in the latter category.
I'm all for modernity when we discuss quality of life technologies like jet engines. What we're discussing here though is abstract systems, abstract rulesets and regulatory frameworks, whose rules can mostly be created independently, outside of technology (talking games in a general sense: all you needed to come up with chess was the pieces & a board). The 'quality of life' afforded by certain regulatory constructs is not the same 'quality of life' provided by the jet engine, and that's what many who push for 'modern innovations' and 'new gameplay' often sell it as, the equivalent.Anyway, ask Dumar, I'm a SUPER modernist. I fucking love technology and can't wait to toss out old stuff. I like being able to hop on the jet and be essentially the equivalent a god from the ancient world by zipping through the air at 600mph. Still though, examining WHY people liked those systems? Without dismissing them out of hand as being silly, might provide pretty valuable insight. As I said in my long posts earlier, EQ had some amazing little gems in it's game play that were never iterated on because WoW's design goal was "action" (And they did that VERY well...but it did leave out a lot of other directions the genre could grow.)
While this KS is a mess and Brad should've handled this entire process MUCH better, he's not the root problem, the core of the problem. The root is mentioned in this quote.Kaines_sl said:The costs of "doing it right" these days is so massive I don't think the market will bear those costs.