i'd definately be interested in a game like that, however i'm not sure that pantheon represents that concept despite being marketed as such. what qualities distinguish 'new' school from 'old' school in your mind? aside from the presence of a defined healer class, that have been stated to be present in, or in the case of new school characteristics, absent from pantheon?
at this point, what makes panthreon's stated goals and features any more 'old school' than GW2 at this point with the sole exception being a cleric?
regional auction houses
dungeon finders
mob radar and in game maps
corpse summon alters
while not everyone may be repulsed by all of these features, and they are all off the cuff remarks made by brad which may or may not reflect the final product, it definately shows a philosophical conflict at the heart of the design intent behind pantheon.
imho, brad wants to make HIS game. he wants to show the world and show himself that he can make a good game and redeem himself from his vanguard reputation more than anything else. he lacks the ability to attract much of an audience outside of the dunmars of the world, who want everquest 1.5 for the most part, so thats the audience he chose to court despite not actually making a game for them, merely attempting to capitalize on the negitive inital reaction from soe live regarding class structure in eqn.
now, is brad lying to people regarding all of this? in a manner of speaking, but in true mcquaid fashion i'd bet he has rationalized this in his own mind, thinking 'they'll learn to like it as we go along and praise me for it later.'