Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

BoozeCube

The Wokest
<Prior Amod>
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Thanks for your post which has zero to do with what I said. Think you need to relax dude and step back a bit - Brad didn't come over and kick your dog a few times.

This is made especially funny since I'm not a funder, which you'd know if you actually read this thread and weren't just looking to hurf and blurf at every opportunity.
Are you that fucking stupid really? You know what it's to easy. Carry on I'll just ignore ya.
 

Itzena_sl

shitlord
4,609
6
It took 10 guys from Sept till mid January to come up with that Kickstarter and it's content.

I'm beginning to think Microsoft in 06 had good reason to say fuck this, we are out on VG.
I've said before but look back on the development of Shadows of Luclin bearing in mind what we know now about Brad & co.
SOE didn't ruin EQ, theysavedit...from Verant.
 

Vandyn

Blackwing Lair Raider
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completely wrong. there was also a time factor involved in EQ for death. if your guild wiped on a raid, it could take upwards of almost an hour to get everyone rezed, rebuffed, and ready to go again. meanwhile, if you were competing with a rival guild for a spawn, that was time for them to make a move to KS from you. there was always a penalty in EQ for dying, even a max level, and that penalty wasn't just the exp loss, if you wiped even in a group setting like say in seb, another group could take your spot. in WoW (and every other game since WoW) dying means absolutely nothing. you turn into a ghost, run back to your instance, repop once inside, and start over in less than 5 minutes. there was no penalty for dying whatsoever. dying no longer means anything in MMO's, which is why a bunch of retarded monkeys can now play games like WoW and see everything in the game there is to see.
What exactly does this have to do with Pantheon and what was posted yesterday about death because that's what the post you are quoting is referencing.
 

Flight

Molten Core Raider
1,237
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I've said before but look back on the development of Shadows of Luclin bearing in mind what we know now about Brad & co.
SOE didn't ruin EQ, theysavedit...from Verant.
Luclin had a bad rep with most of us. But looking back on it - and playing in it now as I have the last few weeks - it had a lot of good stuff.

Vex Thal. SSRA. The best itemized dungeons in the history of the genre. Over two dozen zones with no level increase.

Did a /who on live servers at one point last week - 300 people in general and 100 of them were in Luclin.

The main reason it still has a (deservedly) bad reputation is the lore and the bonkers decision to put it on a moon.
 

Hateyou

Not Great, Not Terrible
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Are you that fucking stupid really? You know what it's to easy. Carry on I'll just ignore ya.
What did he say in that post that made you think he is "that fucking stupid really"?

You are obviously not stupid, but somehow you can't grasp the fact that nearly everyone in this thread is tired of your tired ass posts. Every one of your posts is the exact same retard-rage formula. You think you're saving the masses from wasting their money but the reality is not even 3,000 people backed this thing. How many of them came from this board do you think? Good job, you're telling the 20-30 dumb asses (Who aren't going to listen to you, rightfully so) on here that backed this turd how to spend their money.Every one else realizes Brad can't manage anything what-so-ever, the whole game is basically a legal scam, and this game will be a pile of shit if it gets released (which is unlikely).

Back off, we fucking get it, STFU, calm down, GTFO, etc.
 

Convo

Ahn'Qiraj Raider
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Hateyou

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Luclin had a bad rep with most of us. But looking back on it - and playing in it now as I have the last few weeks - it had a lot of good stuff.

Vex Thal. SSRA. The best itemized dungeons in the history of the genre. Over two dozen zones with no level increase.

Did a /who on live servers at one point last week - 300 people in general and 100 of them were in Luclin.

The main reason it still has a (deservedly) bad reputation is the lore and the bonkers decision to put it on a moon.
Don't forget it's graphics. I remember lots of people couldn't play anymore and had to go buy new computers, and they still didn't run it very well, the lag in Luclin was awful.

Also, I can't believe you listed Vex Thal as a positive. Everything from the process to get that key, to the "billion hitpoints = difficult" approach sucked imo. The only fond memories I have of Luclin were some of the grouping zones, some of the items/camping spots, and some of the uniqueness of the zones (No air) and mobs. Everything else felt off about it.
 

Big Flex

Fitness Fascist
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Interesting.. I know people will claim he's making it up but the angel investor tweet worked for him(hopefully). They need someone to drop a large amount on this to get them 8months to a year in. Funding would of come a lot easier had they got to that point first. Assuming they made the best out of that time.
bingo. this is one of those 'im going to juice my own ks so i dont lose out on a free 400k' scenerios under the guise of an angel investor.

also, just started reading the thread convo linked, pretty funny so far. people are like 'a brad mcquaid game? fuck that, mcquaid is a faggot' and then brad pops in 'why do u think im a faggot
frown.png
im sowwy about vanguard'
 

Mr Creed

Too old for this shit
2,395
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Luclin had a bad rep with most of us. But looking back on it - and playing in it now as I have the last few weeks - it had a lot of good stuff.

Vex Thal. SSRA. The best itemized dungeons in the history of the genre. Over two dozen zones with no level increase.

Did a /who on live servers at one point last week - 300 people in general and 100 of them were in Luclin.

The main reason it still has a (deservedly) bad reputation is the lore and the bonkers decision to put it on a moon.
Not to forget the huge amount of unfinished content. Everything surrounding the Shissar was decent at least. Everything on the grimling side an unfinished mess, and Katta/Seru somewhere inbetween. On the plus side, AA points were a great addition.
 

Hateyou

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bingo. this is one of those 'im going to juice my own ks so i dont lose out on a free 400k' scenerios under the guise of an angel investor.
Just seems like a kid making up a story. Do rich people just search for #angelinvestor to see who needs money? Like they didn't know about the project before the tweet lol.
 

Big Flex

Fitness Fascist
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Just seems like a kid making up a story. Do rich people just search for #angelinvestor to see who needs money? Like they didn't know about the project before the tweet lol.
exactly, like people are sitting around on fat stacks of capital saw the tweet and thought 'oh, since you put it that way...'
 

Quaid

Trump's Staff
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bingo. this is one of those 'im going to juice my own ks so i dont lose out on a free 400k' scenerios under the guise of an angel investor.

also, just started reading the thread convo linked, pretty funny so far. people are like 'a brad mcquaid game? fuck that, mcquaid is a faggot' and then brad pops in 'why do u think im a faggot
frown.png
im sowwy about vanguard'
He'd be an idiot to not snap up that 400k by matching it with his own contribution to the campaign. That is, if he is financially capable of it.

Even after all the bungles and bad decisions, I still want to see this game get funded. I'm very interested in seeing a game with some oldschool philosophies in place, and quite happy to pledge my $45 to the KS as an alpha preorder, whether or not anything comes of it.
 

Creslin

Trakanon Raider
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He'd be an idiot to not snap up that 400k by matching it with his own contribution to the campaign. That is, if he is financially capable of it.

Even after all the bungles and bad decisions, I still want to see this game get funded. I'm very interested in seeing a game with some oldschool philosophies in place, and quite happy to pledge my $45 to the KS as an alpha preorder, whether or not anything comes of it.
It's against the rules of KS to do that, and extremely shady bernie madoff shit to boot. MAYBE if he gave 400k and actually used it to fund the company like it was any other donation, but to give 400k and then when the KS ends take it right back into his personal accounts has got to be fraud.

Now I would absolutely love if this whole thing ended with you pledgers all getting taken and Mcquaid in federal prison after an IRS audit finds out he did this and failed to deliver any products but thats just for the lulz.
 

Big Flex

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I'm very interested in seeing a game with some oldschool philosophies in place
i'd definately be interested in a game like that, however i'm not sure that pantheon represents that concept despite being marketed as such. what qualities distinguish 'new' school from 'old' school in your mind? aside from the presence of a defined healer class, that have been stated to be present in, or in the case of new school characteristics, absent from pantheon?

at this point, what makes panthreon's stated goals and features any more 'old school' than GW2 at this point with the sole exception being a cleric?

regional auction houses
dungeon finders
mob radar and in game maps
corpse summon alters

while not everyone may be repulsed by all of these features, and they are all off the cuff remarks made by brad which may or may not reflect the final product, it definately shows a philosophical conflict at the heart of the design intent behind pantheon.

imho, brad wants to make HIS game. he wants to show the world and show himself that he can make a good game and redeem himself from his vanguard reputation more than anything else. he lacks the ability to attract much of an audience outside of the dunmars of the world, who want everquest 1.5 for the most part, so thats the audience he chose to court despite not actually making a game for them, merely attempting to capitalize on the negitive inital reaction from soe live regarding class structure in eqn.

now, is brad lying to people regarding all of this? in a manner of speaking, but in true mcquaid fashion i'd bet he has rationalized this in his own mind, thinking 'they'll learn to like it as we go along and praise me for it later.'
 

Convo

Ahn'Qiraj Raider
8,792
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i'd definately be interested in a game like that, however i'm not sure that pantheon represents that concept despite being marketed as such. what qualities distinguish 'new' school from 'old' school in your mind? aside from the presence of a defined healer class, that have been stated to be present in, or in the case of new school characteristics, absent from pantheon?

at this point, what makes panthreon's stated goals and features any more 'old school' than GW2 at this point with the sole exception being a cleric?

regional auction houses
dungeon finders
mob radar and in game maps
corpse summon alters

while not everyone may be repulsed by all of these features, and they are all off the cuff remarks made by brad which may or may not reflect the final product, it definately shows a philosophical conflict at the heart of the design intent behind pantheon.

imho, brad wants to make HIS game. he wants to show the world and show himself that he can make a good game and redeem himself from his vanguard reputation more than anything else. he lacks the ability to attract much of an audience outside of the dunmars of the world, who want everquest 1.5 for the most part, so thats the audience he chose to court despite not actually making a game for them, merely attempting to capitalize on the negitive inital reaction from soe live regarding class structure in eqn.

now, is brad lying to people regarding all of this? in a manner of speaking, but in true mcquaid fashion i'd bet he has rationalized this in his own mind, thinking 'they'll learn to like it as we go along and praise me for it later.'
The radar and dungeon finder stuff was concerning to me also. The mixed messages even more so. I don't want to be that guy that keeps popping up and saying I talked to ("name drop" because I'm cool!?). So I'll just say, I brought all this up to VRI privately and my concerns with not only the idea of it, but also the mixed messages it sends.. Not to mention more ammo for the...Brad can't lead folks. I said it before, no matter how you cut it, that shit hurts them. I think they got the message, they shouldn't of put themselves in the situation to begin with, but we can't change that now.. Hopefully, going forward these things occur less.. I got some answers about why there were mixed messages, but I won't make excuses for them. Bottom line is, they need to point the ship in a positive direction and stay the course, with consistent, non head scratching, PR.
 

Quaid

Trump's Staff
11,859
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i'd definately be interested in a game like that, however i'm not sure that pantheon represents that concept despite being marketed as such. what qualities distinguish 'new' school from 'old' school in your mind? aside from the presence of a defined healer class, that have been stated to be present in, or in the case of new school characteristics, absent from pantheon?

at this point, what makes panthreon's stated goals and features any more 'old school' than GW2 at this point with the sole exception being a cleric?

regional auction houses
dungeon finders
mob radar and in game maps
corpse summon alters

while not everyone may be repulsed by all of these features, and they are all off the cuff remarks made by brad which may or may not reflect the final product, it definately shows a philosophical conflict at the heart of the design intent behind pantheon.

imho, brad wants to make HIS game. he wants to show the world and show himself that he can make a good game and redeem himself from his vanguard reputation more than anything else. he lacks the ability to attract much of an audience outside of the dunmars of the world, who want everquest 1.5 for the most part, so thats the audience he chose to court despite not actually making a game for them, merely attempting to capitalize on the negitive inital reaction from soe live regarding class structure in eqn.

now, is brad lying to people regarding all of this? in a manner of speaking, but in true mcquaid fashion i'd bet he has rationalized this in his own mind, thinking 'they'll learn to like it as we go along and praise me for it later.'
Stoked on:

Death Penalty - I must have missed where they said there would be summoning altars. Actually, the recent email about death penalty says corpse runs with XP loss are in, and players must be rezzed, corpse summoned, or dragged by other PCs. I haven't seen any mention of NPC rez services at all.
Travel as related to player interdependence - I like their idea of 'portal stones' linked to exploration and achievement. If I have cleaned the fuck out of Upper Guk 10+ times I don't wanna have to trudge through it to get to where I'm going in Lower Guk 4 months later, especially if the dungeons are going to be as large as they boast. It's cool you'll need another player to 'banish' you there too.
Large Dungeons with multiple groups - Yes please
Freedom over my items - fuck NO DROP
Very little instance use
6-8 Group Size - I miss this
Zoned world means it will be possible to not have mobs on leashes. Have they said anything about this?
The return of Utility as a class role
No Auto Grouping/Porting Dungeon Finders - I like their concept of meeting stones. Increases convenience but still makes people talk to each other.

...plus probably a lot more I'm forgetting
They have said no in game MOB/GPS radar except for people with the tracking ability. Still kinda bummed that there might be a mini map. I prefer TESO's waypoint compass thing.
 

Vandyn

Blackwing Lair Raider
3,656
1,382
The radar and dungeon finder stuff was concerning to me also. The mixed messages even more so. I don't want to be that guy that keeps popping up and saying I talked to ("name drop" because I'm cool!?). So I'll just say, I brought all this up to VRI privately and my concerns with not only the idea of it, but also the mixed messages it sends.. Not to mention more ammo for the...Brad can't lead folks. I said it before, no matter how you cut it, that shit hurts them. I think they got the message, they shouldn't of put themselves in the situation to begin with, but we can't change that now.. Hopefully, going forward these things occur less.. I got some answers about why there were mixed messages, but I won't make excuses for them. Bottom line is, they need to point the ship in a positive direction and stay the course, with consistent, non head scratching, PR.
The problem is this isn't the first time mixed messages have been sent or the 2nd time. It's been constant since this thing began. It's also not like they haven't been told it sends the wrong message. I truly believe they are in a no win situation. They wouldn't be having this issue if the KS was successful but it's not so they are forced to put everything on the table as far as what's possible in the game to reach a wider audience. This also counts for 'angel' investors. Perhaps they are being told privately that what they are initially trying to pitch is not going to get them a whole lot of investors.

It sounds to me they want to make EQ but without the tedium. Which is fine but in a lot of ways the tedium defined Everquest so once you start taking things out to relieve that, the game starts looking less like EQ and more like 'generic MMO that just has some more difficult elements'. This certainly is the feeling to people who are not invested into EQ and look at the KS at face value. Then you start getting into a no mans land as far as who your game is trying to appeal to. You've pissed off the die hard EQ addict by removing a lot of the tedium but you've alienated the newer MMO player (vanilla wow player) because that player doesn't identify with any of the EQ elements.