I'll try to explain this as simple as possible.
If Kickstarter says you set a goal for backers and if you don't reach that goal, you don't get funding, it's extremely unethical(hence why it's against Kickstarter's rules) for the person who is running the project to suddenly donate the difference to get their hands on the backers' money. You're pledging with the understanding that the project will get enoughoutside interestto fund it. If it does not get that level of interest, the project does not get anything. If you only needed 300,000 for your project, don't set the goal to 800,000. Etc.
It's also unethical to try and fleece people out of money but it hasn't stopped this train wreck of a crew from doing just that. While I doubt he will toss in $375k to cover the difference tossing in $100k in the last couple of days wouldn't of been all that crazy. Instead they will just try and funnel people to their website. That's why you should stick of ethical projects.
Speaking of Ethical Projects
UPDATE #2 for GROUPQUEST
We are proud to announce that our Post Kickstarter plan for GROUPQUEST is to allow you the fans to just give us money directly.
As we enter into the post kickstarter week of the Kickstarter campaign we wanted to not only thank you for all the support you've shown over the past few days, but also to let you know what's coming up. We still have until the end of time to get the rest of those pledges in, so please help us spread the word, as you have been. We're very grateful for all the support that's been shown.
Now, what happens after the Kickstarter? When the kickstarter I've already abandoned Kickstarter doesn't fund, the plan remains the same (cash grab): we will be continuing crowdfunding through our own website. Our team of has beens have been building the site over the past little while, as you've probably noticed. The changes will all be in place when the Kickstarter comes to a close. From the official game site you'll be able to pledge, much like you have been on Kickstarter, but with less percentage taken off due to fees deducted by Amazon and Kickstarter (Those dirty asshole thinking they deserve a % of o?u?r? err I mean your money). So this means more of your money goes directly into the development of the game.
The reward tiers will be similar to those on Kickstarter, with some tweaking done. We've learned a lot about what you're looking for during this campaign and we feel we can deliver on getting you the kinds of rewards you want in a cleaner, easier-to-understand tiers. We'll also be able to add more rewards at any given time, without the new rewards affecting other tiers. This was something we've been unable to do too much of during the Kickstarter without a lot of confusion as to how specific tiers would affect the others.
The new site puts a great emphasis on grouping and group interaction, much like GroupQuest. You'll be able to group with friends, see their group status feeds, create guilds and groups, share group images and group videos, group browse and group participate in the wiki, group toss around game ideas in the group Think Tank, group chat with groups in the IRC, post group blogs, create group events, group participate in group polls and group surveys, and group discuss topics on the group forums. We feel this kind of group building is important prior to launching a group-centric game, so we wanted to give you the tools to group.
One example of our new tools is provided in the link below.
Buy some fucking pixels for cash now. You know how you hated slippery slopes and pay to win. Well slip on down to our cash store and become a champion.
We all know the best way to win in an MMO is by having more shit than everyone else and then force grouping so you can shove it in their faces, be the envy of the masses when you group. Again remember early buy in's get rewarded with super special in game title
(The Cash Giver)
NEW SCREEN SHOTS (A.K.A. PROOF WE ARE WORKING SUPER HARD)
We've been making leaps and bounds with the environments in The Group Wastes this week. (And by we I mean our one Asian workhorse did some design work while the remainder of us Dutch Ruddered one another about how awesome our game is.)
Earlier we showed some screens of the new terrain details and some early work on shaders and lighting. Last night we continued the polish on the area in The Group Wastes, added in even more detail, some fog, more lighting and texture tweaks, and the result? See for yourself!
Here are some examples of places you can group in Grouparia.
This pretty lady is looking for group, maybe you can be that group