I also wish he manages to accomplish a bunch of really vague things that amount to meanings in my mind that build a grander vision due to my self-serving aggrandizing definitions of the vague things I allude to hoping he does. Man, if he can manage to do the things I can't express concretely, I'll like the game and then look back and credit what he's doing to doing exactly what I wanted him to do despite not being able to form a concrete idea of what it was I was hoping he did. But he'll have done it, and if I like it I'll vaguely credit myself by saying 'see, that's what I wanted all along' and if I don't like the game I'll not try to identify what about the game or my own habits uniquely and specifically precludes me from enjoying the game and just claim it's a wow-clone and lament his inability to deliver the abstract qualities of the game I'd hoped for by expressing my vague expectations using self-defining buzzwords and hindsight-dependent terms.
OMG Laura I'm kidding!!! I too want Brad to [advice from an armchair dev] but/so/while [vague reference for or against popular gameplay] to create [term or buzzwords that have a ton of personalized meaning to me but don't really mean a fucking thing in the grand scheme of developing or even playing a game].
These discussions remind me of the students in lit//english/writing classes who would use their professor voice and spout out the glossary terms in a very intent manner and several minutes later you realize they didn't do the reading, but sounded really smart not actually saying a fucking thing.
But yeah, totally, dangerous world.... make it so, Brad! I've said dangerous world, so now your job is to provide exactly what those words mean to me! (ffa pvp with no anti-griefing rules and exp loss)