Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

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Dumar_sl

shitlord
3,712
4
What the fuck has this thread turned into? You people are a bunch of absolute fucking morons. He stole mechanics? Oh no? The entirety of the Blizzard library is nothing but stolen mechanics. Who gives two shits?
 

Gaige

Legal Ephebophile
1,912
116
What the fuck has this thread turned into? You people are a bunch of absolute fucking morons. He stole mechanics? Oh no? The entirety of the Blizzard library is nothing but stolen mechanics. Who gives two shits?
Did Blizzard steal theirs from a non-profit community driven game? Did they then claim they made it all up and created it themselves while selling it for massive profit and forgetting to credit where they copy/pasta'd from? Just curious.
 

Torrid

Molten Core Raider
926
611
No, Blizzard just copied it from a game that copied it from a 'non-profit community driven game' and then failed to credit Sojourn
 

Adebisi

Clump of Cells
<Silver Donator>
27,713
32,824
Just because I haven't read this in years. Brings back FoH warm n fuzzies

Teclisen_sl said:
You know, as much as I hate having to carefully craft (AKA, lie through my teeth) an answer to "What was Vanguard's biggest failing?" in job interviews, I realized after reading that rather disappointing article how proud I am of it.

Know why? Because I can honestly say with 100% validity: I'm a big reason for Vanguard's failure. Not Brad Mcquaid - not Microsoft. Me. And Guess what? I'm really kind of proud of it.

Brad Mcquaid didn't do shit. (News Flash?) He's had an opiate addiction for years now, which only got progressively worse as the project failed. His cumulative face time with sigil designers in the most crucial final years of development? Approx: 15 minutes. And some of the time was spent begging for legitimately acquired narcotics (Or in times of desperation, jacking them from people's desk).

The lead designers didn't do shit. (News Flash?) Sigil fired all of their golden-boy, EQ-Genius designers (Save some who would walk away in disgust) who this board once speculated simply "left." It wasn't even secretive. It all happened on the same day.

Sony didn't do shit. The extent of sony's help was 2 designers who ended up writing some diplomacy quests in Tanvu and some adventuring quests in Tursh. I think there was an artist that came in 2 days a week or something for about a month also. Thom Terrasas (sp?) is the only Sony employee that ever directly affected the direction of that game.

The only part Sony really played in Vanguard's destiny was to let its life unnaturally and undeserving-ly continue. And apparently, it's simply because they were naive enough to think this project was worth their cash. Hah! Even the staff at sigil was left wondering why the hell Sony would buy us. Dozens of lunch hours were spent trying to figure out why.

"What profitable web of intrigue and mystery was big'ol Smed spinning with this crazy move(????)," we'd often cry

It was pretty shocking (and just lame) to hear John Smedly actually get angry and complain to people after the layoff's that he, "didn't know what he was buying." He even expressed anger at Jeff and Brad for bamboozlin' him. Poor guy. Maybe next time tough-guy Smed decides to spend several million dollars on something he'll expend some brain power figuring out what it is first.

Dave Gilbertson DID do some shit. (News Flash!) But this guy? Man, so much stuff I could say about this guy. He was truly unbelievable. Even when you thought his insanely unprofessional antics couldn't get any more outrageous, he'd go and do something like tell everyone they're getting a raise (to keep crunching) and then one by one call people into his office who WERE actually getting raises (but would never actually get them), how much they were going to get (VERY, soon). Unfortunately he would move through desk rows one by one and simply skip over the unlucky ones. It took a whole 5 minutes for the office to see through his brilliantly laid out scheme. He used the same plan for the lay-offs too. Classy huh?

He's literally never played a video game in his life, yet when Brad died off and Dave inherited the position of Vanguard Jesus, he decided he must be the final call on every design decision. I guess if you ride dirt bikes with a gamer god, his genius just wears off on you.

Fortunately, sometime this would result in getting played like a fiddle by whoever happened to be lovingly pulling the strings that day. But more often than not, this just meant people had to go around him to get something in, only without the help of (Place whatever department here) that was necessary for a game feature to actually turn out right. Imagine for a second people at Sigil actually knew how to do something right? (Believe it or not, we did on occasion) this guy would become the bottleneck to prevent that from happening.

If there was a ceremony for the Gamespy award, Dave would be accepting. For the sake of all our future video game consumer habits, let's hope this guy goes back to the only thing he's qualified to do, whatever that might be.

Anyway, enough of my blabbering. The most shocking reality that I don't think anyone really ever understood is that Vanguard was made (exclusively the design staff, I should say) COMPLETELY by amateurs. People who had been hired less than a week with 0 prior experience were tasked with designing entire newbie areas that shipped. People who had never produced a game in their life were asked to fix a 40 million dollar fuck up. People with no experience were asked to fix the item, diplomacy, ability, content, quest and pretty much every system in the game.

The game that exists now was designed in a single year by people with 0 experience. If that sounds too vague think of it like this: about 1 year from release we had 0 quests in the DB because the tool didn't exist yet. When I decided to split the team there was over 30,000 quest object entries. Yeah, explains a lot doesn't it?

What a huge let down indeed.

Oddly enough, the whole situation was probably a bigger let down to the designers than the consumers. I accepted a position thinking I was going to work with a bunch of experts - Masters of their craft - and really learn the ropes of game design. Instead, my fellow design associates and I were unwittingly tasked with trying to fix a failed video game that had literally been canceled twice before any of us were even hired. So in retrospect, despite everything, I guess I'm still pretty proud of vanguard. Every team member should be proud in spite of a truly pitiful and pathetic waste.
 

Gecko_sl

shitlord
1,482
0
Did Blizzard steal theirs from a non-profit community driven game? Did they then claim they made it all up and created it themselves while selling it for massive profit and forgetting to credit where they copy/pasta'd from? Just curious.
Blizzards entire universe was pretty much lifted from Games Workshop Warhammer Fantasy. I think taking from traditional AD&D and MUD sources is more acceptable and isn't half as lame as just completely copying another companies personal IP that is their livelihood.
 

Dahkoht_sl

shitlord
1,658
0
Pantheon: Rise of the Fallen - Landing Page


Specifically:

Apprentice Developer

($15.00 Monthly)

Your portal name will beOrangecolored!
Interact with friends and guildmates on the social hub.
Create or join guilds or groups.
Read and reply to public areas of the forums and wikis.
Special Champion color in the Social hub, chat room and forums.
Reply and offer answers to topics in The Think Tank (topics for discourse in the development of the game)
Access to the Supporter forums.
Access to the Champion forums.
Can participate in wiki entries.
Be involved in the Weekly Development Roundtables, where you can communicate with the developers live during streaming.

Any rebuttal ?
 

Carl_sl

shitlord
634
0
any of the developer debriefings we've gotten from the VG devs should be enough a hundred times over to convince anyone, it's almost scary that it isn't.
 

Dr Neir

Trakanon Raider
832
1,505
gu_20140124.jpg
 

Dahkoht_sl

shitlord
1,658
0
The old posts from the VG drama and now this KS shit reminded me of one thing I would pay for , and I'm not sure it's possible with developer level/legal NDA's signed.

A book where someone interviews most of the main principals involved in what probably is/was some of the worst mmo moments and how they got there. No tip toeing bullshit , but out there statements of the shit that was said and done behind closed doors.

The obvious would be Vanguard, start of Sigil , MS funding ,to parking lot firing , and could entail several chapters , but there are others that could have a chapter or two to add up to a book. Warhammer from EA jumping in to the last conversation had with Jacobs on his way out the door , a relating of what it was like at SOE a month after EQ2 launched when WoW hit the scene and began destroying them , SWTOR meetings a few months after launch when subs literally cliff dived and so on. Even some lesser known but interesting ones like to hear about like how Defiance came to be advertised as a full blown mmo and launched as it did from the folks who had previously launched one of the most stable mmo's. SOE's NGE launch and then how it was actually viewed internally afterwards etc

I'd buy the hardback edition in a heartbeat to hear the true details of what went down on all these.
 

Gecko_sl

shitlord
1,482
0
MMOs. We know drama.

Pretty much everything at Vanguard was laid out by some of the insiders, story wise. The ironic thing is Teclisen appears to still be at SOE.

I would love to get the lowdown on Warhammer Online. We've had a few small blurbs, but I'd like to get the entire story there, starting from why Games Workshop shutdown Klimax <best game company name ever>, to how much input Barnett had, to why the fuck they went from a decent design to full bore WOW clone.

SWTOR doesn't appear to have the drama of the other two, but I'm sure there's some good stuff too regarding it's dev cycle and expenditure.

This thread needs to move away from discussing how little Brad did on EQ, or the fact Diku MUDs are still the foundation for most MMOs, to what exactly nepotism and wife stealing is going on, and more importantly, how can we ensure Barnett gets shipped back to the UK with Piers Morgan.