I will not disagree with the statement that there is a market for another Everquest. What I would disagree with is the fact that there would be enough of a market for an Everquest type game to justify a $8m-$10m investment for such a small niche market. I have been in the industry over a decade now and shipped many titles. It would be a very difficult sell to try to find investors to spend this type of money for such a small niche market. There is massive chance for never seeing any ROI on a game like this with those types of numbers tossed around and there is a very remote chance that anyone would be willing to risk $10m into a project that has such a high chance of failure in the marketplace.
Brad leading this team sure the hell doesn't help his case either. He is not well liked or respected in the industry and has a proven track record of failing at pretty much everything he has attempted. Doesn't help him that he has burned many bridges in the industry either. While certain people maintain political correctness on social media , there is a reason he has no job.
The reality is maybe there is a market that could support a one million dollar game. Things get trickier though when you talk about how it will work. In three to four more years is a fifteen dollar monthly charge for a game (instead of forum access) make sense?
This debate keeps going back and forth on if a market exists. Let us define it as brad seeing it otherwise we can say three people paying for a $500 game is a market. Brad envisions a twenty to thirty plus development team with a cost of at least eight million dollars to meet their goals.
I don't believe a market of players exists to support an old school eq-like hardcore niche game that costs that much or more.
We are likely talking about 10000 monthly subs in 2017 (minus all those who have lifetime subscriptions already).
I have layed out my ideal plan for a super tightly focused game that could likely be done for a lot less money but be delivered on time or even early and be able to grow. Clearly this is not the route they are going to take. I think it is absurd things like crafting and pvp (pvp is pretty much all I like in mmogs these days) are even on the table.
Honestly most people would not care if they used a bunch of premade assets to fill out the world just as long as the combat and core interaction is stellar.
If they could lock down combat and flesh out the classes, first and foremost, the rest is literally icing. Instead we seem to have the traditional mmog development soup where trying to be all things to all people. They have it even worse, though, because the people they might alienate are people giving them money NOW and not just potential subscribers in the future.
I do think someone could create a hardcore niche game for a reasonable price. But god damn it why does anyone think that initial game needs anything more than combat based character development. Literally everything else could be added later on.
Imagine if a development team solely focused on the characters, classes, mobs, abilities, spells and combats. If that was all they focused on in building the game. Instead we have to slot developer time into picking flowers. Heck I think quests are even a later add on.
A hardcore, old school , niche game will start and end with combat interactions. So make that the game and then build out from there with that always as your central focus.
For those of you who played Eq from launch of 99 until kunark: what percentage of your time playing was related to fighting mobs (actual fighting, corpse recovery, selling loot, training abilities, buying spells), what percent was just wandering around and what percent was doing anything else. I would suspect the majority of players spend almost all their time in those first two categories and the rest was minuscule.
So build the game that way. The rest can follow. Invest the time into spells and abilities. Invest the time into mobs. Don't invest the time into crafting or housing or anything else that does not deal with pve bloodshed.
Nobody in June of 2009 was telling their friend "hey check out this game where I can collect orc belts and exchange them for a shitty reward."
They were like "I am a dark elf shadow knight and is gang out at this log and bears and halflings keep kicking my ass, you should check it out."