Lithose
Buzzfeed Editor
Its the same neckbeard crowd all laden with thousands of post count on an evil crusade to stop Brad. So funny. Carry on you fat fucks
Such a strange feeling of satisfaction watching your anger.
Its the same neckbeard crowd all laden with thousands of post count on an evil crusade to stop Brad. So funny. Carry on you fat fucks
Damn nice comeback. I thought I was actually going to have to think about that one! Get that post count up you have some work to do if you want to debunk Pantheon further.
Such a strange feeling of satisfaction watching your anger.
Meridian59. It wasn't in the same league as UO or EQ, though, but technically it was the first 3D MMO.Wasn't there a 3D MMO called Meridian something or other? This was before EQ came out.
vazdeline why do you think the KS didn't get funded, do you think it was just very poorly executed with no substance behind it, was it the nay sayers or a bit of both ?Its the same neckbeard crowd all laden with thousands of post count on an evil crusade to stop Brad. So funny. Carry on you fat fucks
RerolledThe backers won't let this fail
Your statement is speculation where mine is actually a plausible idea.
Currently, if the current backers add an additional $170 to their pledges, Pantheon would meet the funding goal. That also does not include the hype created towards the end of the Kickstarter, where additional funding AND backers will inevitably come.
This will get funded.
I think it's pretty silly to assume that everyone who played EQ would play and subscribe to a similar game if it was made 3 years from now. Most of those people have moved on and even for those that say they would play a game like that, what's the average playtime these days for an MMORPG? 2-3 months? I think if this game ever does come out, the factors of it being small (both in budget and players) is going to turn people off. I think the fact that it doesn't bring anything 'new' to the table is going to get old. At that point, all you have is an game with a small sub base, with no established IP to hook gamers in a sea of MMORPGS and it's only unique factor is it's 'harder'.why do you assume it would be a small niche market? everquest had over 500,000 players at its peak before 95% of the gaming world knew what a MMO was. if a game made in the mold of EQ could maintain a half million players or so today, that would be considered a gigantic success, and not niche at all.
Realistically Pantheon would only need 10% of that to be profitable; anything beyond that would be gravy. The fact that "it's harder" is exactly the appeal; are there currently any PvE games out there right now that have harsh death penalties and "forced grouping"? The game is intended to fill a niche that is not currently being filled.I think it's pretty silly to assume that everyone who played EQ would play and subscribe to a similar game if it was made 3 years from now. Most of those people have moved on and even for those that say they would play a game like that, what's the average playtime these days for an MMORPG? 2-3 months? I think if this game ever does come out, the factors of it being small (both in budget and players) is going to turn people off. I think the fact that it doesn't bring anything 'new' to the table is going to get old. At that point, all you have is an game with a small sub base, with no established IP to hook gamers in a sea of MMORPGS and it's only unique factor is it's 'harder'.
It's still an assumption that this could even get 50,000 subs (on a consistent basis no less). I think in many ways the MMORPG market as a whole is probably tapped out, there is way too much competition out there. There are plenty of games out there with harsher dynamics, most of them older games not to mention all the emulators out there, it's just that nobody wants to play those either.Realistically Pantheon would only need 10% of that to be profitable; anything beyond that would be gravy. The fact that "it's harder" is exactly the appeal; are there currently any PvE games out there right now that have harsh death penalties and "forced grouping"? The game is intended to fill a niche that is not currently being filled.
I'm pretty sure that's not a live counter. It's dependent on how fast they update it. They haven't really updated the site in general. I remember reading in the KS comments a few days ago that one of the devs was working on maps, see those anywhere? In fact, when they say they've been 'working' on something, I haven't seen any results of that (either on the KS or on their site).So are they at the exact same spot or are they just not updating this thing? Such fail.
Does anyone else read your name as "Vaseline" ?Its the same neckbeard crowd all laden with thousands of post count on an evil crusade to stop Brad. So funny. Carry on you fat fucks
I do want vanguard again, vanguard was awesome. The dungeons the zones, the long quests. All of it. Just make it good this time, or well, whichever is grammatically correct.It's still an assumption that this could even get 50,000 subs (on a consistent basis no less). I think in many ways the MMORPG market as a whole is probably tapped out, there is way too much competition out there. There are plenty of games out there with harsher dynamics, most of them older games not to mention all the emulators out there, it's just that nobody wants to play those either.
The more I think about it, I think half the interest in this isn't in trying to bring back Everquest. They just want Vanguard again without the drama, without the horrible launch, etc.
The only thing I worry for them is their projected earnings. Since they are going sub based, how long is it until someone decides their $15 a month is much better used elsewhere. I'm assuming they are also taking their one-time donations as well but this game is going to struggle to overcome being an afterthought. Given what I know and have seen about Pantheon, I would rather see EQClassic throw a KS or donation site up and let us raise enough to pay 3-4 guys a salary to make that happen. Pantheon is looking to bring a lot elements from the past and that sounds great but I think what is more largely miss is the world it existed in. I don't want the mechanics of EQ back, I want EQ back. I really believe if someone could do something with the graphics as others have posted on this board, and essentially leave everything else in tact, I would give some serious money to that project. Understandingly EQ is not owned by anyone interested to do this... That is why I'm with others that have stated EQN is the next hope for the genre. Going back in time with a new game is just going to draw unfair comparisons and create unreachable expectations. We have to hope that lightning can strike twice and something new can create the magic again.I'm shocked that they've gotten $118k.