Grundge_sl
shitlord
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I'm with mkopec on this. Their site even says Brad...is FULL ON serious.
I'm with mkopec on this. Their site even says Brad...is FULL ON serious.
Indeed. "Work" could mean anything from "thought about this on weekends" to actually building something...No. They implied and let people think they had a 'full team' and more people ready to get on board and have been working full time for 6 months pro bono. And good point/question, because now we know they were misleading us and flat out didn't have a full team. Had they actually admitted they only had 3 people doing work, and a community manager, and not one of those people was an actual artist, I don't think the KS campaign would have gone even as well as it didn't.
But, yeah, they didn't say the number of devs. They were instead very vague and misleading. Then again, they're mmorpg experts, not being honest with their own backer experts.
To be honest, I think one of the reasons they have nothing to show for it is because the VR team is missing the same things that you guys had 22 years ago- energy (or inspiration) and passion to make a game. McQuaid has passion- that much is certain. But it seems like he is more passionate about theideaof creating a game than he is about the actual game itself.22 years ago I wrote on paper with a friend a pen & paper RPG system that we played for a decade, it took months and we did it between classes at the engineering university. We wrote so much and designed so much because we worked on it with anenergy and a passionthat today I don't even know where to find it (we copied shit left and right, it's not that we reinvented the wheel, but it was really fun).
Some of these guys have been working on this game for a while and they have... nothing to show for it?
Usually, when you want back-pay, you have something to show for it. Usually, when even ONE person is working on something for 6 months, they can figure out how their primary funding source works while also having some basic concepts, artwork, etc fleshed out. Sure, if I was a scam artist, I'd consider dreaming up how I'd fleece people as work too. It's his job, right?Indeed. "Work" could mean anything from "thought about this on weekends" to actually building something...
Its quite obvious you never played Vanguard and if you did, not for more than a couple weeks at most. It nowhere near as bad as you are making it out to be. I'm all for hating on Brad about this kickstarter and thefailwebsite, but your way off base on your judgement of Vanguard. Honestly, it sounds like you've never played and just read what people were saying 6 years ago.It won't matter with this particular brand of crazy. Anybody with a brain recognizes Vanguard as a horrible abortion, yet it doesn't prevent these very same people from lavishing praise upon it. "Man, if only it wasn't a bug-ridden, incomplete mess, it totally would've been awesome guys! The underlying systems were sooooo good! The potential was there!". The best outcome is Brad continuing to fleece these people for a few hundred thousand every year. I'm genuinely curious how long he can ride the train of crazy.
Just because you were willing to put up with how atrocious it was at release and stuck around after it was "fixed" doesn't mean it wasn't a terrible game. I was in the beta. I tried desperately to play it for about 2 weeks. It was almost unplayable and that isn't even debatable. If I put shit on a toasted brioche bun and top it with herbed goat cheese and a caramelized onion and bacon jam it's still a shit sandwich.Its quite obvious you never played Vanguard and if you did, not for more than a couple weeks at most. It nowhere near as bad as you are making it out to be. I'm all for hating on Brad about this kickstarter and thefailwebsite, but your way off base on your judgement of Vanguard. Honestly, it sounds like you've never played and just read what people were saying 6 years ago.
Where did he mention ReRolled? "The flamers"?Brad mentions rerolled about 9:40 in. lol
Crazy thing is I never had 1 technical problem with vanguard other than hitching.. go figure. Your last statement contradicts itself.. If Brad was long gone and checked out, how the hell is he to blame for the condition at release ?Just because you were willing to put up with how atrocious it was at release and stuck around after it was "fixed" doesn't mean it wasn't a terrible game. I was in the beta. I tried desperately to play it for about 2 weeks. It was almost unplayable and that isn't even debatable. If I put shit on a toasted brioche bun and top it with herbed goat cheese and a caramelized onion and bacon jam it's still a shit sandwich.
Brad had nothing to do with where Vanguard went, he was long "gone" before the game even launched. But he was responsible for how atrocious the game was at launch.
Is that a stock asset?
You see? Your honor, the defense rests..Its quite obvious you never played Vanguard and if you did, not for more than a couple weeks at most. It nowhere near as bad as you are making it out to be. I'm all for hating on Brad about this kickstarter and thefailwebsite, but your way off base on your judgement of Vanguard. Honestly, it sounds like you've never played and just read what people were saying 6 years ago.
Its FTP. Create a character, run around, give it a try. Its actually quite fun and beautiful. Excellent music, classes, quests, and fun combat. Does it still hitch? Yep, like a motherfucker. But give it a try, I think you'll find its not as bad as your making it out to be.
No idea, just assumed it would be lol.Is that a stock asset?