popsicledeath
Potato del Grande
I think that's the only balance that keeps first person relevant.Regarding first-person, I thought the original Darkfall did it right. Fixed 1st person perspective combined with a very tightly fixed 3rd person view. Provided on hell of an immersive experience.
Make sure the game can support 3 monitor resolutions for people who will go that route. It's not really that expensive to build a system these days that can run a three-monitor system for those that want it, just have to make sure the game isn't building graphics for systems 10 years out.
Make a first-person one-monitor system that is rendered well and uses some camera tricks to expand the fov and the ability to mouselook independently so you can look around some even while fighting.
Make a third person option that is a tightly fixed, close third person, for people who feel jipped if they can't see their character, but limit mouselook to the direction your character is facing.
Then I don't care if they add a cinematic camera for screenshots, but anytime you try to move or look around it goes back to your default view.
And none of this is because I care if people can see behind them. I think it's over rated, as even though Brad said outside you'd be able to see that mob chasing you, surely there are more elegant solutions to this, like an agro list, using sound, combat music, flashing red you're-in-combat indicators, etc. I mostly just want a world built logically that has tight caves and dungeons, perspective FROM your character's eyes and not from a camera in the sky, less need for flashy fireworks displays with every attack and oversized armor that can be ogled from space.
I think there are ways to do it other than just copying WoW's arcade-mode camera and everything that goes along with it.