Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

Tuco

I got Tuco'd!
<Gold Donor>
49,529
88,369
I'm with you 100%. Classes should not be balanced for solo ever. I loved that there was no such thing as "solo" content in EQ. There was simply content, and if you wanted to try to solo it, more power to you, but you'd better be ready to die...alot. I played an SK and/or Shammy up to OoW, and soloed a ton on both. I loved having my roomates freak out while watching me solo things I never should have tried.
I agree that there was no group vs solo mobs in EQ, but many areas were very ripe for kiting mobs.
 

Del

Vyemm Raider
1,204
2,956
I think the ability to have more available options in combat leads to greater variance of play and requires better real time decision making.

The ability to adapt to changing situations in the fight is better than setting up a plan (or copy/pasting what someone else said was the best way to do it) before the fight and being stuck with that limited set of options.
 

Mur_sl

shitlord
234
0
Really hoping for a KS tier that offers a physical copy of the game, and a life time subscription. (Assuming a box price and monthly fee). Figure $70.00 for the game, and $15.00 per month sub, and your looking at $970 in five years. Give me a $1000 tier, featuring 1 or more copies of the game, a lifetime sub, some cool "schwag"; as long as the game looked like what I have been waiting for, I'd do it.

Take your time on the KS, I want to feel compelled to open my wallet.
 

Merlin_sl

shitlord
2,329
1
Really hoping for a KS tier that offers a physical copy of the game, and a life time subscription. (Assuming a box price and monthly fee). Figure $70.00 for the game, and $15.00 per month sub, and your looking at $970 in five years. Give me a $1000 tier, featuring 1 or more copies of the game, a lifetime sub, some cool "schwag"; as long as the game looked like what I have been waiting for, I'd do it.

Take your time on the KS, I want to feel compelled to open my wallet.
To be fair, in 3 years the going rate for a monthly sub will probably be around $20 or $25. That's still not bad. Bowling, pool, or a bar could easily run ya $100+ for ONE night of fun.
 

Jimbolini

Semi-pro Monopoly player
2,618
995
Really hoping for a KS tier that offers a physical copy of the game, and a life time subscription. (Assuming a box price and monthly fee). Figure $70.00 for the game, and $15.00 per month sub, and your looking at $970 in five years. Give me a $1000 tier, featuring 1 or more copies of the game, a lifetime sub, some cool "schwag"; as long as the game looked like what I have been waiting for, I'd do it.

Take your time on the KS, I want to feel compelled to open my wallet.
Had about the same thought...1k seems to be a good level
 

Lost Ranger_sl

shitlord
1,027
4
You make a good point, it seems many things won't be able to go back to the way they were.
You can never go home again. A sad fact of life that so many people try to pretend isn't true. Things change. People change. What might of worked 15 years ago could be a total failure now. Good luck convincing some of these guys of that though. If EQ did it then it was the pinnacle of game design and should be copy/pasted directly into every single MMO until the end of time. Fuck anyone who disagrees with them.
rolleyes.png
 

Convo

Ahn'Qiraj Raider
8,792
664
Really hoping for a KS tier that offers a physical copy of the game, and a life time subscription. (Assuming a box price and monthly fee). Figure $70.00 for the game, and $15.00 per month sub, and your looking at $970 in five years. Give me a $1000 tier, featuring 1 or more copies of the game, a lifetime sub, some cool "schwag"; as long as the game looked like what I have been waiting for, I'd do it.

Take your time on the KS, I want to feel compelled to open my wallet.
Damn! This boy is bringing it. He's right tho.. to hope for a game he can see himself playing 5 years from now..

Can't put words in Brads mouth but he did mention flagging for group zones.. That could be one way to slow things up a bit.. I like a slow, steady progression as long at the content supports it. If I look back 6 months from release and see I still have a ways to go before I max level, I'll be ok as long as the content has been there to support the ride. Even better if there are things I still want to go back and check out.. I hate that feeling of wanting to just move past content. I felt that the most in FFXIV recently.
 

bigdogchris_sl

shitlord
50
0
Definitely no trivial loot code (TLC)...

Twinking can be Patheon's way of allowing players to progress a little faster the second or third or fourth or fifth, time around.

Also, I'm not convinced this will be a subscription based game. Brad has fiddled with Free 2 Play in the past. A lot of titles are moving to F2P in order to attract more gamers. But since this game isn't designed for a mass audience, it's quite possible it will be subscription based. Brad has asked players if they would be willing to pay a higher than normal sub fee for a niche game. The revenue model may still be up in the air.
 

popsicledeath

Potato del Grande
7,547
11,831
I think the ability to have more available options in combat leads to greater variance of play and requires better real time decision making.

The ability to adapt to changing situations in the fight is better than setting up a plan (or copy/pasting what someone else said was the best way to do it) before the fight and being stuck with that limited set of options.
I could just as easily argue that having all available abilities and spells available at all times makes for cookie cutter, homogonized gameplay because then every person playing every one of those classes at that same moment has all the same options and it's just simply a matter of copying what the 'right' button press would be in that moment. If you have all abilities available, then there's one right button to press any given moment. If you have only a fraction of them available, then you have to look at the tools that are available and make a decision from there, and your tools may be different from someone of the same class in that same moment the day before, thus you're differentiated.

The point being, some people like all available spells/abilities/skills, some people don't. There are good reasons for and against it. I find your reasoning a bit flawed, though, because it can be used to either support or dismiss both options.

There are very straightforward differences, though. Like having a limited amount of abilities reduces UI clutter. This is generally true, and one can't argue, no way, having all abilities available is what reduces hotkey/ui bloat.

Limited abilities is more proactive, unlimited more reactive. Neither is inherently good or bad, right or wrong. I think a lot of us prefer limited, though, because the game becomes a bit more cerebral where you've got to plan ahead, and then becomes using the tools you have at your disposal to the best of your abilities.

Scenario: A pull goes a bit chaotic and an add is beating on the enchanter who is trying to mez the mob beating on the cleric. Your class has a mez spell. In an unlimited spell situation, you simply find the hotkey on your bar and mez the mob. Now, in a limited situation, you perhaps didn't load the mez because you've got an enchanter in the group with the job to mez mobs. You did however load your snare, because you're the only snarer in the group. So, you realize the dilemma and come up with a solution: you snare the mob, then blast it with a big DD, pulling agro from the enchanter and kite the mob long enough for the situation to get under control.

I don't see how the unlimited spell scenario adds more diversity to how a class is played. How can it when you're basically expected to hit the one-right-hotkey at the right time, the same as anyone else of that same class would be expected to do in the same situation. The skill becomes finding the hotkey you're expected to press among the 50 different hotkeys on your UI, which to me isn't nearly as interesting, fun or challenging as finding a creative solution based on the limited abilities you happen to have available at the time.