Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

Hateyou

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I dunno. Got to cut him a break. Sony fucked him to start with. Like, ONE DUDE, one dev for an entire game and 100 people screaming at him a day for this fix and that fix. I can understand how he must have felt. He did try from what I saw.
Why would I cut him a break for that? Sony fucked him should have nothing to do with his treatment of the player base, his attitude towards us, and his terrible direction. He had 100 people screaming at him to fix shit because instead of responding and fixing shit, he'd adjust balance, nerf, and change shit that didn't need changed. Piss poor customer service on top of his terrible decisions.

Edit: I realize the MMO crowd is hard to please, but he was so bad at it he is literally the only dev name I can remember from all of my MMO years. Not just because I disagreed with some decisions, that happens in every patch of an MMO. He made that big of a negative impression.
 

Draegan_sl

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I would, however, take the ridiculous number of posts here and elsewhere by Brad as meaning something about he design.
He hasn't really said anything outside very generic or broad scope statements that seem to share a common theme of old school principles. Any one of us could of guessed what he might of said in the last few days years ago.

Looking forward to the KS to see some details about the game outside lore and it being oldschool or "classic".
 

Lost Ranger_sl

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Maybe by classic he means classic WoW?!
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tad10

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Why would I cut him a break for that? Sony fucked him should have nothing to do with his treatment of the player base, his attitude towards us, and his terrible direction. He had 100 people screaming at him to fix shit because instead of responding and fixing shit, he'd adjust balance, nerf, and change shit that didn't need changed. Piss poor customer service on top of his terrible decisions.

Edit: I realize the MMO crowd is hard to please, but he was so bad at it he is literally the only dev name I can remember from all of my MMO years. Not just because I disagreed with some decisions, that happens in every patch of an MMO. He made that big of a negative impression.
Yeah he did not have what we call "the good listening skills.". Brad at least admitted some of his mistakes with VG. I don't recall Salim doing the same. That's the main reason I'm cutting Brad some slack with Pantheon. If Salim is on the team he needs to issue a mea culpa to the VG community.
 

gogojira_sl

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He hasn't really said anything outside very generic or broad scope statements that seem to share a common theme of old school principles. Any one of us could of guessed what he might of said in the last few days years ago.

Looking forward to the KS to see some details about the game outside lore and it being oldschool or "classic".
You'd have to be willfully ignorant to not grasp what he's going for with Pantheon. That doesn't mean EQ HD, but it's absolutely going to use core principles from the EverQuest era as a strength and to draw on the people who've been crying about being neglected.

Of course the needle is pointing in the EQ1 direction. It's not going to abandon any form of modern luxuries, but the reason this thing exists is because shit like "Sebilis but way more complicated" is the mindset for dungeons. Whether or not it succeeds is another story.
 

delirium_sl

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You'd have to be willfully ignorant to not grasp what he's going for with Pantheon. That doesn't mean EQ HD, but it's absolutely going to use core principles from the EverQuest era as a strength and to draw on the people who've been crying about being neglected.

Of course the needle is pointing in the EQ1 direction. It's not going to abandon any form of modern luxuries, but the reason this thing exists is because shit like "Sebilis but way more complicated" is the mindset for dungeons. Whether or not it succeeds is another story.
Well we also know some VG is making its way in to, OT/DT is a good example of this.
 

Dahkoht_sl

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Hey , hey , HEY NOW. I go away for a few hours between clients and come back and there's already posts going down the road of fuck healers and clerics a'la EQN healer hatred ?

Tad,Convo,Merlin and others , I'm relying on you to not let this happen, for fuck's sake , we've already had EQN and it's devs display their hatred of pure healers and being needed, come on on now. And of course the abomination of a class system like GW2 is out there also.

I enjoy playing a pure healer as one of my mains if not indeed my main, and a group needing a pure healer for heavy dungeon stuff is a must for me.

(sorry still shell shocked from the fuck the healers rant of SOE at EQN announcement , I'm ok now though , just don't want to go through that again
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On side note , I'm 100% a-ok with the ability for groups to try and use a combo druid/shaman to replace a cleric and do a little dps each also and so on , innovating in groups by the players is quite fun , I just don't want them to have a problem with pure healers being around , and , shockingly , being the best at healing.
 

delirium_sl

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Hey , hey , HEY NOW. I go away for a few hours between clients and come back and there's already posts going down the road of fuck healers and clerics a'la EQN healer hatred ?

Tad,Convo,Merlin and others , I'm relying on you to not let this happen, for fuck's sake , we've already had EQN and it's devs display their hatred of pure healers and being needed, come on on now. And of course the abomination of a class system like GW2 is out there also.

I enjoy playing a pure healer as one of my mains if not indeed my main, and a group needing a pure healer for heavy dungeon stuff is a must for me.

(sorry still shell shocked from the fuck the healers rant of SOE at EQN announcement , I'm ok now though , just don't want to go through that again
tongue.png
)

On side note , I'm 100% a-ok with the ability for groups to try and use a combo druid/shaman to replace a cleric and do a little dps each also and so on , innovating in groups by the players is quite fun , I just don't want them to have a problem with pure healers being around , and , shockingly , being the best at healing.
Brad needs to revisit VG style classes and go with that. Hands down the best classes ever. Had 4 diffferent options of healers and each one had its own way of doing it. Every class was useful. Big thumbs up for the VG class design!
 

Dahkoht_sl

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Yeah , I've got no problems with different types of healers, more power to them as that adds variety , just wanted to make sure they have no problems with said different types of healers just healing. Got sick of hearing Butler and Co tell me no one enjoys just healing.
 

delirium_sl

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TBH it was never my preferred play style, i suck ass at playing healer lol, only healer I could get into was the Bloodmage in VG, now that was awesome. But there are plenty out there who love that role and I say let em have it. After all, its not really classic with out it.
 

Aradune_sl

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You'd have to be willfully ignorant to not grasp what he's going for with Pantheon. That doesn't mean EQ HD, but it's absolutely going to use core principles from the EverQuest era as a strength and to draw on the people who've been crying about being neglected.

Of course the needle is pointing in the EQ1 direction. It's not going to abandon any form of modern luxuries, but the reason this thing exists is because shit like "Sebilis but way more complicated" is the mindset for dungeons. Whether or not it succeeds is another story.
Well we also know some VG is making its way in to, OT/DT is a good example of this.
You and Gogojira are right on... implement what worked well in EQ and VG and learn from what didn't. But we also have many ideas that are new, which is why we don't want to be pigeon-holed into just being a re-boot of an old game (some very new ideas, as well as some ideas we never got to put into VG that we hope to get into Pantheon). We also look and play all of the modern games, and there's a lot to learn there, good and bad, and so they influence us as well.
 

Dahkoht_sl

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Any even rough time frame you could throw out to us on KS launch Brad ? Nothing exact , just before end of Jan , end of Feb more likley etc ?
 

delirium_sl

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You and Gogojira are right on... implement what worked well in EQ and VG and learn from what didn't. But we also have many ideas that are new, which is why we don't want to be pigeon-holed into just being a re-boot of an old game (some very new ideas, as well as some ideas we never got to put into VG that we hope to get into Pantheon). We also look and play all of the modern games, and there's a lot to learn there, good and bad, and so they influence us as well.
Overall great to hear! Can't wait to see the KS site :)

I am not asking for a reskinned EQ or VG, just that you guys take the good things. Like VG you had multiple healer types, tanks, casters, etc.

From EQ i would like to see a return of the skill sense heading, do away with the GPS minimap stuff and make your compass waiver unless your sense heading skill is up or you bought a compass. Also voice graft and bind sight were fun spells to play with.
 

mkopec

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To this day when I go back to play EQ I use the old models. There is just something magical about them and they way they move.
 

bigdogchris_sl

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Speaking of AAs what do you guys think about the alternate advancement like it was in EQ?

I personally enjoyed it for the most part. I know it had its inherit problems later, but I liked how you always had something to do. Not everything amounted to getting more +3 gear somewhere.
I don't have a problem with AA in regards to having a little bit of leyway on developing your character. I definitely do not like the optional XP part of it, though.

See, in EQ, developers had to start taking into account players AA's when designing content. At first this wasn't that big of a deal, but eventually it caused a huge mess, especially for new players. After a few expansions of AA's, when a new player started the game and decided to level to max before doing AA's, that character wassignificantlygimped compared to characters who were at max level and just earned AA's before the expansion came out.

If Pantheon features some type of character advancement that has bonuses like AA, that's great, but definitely make it a part of normal advancement. No matter when you begin your character, whether launch or 5 years after launch, a level is the same with the same abilities, etc. One of my many EQ characters was a Cleric that I started during Omens of War. By the time I got to 60-65 range, I was significantly gimped because I didn't do any AA's. I think that if I were a new player I would be really turned off by by that because you really just don't know that you will be so gimped. Making the 'alternate advancement' part of character development an integrated piece to the character progression would fix that. WoW fixes it by just letting you jump right to level 80 or whatever on your secondary characters. What a bad idea.

I also don't like the idea of "respecing" characters, like WoW. People blow their characters away and just start over. That makes your character choices unmeaningful. If the players have enough control over their character that you can wind up gimped, then the system is too powerful. Developers should use gear and buffs as the primary way to control a players powers and abilities. I think that's a much more traditional and acceptable method to making changes to characters.
To this day when I go back to play EQ I use the old models. There is just something magical about them and they way they move.
I completely agree. Original EQ animations were fantastic. Unfortunately Milio is currently employed
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