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Something that I'd like to see removed from the EQ model is hidden soft caps. For example, the underlying formulas based on AC, agi, etc. to determine any given class's melee mitigation or avoidance were never represented by a stat the showed that class's real, relative defensive abilities. It pissed me off to no end that a monk with 1200AC and a ranger 1200AC would mitigate damage on a different level, but there was no real stat to view for a quantative comparison. Players were left with parsing and reverse-engineering hypothetical formulas. In other words, with soft caps, there was no simple way to tell if one class needed a boost or a nerf when it came to balancing those formulas.