Here's the problem and there is no getting around it. This game is being designed for a generation that played EQ back in 1999. Well, the average age of people who played EQ at that time I'd say was probably 18-20. It's 15 years later. That same player is probably in his mid to late 30's now. The odds are is that player doesn't have the time commitment anymore to invest in that type of game.
This is the boat I'm in. I'd love to see a game like EQ again. But I'm also very realistic, knowing I'll never play that game for any long length of time due to time. Plus, I just don't have that kind of patience anymore. I don't think it's a reach that a good majority are like me, especially on this forum. The second obstacle this game is going to have is everyone has an idea of what defines 'hardcore' and believe it or not, those ideas are not the same. Everyone has this romanticized idea of what Everquest was but I think it varies greatly depending on who you ask.
This is like making an argument that the 50's were all about Rock and Roll, but then everyone grew up and Rock and Roll just became too loud for that generation, so nobody likes it anymore. Or we loved fast cars when we were young, but then had a family and fast cars aren't appealing anymore, so there's no market for fast cars.
Yeah, many of us grew up, got jobs, blah blah. I also played with a ton of people in EQ who had jobs, families, etc. They committed what time they could because the game was good. I'm sorry that YOU may not have the time to play Pantheon, or other games, but that doesn't mean nobody else will. And I think an important part of Pantheon's development will be getting the old-school, nostaligia train moving, but then finding ways to express the vision in ways that newer players who weren't around for EQ and that generation of games will see as appealing.
And don't say modern generations won't see it as appealing because you've got old and boring. A competitive game where you can not only gain power for your character, but feel like a hot-shit and like you're better than other players, because you ARE? This is the kind of thing that appeals to all generations of gamers, especially these days where so much of gaming is about leader-boards and achievements and shit like that. Now, they can stop acting like you're a badass for maxing out WoW gear that everyone else will max out. They can actually have their hard work show, be envied, and somewhat lasting. EQ was awesome, in part, because it let us feel awesome and admired. That's been missing from many mmorpgs that force 'you're a hero' down everyone's throat from day one. I think there's a market for it, and not just to old farts who miss EQ.
At some point, preferably soon, they need to start pitching the game in way that is appealing to newer generations. They--and we--have got to figure out a way to express what made EQ so awesome in ways more than just saying the word Everquest. Stuff like the classic "You're in our world, now" worked because it was a sort of challenge (that was accurate to the scope of the game) and didn't just rely on referencing something pre-existing. Pantheon needs to be the game that people think they'll lose a chance at being powerful, awesome and SOMEBODY if they don't play it. The people who played EQ also felt it just as strong when they weren't playing EQ, because it wasn't just that they were missing dailies, but they were missing opportunities to grow their characters, reputations and self in the game, and in a way that actually mattered to other players.