Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

Gavinmad

Mr. Poopybutthole
44,444
53,917
Perhaps there could be a Raid Boss named Fancy sourrounded by several Sand Giants. Kill him and he drops the afforementioned Flute of Strumming :p

Burned Woods should be a zone where the GMs send your character as a time out for being a retard and harassing people.
Had about as much of this shit as I can take.
HIS FUCKING NAME WAS FANSY NOT FANCY
 

Draegan_sl

2 Minutes Hate
10,034
3
I didnt even know there was a subreddit for games, either way hopefully someone can put up an AMA request or I will try if I figure it out once Im home. First I need to do my important daily research on /r/gonewild though.
There are subreddits for every single thing in the world.
 

popsicledeath

Potato del Grande
7,547
11,831
completely inaccurate. if this game was a 100% go, i'd have zero problems giving brad and co. $500 or more. but that is not the case. it's not about being scared, it's about being smart. giving that much money to a group of people who may or may not make a game that may or may not come out by 2017 sounds incredibly naive to me.
Bullshit. You remind me of someone who has had a crush on a girl for years, and then gets the chance to actually go on a date and you make a shit-ton of excuses why you shouldn't.

You've built an identity around wanting something, and now it's not worth even a 10 dollar donation, putting up even a tiny amount of money, to basically say it's something you really do, actually want? Do you find more comfort in the 'wanting' than the having? Are you sure it's something you actually want, or is it something you just used to want and it became habit? Too afraid the thing you've wanted so long won't be good enough and your identity of wanting something perfect will have to change to one of having something imperfect?

Point: You don't even have to give a dime. You can basically make a pledge, see how it goes, and be a dick and pull out at the last minute. All a pledge will do is say: Yes, this type of game, this concept, IS something I actually want enough to do something more than sit around wanting and wishing.
 

Tenks

Bronze Knight of the Realm
14,163
607
For some reason I never visited this thread before. Didn't know this was Brad's next game. For some of the issues this board had with VG I really enjoyed it. I may consider backing this even though I generally try and steer away from MMOs anymore.
 

Dumar_sl

shitlord
3,712
4
completely inaccurate. if this game was a 100% go, i'd have zero problems giving brad and co. $500 or more. but that is not the case. it's not about being scared, it's about being smart. giving that much money to a group of people who may or may not make a game that may or may not come out by 2017 sounds incredibly naive to me.
They don't get the money (and you don't lose it) unless the KS goal is met. The only way the goal is met is if you pledge money (that again, you won't lose if goal not met). You're in Catch 22 land.
 

popsicledeath

Potato del Grande
7,547
11,831
More like:

I wish I had more free time, but somewhere along the way I became a grown up.

In my college days I spent a few hours on school a few hours on sleep and the rest on EQ, so I was about as HC as you can get....but real life comes along at some point. That said, there is a new generation of people who can poopsock and I'd be happy just playing a game at my own pace that at least I knew was good and had a great endgame waiting whenever I got there. As long as the incentive is there, people will play.
Yeah, that's exactly what I'm talking about though. There's a difference between what you're describing (same boat as me) and the tools who think that because THEY don't have the time or inclination anymore that nobody anywhere does. I just want a game that even in my more limited playtime I still don't consume content to the point there's nothing left to look forward to really quickly because the game simply gives me everything as if logging in alone was the challenge and instilled in the game a sense of obligation to my character.
 

arallu

Golden Knight of the Realm
536
47
Point: You don't even have to give a dime. You can basically make a pledge, see how it goes, and be a dick and pull out at the last minute. All a pledge will do is say: Yes, this type of game, this concept, IS something I actually want enough to do something more than sit around wanting and wishing.
Yep, the mantra should be: Not pledging to PRotF means your OK with the current state of MMOs and trust the big studios to make something you'll enjoy for more than 3 months.
If you don't like what PRotF shows us in the next ~38 days, you can always pull your pledge...
 

tad10

Elisha Dushku
5,534
601
@etchazz dude, read between the lines. The whole point of the ks is to demonstrate interest to potential investors. If it funds Brad can look for outside money, if it doesn't fund he can't.
 

delirium_sl

shitlord
217
0
Gavinrad;534063 said:
Had about as much of this shit as I can take.
HIS FUCKING NAME WAS FANSY NOT FANCY[/QUOTE

Fixed the spelling in my previous posts, perhaps that will provide the much needed relief to the pain caused by the stick shoved up your ass. :)
 

Oloh_sl

shitlord
298
0
completely inaccurate. if this game was a 100% go, i'd have zero problems giving brad and co. $500 or more. but that is not the case. it's not about being scared, it's about being smart. giving that much money to a group of people who may or may not make a game that may or may not come out by 2017 sounds incredibly naive to me.
It's Kickstarter. The whole point is to give the community a chance to get things off the ground that would otherwise not be slam dunks. No one is saying that this game is a sure thing. If it was a sure thing, slam dunk, it wouldn't be on Kickstarter. They are being upfront with where they are at. They are 10 dudes in a garage that wants to make a certain type of game...a game that this particular community has been calling for for a while. It doesn't have to make practical business sense. Its about believing in the product and doing your part to make it happen. No one is naive. They understand the risks. Its just fun to get excited about something you believe in.
 

Lithose

Buzzfeed Editor
25,946
113,041
This is the boat I'm in. I'd love to see a game like EQ again. But I'm also very realistic, knowing I'll never play that game for any long length of time due to time. Plus, I just don't have that kind of patience anymore. I don't think it's a reach that a good majority are like me, especially on this forum. The second obstacle this game is going to have is everyone has an idea of what defines 'hardcore' and believe it or not, those ideas are not the same. Everyone has this romanticized idea of what Everquest was but I think it varies greatly depending on who you ask.
I don't think anyone wants all of EQ's time intensity back. WoW made some good changes to the industry, the problem is that many of the changes seemed to become forces of nature and went entirely too far, eventually causing problems of their own. I don't think it would be productive for Brad or the designers here to say "everything that's happened in terms of time investment reduction since 99 has been terrible"--in fact, it would be as unproductive as the recent MMO genre throwing every old "hardcore" system under the bus in the rush to make everything more time accessible.

I think there is a decent middle ground between where the genre is today and where it was during EQ. My sweet spot would shade between VG and WoW vanilla. The main thing though is that the industry, I think, needs to be far less afraid of asking for more time than it currently is. During the "evolution" from EQ, sure, time accessibility was paramount--the problem is, time investment has been reduced and made immensely more fungible througheveryiteration since then, and we've long since passed the point where it's healthy. At this point, a lot of the changes seem destructive to the core of what makes an MMO. But again, I don't think a total dial back to EQ is in the best interest of anyone. There are whole, huge, shades of time intensity between McWoWPanda, Vanilla WoW and EQ--and exploring them should be the goal.

In my opinion though? The focus on time difficulty as being the depth gauge of how "accessible" your MMO is, has really had a lot of adverse effects on design lately. And beyond what most people suspect, I think. One example is that time difficulty was replaced by reaction/twitch difficulty in a lot of areas. So there was less down time and trash clearing time, but far more difficulty on each boss, which is evident by just the variable creep in scripted encounters (which was needed to defend against extremely fast content consumption). And on the surface this seems great--but does that really make your game more accessible after a certain point? When I was running a guild in WoW, I had to cut dozens of good people because they simply were not "skilled" enough to processes all the reactions in some of the more complex fights. These same people could have easily devoted more time to the game, but more skill was something that had a relatively hard cap on it. I mean, what's easier to ask for..."He bud, you need to get another level to make this fight easier" Or "Hey you really need to watch those 8 void zones while completing your 9 million button rotation better and memorizing the phaser beam patterns directed at your balls."

I think, in some ways, MMO's that ask for more "time" based difficulty, or "strategic" difficulty (Like building up abilities, AA's, levels ect for an encounter--rather than just practicing on the encounter)--might find that, up to a certain point, it makes them more accessible overall than a lot of modern MMO's. For a great many people, defeating a mega boss by putting in some extra farming or leveling or even trash clearing, might be a lot easier than learning how to dodge 300 million pools of fire while ducking under ice comets--even if farming/leveling is more time intensive overall. (And it would probably feel a lot better for the players to put in work at defeating a harder encounter, rather than having a switch which activates ultimate pussy mode so they can beat it while breathing through their mouth, which is how WoW currently "fixes" this connundrum of skill/tactical learning vs strategic/preperation time.)

Again though, it's all a balance. Right now, it just seems so skewed in the direction of time conservation that increasing time required, while reducing things like twitch difficulty, might just help MORE people play. But that doesn't mean you want to go all the way back and recopy every problem EQ had. Rather, you want to take a different arpoach to fixing it, maybe find some middle ground between Mcdungeons and 10 hour raids. That's what I'm hoping for, anyway.