Quineloe
Ahn'Qiraj Raider
ugh his title there won't help.
ugh his title there won't help.
That's really nice of you, Brad. There were a couple folks who really shouldered the load in the first 36 hours. Not sure where we'd be if they didn't step up.And the result was a couple of guys saying they will pledge. Wow! (pardon the pun). Obviously VR people can't (should not) post on official boards, but you guys could help out there big time!
Thanks in advance
btw, we're working on a reward system for people who've gone out of their way to help spread the word, on this site and else where. I don't have any details yet, but I thought I should bring up our intent to do this ASAP. You guys have been a HUGE part of this and we are deeply indebted to you.
They do not take the money until the kickstarter is over. They don't even check to see if you got it. You can pledge whenever you choose.I'll officially be in today after getting paid.
Your account won't be charged until Feb. 22.I'll officially be in today after getting paid.
I'm curious about this. If this is how it works, how does that prevent people from not gaming the system? Like someone can pledge the full KS goal amount? On top of that, what if the 22nd comes and it turns out that KS cannot collect enough funds to reach goal (say it barely passes). Then what, it fails?They do not take the money until the kickstarter is over. They don't even check to see if you got it. You can pledge whenever you choose.
Pledging and collecting are two different areas. As long as it reaches the goal , they try to collect....assume 10 percent waste due to "Not enough funds" in account. I would bet out of the 800k...after fees and taxes need to be paid, you have 500k to work with.I was considering going in, but decided not to. I don't see it succeeding and matching expectations.
In my opinion the game can't be made for 800K, and there need to be more of a business plan.
If the concept was something like, we have investors willing to pay X for each Y donated in the kickstarter, i could see it working.
Also it seems to me the required passion isn't there anymore.
WoW. I am impressed with your conciseness. In 5 small sentences you word exactly what I have tried to say in at least 4 too-long, rambling posts.I was considering going in, but decided not to. I don't see it succeeding and matching expectations.
In my opinion the game can't be made for 800K, and there need to be more of a business plan.
If the concept was something like, we have investors willing to pay X for each Y donated in the kickstarter, i could see it working.
Also it seems to me the required passion isn't there anymore.
I think this is good critique. Are they able to change their Kickstarter video/layout? I'm sure Brad has learned some huge lessons about Over Promising/Under Delivering, but I agree that there should be some type of narrative about the vision and what my adventures in Terminus will look like.... Paint me a picture of what I would be doing in your game, not this "group focused with a focus on groups" bullshit. Instead it's a whole lot of platitudes and buzzwords.
Tell me what old MMOs did, what new MMOs don't do, and what Pantheon does. Not 15 bulletpoints of "immersive gameplay" "a big world"...
I put a reddit AMA request up with Brads contact information, not sure how it gets going though but its posted.Has there been any discussion about a reddit AMA? I have seen it suggested a couple times, but haven't seen Brad comment on that.
Don't forget "challenging combat"!. Not 15 bulletpoints of "immersive gameplay" "a big world"