Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

Zefah

<Gold Donor>
2,357
7,055
That resistance feature screams trying to be different for the sake of being different. Deep six that shit, stat.
I disagree. It all depends on execution of course. It could be an interesting tool in creating cool encounters. It could also end up just being annoying as shit. We'll see.
 
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I pulled my pledge and have been critical of every step of this kickstarter, but at the same time lets be fair. He never said this was thebe all end all world beatingarticle. Its just another step and it was a good one. That's a very interesting concept. And the two new pix were pretty good.
Agreed. Now, I hope the dev team can follow this good step with more and more as we proceed.
 

Convo

Ahn'Qiraj Raider
8,765
617
I think 'pie in the sky' is the appropriate way to describe it. It's something they thought about, they'd like to do but don't know how feasible it really is. Kind of like the whole KS project really.
Very serious question.. Is there anything this team can do for you personally at this stage of the KS, to convince you to donate(assuming you haven't) and also instill enough confidence that we will get a stable, playable MMO from all this?
 

tad10

Elisha Dushku
5,531
594
So that was the 'miracle patch' PC Gamer article huh? The one where he said 'I can't say anything now'? Something that 'might' be possible, but who knows?

You can't make this shit up anymore.
it's an evolution of the lotro achievement system. It sounds ok to me. But as mentioned this is the stuff that should have been in from the beginning.
 

Treesong

Bronze Knight of the Realm
362
29
The article does touch on having spells and equipment to be used in lieu of the buffs. I think the goal of the system would be to allow you to swap that out to be more effective.

What if the cold resistance buff prevented you from getting an alacrity buff? So by building up resistance you are overcoming those limitations. Same with equipment. You will have to wear cold gear equipment, until you adapt, thus limiting your effectiveness until you gradually overcome the elements.

This seems like a mechanic that fits in pretty well with the idea of a hardcore niche mmo.
Mmm. maybe. They could avoid the "go AFK untill adapted" thing by linking the adaptation to Combat. So you will only adapt of you fight in the zone.

I think stuff like this is directly influenced by other features like how the world is set up. For instance, how instant is travel? If leveling is slow, the world is large and travel is dangerous, then I could see people actually stay in a certain area for a while, and then such a climate feature could be cool and immersive.

But if people hop all over the world in an instant, and the adaptation is not, then it will be quickly considered a nuisance imo. Off course in the end the hopping will occur anyway, so I guess it would become a problem eventually.

I think I still prefer instant Frost-resistance through changing equipment. The extra loot-game and stockpiling climate-gear would be the point then.
 

Vandyn

Blackwing Lair Raider
3,656
1,382
I pulled my pledge and have been critical of every step of this kickstarter, but at the same time lets be fair. He never said this was thebe all end all world beatingarticle. Its just another step and it was a good one. That's a very interesting concept. And the two new pix were pretty good.
No, during the weekend the community was clamoring for more info, any info and his response was 'wait for the PC Gamer article'. While it's a nice idea to have, it's just an idea. It has nothing to doing with what's going on now with the project, what they are working on, etc.
 

pharmakos

soʞɐɯɹɐɥd
<Bronze Donator>
16,305
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you naysayers that are just saying "i'm not seeing what i want" -- can you tell us what you DO want to see? and please, give a response less vague than "i want to see something that doesn't suck."

[/feedingthetrolls]
 

Mughal

Bronze Knight of the Realm
279
39
One could make a pretty decent game with unity stuff.
Start looking for MMO code/support/backend and suddenly that statement is no longer true. I mean you can still do it but you need a lot of custom code. Not sure how many programmers $800k buy you.
 

Khane

Got something right about marriage
20,311
13,959
All of us naysayers have stated many times what we would like to see. In fact I just did state what I would rather have seen from this interview twice in the last 20 minutes.
 

Dulldain_sl

shitlord
210
0
I think 'pie in the sky' is the appropriate way to describe it. It's something they thought about, they'd like to do but don't know how feasible it really is. Kind of like the whole KS project really.
I have a mental image of the rest of the VR team scratching their heads saying "what the hell is he talking about?".
 

pharmakos

soʞɐɯɹɐɥd
<Bronze Donator>
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All of us naysayers have stated many times what we would like to see. In fact I just did state what I would rather have seen from this interview twice in the last 20 minutes.
why generalize yourself?

who said i was referring to you anyway?

you've been more constructive than the majority, i'd say
 

BoozeCube

The Wokest
<Prior Amod>
51,085
299,137
you naysayers that are just saying "i'm not seeing what i want" -- can you tell us what you DO want to see? and please, give a response less vague than "i want to see something that doesn't suck."

[/feedingthetrolls]
Ok sure I would like to see something thought out and actual goals in mind like thisMighty No. 9. Here is seasoned veteran of the gaming world who has worked on past successful titles, who has a dream of recreating that magic of an old school style game. Almost sounds familiar, only difference is this was to fund a game and not an idea. So they had a pretty solid idea of what they wanted they put some time in effort into all aspects of the Kickstarter from the donation tiers all the way down to the stretch goals. They took the time to update the game and communicate with the people they were asking money from, they show excitement about the process. It looks like a professional group of guys you can believe in.
 

Aradune_sl

shitlord
188
0
Start looking for MMO code/support/backend and suddenly that statement is no longer true. I mean you can still do it but you need a lot of custom code. Not sure how many programmers $800k buy you.
We're already using some great MMO code and not the Unity network code.
 

Draegan_sl

2 Minutes Hate
10,034
3
Me too. I didn't work on online games, but when I was in college I actually worked part time at a hobby shop, which happened to have a really big nerd community so there were all kinds of table top gamers who hid their hobby from the world by playing in our back room (And the owner raped them on Soda/Chips, heh). Eventually I was making custom rules for about ten different groups. They would say "X part of the game kind of sucks"--and redesigning it was a ton of fun for me. (THACO from 2nd Edition D&D was the first system I re-designed.)

Was probably the most fun I had around gaming, ever. I loved creating rule sets. But then real life started
frown.png
...I always wished though I could have continued with my hobby, I did enjoy it a lot (But the internet also killed a lot of hobby shops). That's why I'm so interested in EQL/N and SOTA, and even the Unity engine. I think, as you said, there is going to be a whole industry around gamemaking, not just game playing. Crowd Sourcing development is the wave of the future, because it's a game in and of itself, people love designing levels and games, the only problem has been the technical hurdles (But look at what it's brought us even with those hurdles, Counter Strike, DOTA ect)--once those technical hurdles get low enough, I think it's going to be ahugemarket. And it's going to reinvent gaming. (Sony is smart to try and get in front of it).

Anyway, though, yeah, I'd love to hobby it up again and see what can be made.
Ok I'm going to see how far this will go. I just know we need people who know what the fuck they are doing. So if anyone is interested in this kind of thing on a hobby-like level shoot me a PM and maybe we can talk about if something like this is feasible to play around with. Anyone here know how to code and do network stuff?
 

Aeiouy_sl

shitlord
217
0
Mmm. maybe. They could avoid the "go AFK untill adapted" thing by linking the adaptation to Combat. So you will only adapt of you fight in the zone.

I think stuff like this is directly influenced by other features like how the world is set up. For instance, how instant is travel? If leveling is slow, the world is large and travel is dangerous, then I could see people actually stay in a certain area for a while, and then such a climate feature could be cool and immersive.

But if people hop all over the world in an instant, and the adaptation is not, then it will be quickly considered a nuisance imo. Off course in the end the hopping will occur anyway, so I guess it would become a problem eventually.

I think I still prefer instant Frost-resistance through changing equipment. The extra loot-game and stockpiling climate-gear would be the point then.
It certainly is a concept that is make of break based on implementation. But at this point almost anything they bring up is in the same boat. They are all concepts at this point.

I thought about tying it to being in combat or doing other things in the climate. If you just stand around perhaps you only have your resistances increase very slowly or even have a cap where you can not get past a certain point just being afk.
 

Convo

Ahn'Qiraj Raider
8,765
617
Ok I'm going to see how far this will go. I just know we need people who know what the fuck they are doing. So if anyone is interested in this kind of thing on a hobby-like level shoot me a PM and maybe we can talk about if something like this is feasible to play around with. Anyone here know how to code and do network stuff?
Some guys in the software forum posting about making games.. might be a good place to start.