I don't recall the hitching being a big issue for me. It's not ideal, but it's nowhere close to game breaking.That's such bullshit. Honestly. Does it hitch? Yes. Other then that, what are your issues? Because I only have two. It hitches, and the server is a graveyard.
Quoting myself, but maybe something like this for $25:I agree, at this point more physical stuff, from t-shirts with Pantheon or class emblems on it, to more expensive signed stuff, could help in just raw pledge dollars. Granted it'll eat into the bottom line, but if it helps hit the goal I say go for it.
Except the player came up with that not the fucking devs that force skill chains based on bonuses.here, let me give you an EQ1 example of this.
The Enchanter casts Fear
The Druid casts Snare
The Rogue backstabs the fleeing mob
omg a simplified skill chain. don't freak out.
Thats utter horseshit, the game was broken everywhere. The devs refused to listen to any feedback on there systems, and the game at launch showed it.What killed VG was its launch. It was pushed out the door completely unstable for most users.
Why was Snare cast second? Was the mob beating on the enchanter? And where's the tank? And why isn't the Cleric healing?here, let me give you an EQ1 example of this.
The Enchanter casts Fear
The Druid casts Snare
The Rogue backstabs the fleeing mob
omg a simplified skill chain. don't freak out.
because thats the bullshit order i wrote it inWhy was Snare cast second? Was the mob beating on the enchanter? And where's the tank? And why isn't the Cleric healing?
I will say I prefer flat classes (no talent trees/specs) and set abilities myself. I'll also add that I think they are easier to execute and "balance" (wtf that means) as Mulligan has pointed out.Except the player came up with that not the fucking devs that force skill chains based on bonuses.
You guys want the same bullshit game that is already out there..
EQ2 fucking sucked
Vanguard's classes were really fucking good, though.I hate all that shit.
Can we have one game were they aren't trying to re invent the wheel again??? sounds like the same bullshit they tried with Vanguard.
Just make classes with set skills/spells. No fucking choices, and roll with that shit. Let the players create new possibilities that the devs didn't think of like they did in EQ.
Now you're cooking with gas.Quoting myself, but maybe something like this for $25:
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Excellent example.here, let me give you an EQ1 example of this.
The Enchanter casts Fear
The Druid casts Snare
The Rogue backstabs the fleeing mob
omg a simplified skill chain. don't freak out.
Hold me mommy. That is too scary for me to understand.here, let me give you an EQ1 example of this.
The Enchanter casts Fear
The Druid casts Snare
The Rogue backstabs the fleeing mob
omg a simplified skill chain. don't freak out.
Which is boring as shit, EQ wasn't like that.Vanguard classes were excellent. Just about every one if then was welcome in groups as well.
That might be a hard sell though. Look at our endless forum debates over designing new MMOs with old MMO features - even half the people here that played EQ1 don't want an EQ1 clone, and it's as though each sides speaks a different language. Now take people who never played a 1st gen MMO and try to convince them that they should 'take a step back' to play something like that...because....He needs to target current MMO players.
The interview or whatever with Boogie should focus on one theme - 'this is what you missed if you never got to play early EQ, and now is your chance to experience it'.
Haha that's awesome.On another note..
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my dick went from 6 to midnight.
Naming my crusader Dinosaur Arms.
LOL, you're advocating for a system where some classes/races are purposely crapified? Glad you're not on the development team. Class balance was one of the worst aspects of EQ. The fact that some classes were uni-dimensional or borderline useless was terrible. That's one of the last things I'd want copied in a modern MMO.Which is boring as shit, EQ wasn't like that.
You have a truly amazing ability to state things with such a level of aggression that they appear like you A) know what you're talking about, or B) are facts rather than hypotheticals or opinions.Since we've gotten sidetracked back to your original post that's not what Smed said. AFAICT, Smed said VG was never profitable when it was his FTP that wasn't profitable (I think it might have been a "net loss" quote - same point applies).
Whatever, I won't choad up this thread with this discussion anymore - feel free to take the parting shot.
Generally I'd agree but VG's healing classes w/ the DT mechanic was an improvement on the EQ Cleric.Which is boring as shit, EQ wasn't like that.
That kind of grouping philosophy were everyone is the same just begs for people with no skill.
Those type of MMOs are everywhere. You want to be different go back to the original MMOs