Path of Exile 2

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Khane

Got something right about marriage
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The difference on conversions (and gain) in PoE2 vs PoE1 is that only the final damage TYPE is applicable for scaling purposes.

In PoE1 all types in the chain would apply to the base damage in order (Physical -> Lightning -> Cold -> Fire -> Chaos)

Here is an explanation of how it works in PoE1, which allows applicable scalars to damage types to apply to everything up to and including its own type in the chain


My example from above, but in PoE1 and with 100% increased melee and 100% increased physical damage would look like:

Physical (400*3) + Fire (600*3) = 1200 Physical + 1800 Fire

In PoE2 it looks like this:

Physical (400*3) + Fire (600*2) = 1200 Physical + 1200 Fire

In PoE2 the fire portion of the skill does not benefit from the 100% increased physical damage whereas in PoE1 it does because Physical comes before Fire in the conversion chain.
 
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Pasteton

Blackwing Lair Raider
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I don’t get it, why does fire benefit from the 100% melee increase ? I thought it doesn’t benefit from the phys increases ?

So in this scenario, then the ‘phys gained as chaos’ nodes I got on the tree are fairly useless? Since I am not scaling chaos at all? Or is detonate dead’s base damage high enuf that it’s still worth it?
 

Pasteton

Blackwing Lair Raider
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From the wiki ‘Damage conversion is calculated after combining any sources of additional damage to base damage, but before any damage modifiers (e.g. increased or more damage).’

what does that mean? What are ‘additional damage to base damage’ sources?
 

Soygen

The Dirty Dozen For the Price of One
<Nazi Janitors>
28,502
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Yeah controller feels great.....I tried WASD but couldnt fully get used to it. It didn't feel bad, but I definitely prefer playing on controller.

Can't wait until they implement keyboard / mouse working normally for inventory while playing with it.
Yeah, the fact they kind of lock out the keyboard/mouse stuff and vice versa when you're on controller, is kinda retarded.
 

Khane

Got something right about marriage
20,562
14,286
From the wiki ‘Damage conversion is calculated after combining any sources of additional damage to base damage, but before any damage modifiers (e.g. increased or more damage).’

what does that mean? What are ‘additional damage to base damage’ sources?

The wording of that is confusing. Like everything is in PoE.


The basic damage calculation is:

Damage = (Base_Damage + Added_Damage) * Increased_Damage * More_Damage * Hit_Rate * (Critical_Strike_Damage * Critical_Strike_Chance)
  • Base_Damage: The primary damage of the skill. This is either specified in the skill itself (and increases with the level of the skill gem), or is determined by the damage of your weapon (in the case of most Attacks).
  • Added_Damage: Additional flat damage applied, modified by the skill's damage effectiveness value.
  • Increased_Damage: Additional percentage damage applied. All applicable sources of increased damage stack additively (e.g. two +10% increased damage modifiers add together to make 20% increased damage: 100% + 10% + 10% = 120%).
  • More_Damage: Additional percentage damage applied. All unique sources of more damage are multiplicative with each other (e.g. two +10% more damage modifiers will multiply on top of each other: 110% * 110% = 121%).
  • Hit_Rate: The rate at which the damage is applied, typically based on attack speed or cast speed.
  • Critical_Strike_Damage: See Critical Strike Multiplier.
  • Critical_Strike_Chance: See Critical Strike Chance.

So lets say you are using a skill that does 1000 physical damage, and you have 1000 flat physical damage from gear (weapon, rings, etc) and the skill you are using has 200% damage effectiveness (read as "Attack Damage: X%" on specific skills in game)

Your overall base damage, before conversions, is:

Base + Added (1000 + 1000) * damage effectiveness (200%)

2000*3 = 6000

Now you have your "base" damage number. From here lets say you convert 50% to lightning

50% physical = 3000
50% lightning = 3000

From there you apply the appropriate multipliers based on damage types. In PoE1 the lightning portion of that damage would still benefit from %multipliers to physical damage. In PoE2 it does not.

Basically what the "Before any damage modifiers" line means is, you convert and then you do your calcs rather than doing all physical calcs, and then converting 50% of that resulting number to lightning at the end
 
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ronne

Nǐ hǎo, yǒu jīn zi ma?
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It's truly 2014 again and everyone is trying to learn how to play PoE

What a time to be alive
 
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Aazrael

Avatar of War Slayer
3,528
12,880
Fucking hauled ass for 30+ maps getting to this one...

"Fix your game GGG!!!"

Skärmbild 2024-12-30 195941.png
 
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Penance

Silver Baronet of the Realm
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The wording of that is confusing. Like everything is in PoE.




So lets say you are using a skill that does 1000 physical damage, and you have 1000 flat physical damage from gear (weapon, rings, etc) and the skill you are using has 200% damage effectiveness (read as "Attack Damage: X%" on specific skills in game)

Your overall base damage, before conversions, is:

Base + Added (1000 + 1000) * damage effectiveness (200%)

2000*3 = 6000

Now you have your "base" damage number. From here lets say you convert 50% to lightning

50% physical = 3000
50% lightning = 3000

From there you apply the appropriate multipliers based on damage types. In PoE1 the lightning portion of that damage would still benefit from %multipliers to physical damage. In PoE2 it does not.

Basically what the "Before any damage modifiers" line means is, you convert and then you do your calcs rather than doing all physical calcs, and then converting 50% of that resulting number to lightning at the end
This was the one that clicked for me. Thanks a lot for the detailed writeup. It was the "base damage" calculation that kept confusing me.
 

Aazrael

Avatar of War Slayer
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Well Breach Stone level 3 is like impossible for a Minion Cuck it feels like. They get stuck in Gauntlet part and keep despawning and the DPS goes to shit.
 

Pasteton

Blackwing Lair Raider
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hm I don’t see effectiveness of added damage on any of my gems, guess it is an attack only thing in poe2.

pretty sure spells had damage effectiveness in poe1, stuff like firetrap had huge ones
 

bigmark268

Vyemm Raider
698
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Im still gunna be that guy. I fucking hate, hate losing exp when I die. It just makes me want to f4.
 
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Yaamean

Trakanon Raider
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610
You'll start to get 1 exalt per map minimum fairly quickly, I suggest spending 1 exalt per slot on starter gear via the trade website and go from there.
Yeah I did that with warrior but wanted to make it to maps first so I dont have to buy a full 2nd set of gear at level 65+.