Arbitrary
Tranny Chaser
So what you're saying is they didn't nerf armour stacking warrior. Awesome.
Warriors going to be dancing on all our graves in a couple of weeks.
So what you're saying is they didn't nerf armour stacking warrior. Awesome.
The problem I have with the minion build is the crazy price on + Skill to minion Items. If you are just starting off, you will not have collected enough by end of campaign to purchase those items(Unless you get stupid lucky). So how does the build do without that stat? Also, what is considered a good number of reavers and clerics to easily get through Tier-1-4 maps? How is this build better than a bomber/skull build with the same equipped items?
I meant using the Herald passives with more than 1 Herald that isn't Thunder. I've seen zero Deadeye builds that are Fire/Cold.Or heralds...
I meant using the Herald passives with more than 1 Herald that isn't Thunder. I've seen zero Deadeye builds that are Fire/Cold.
I am giving it a try. I have the 100 Spirit Leg Chest so I am not running the Life to Mana Passive because of the penalty. I do have a descent amount of shield thanks to the fire minion build with passives. The Reavers do indeed appear to do a good amount of damage over what the bombers did. I also like the one button tactic. I am getting to old for 4 buttons. Oh and I have +2 to skill but my helm is hard to give up. It has + to allies attack and -25% damage. Hard to give up a -25% to all damage.It's very cheap to have +1 minion skills on scepter, helm, amulet. Also sometimes cheap to have +2 on some of those items. In the beginning I just had +1 skill on those 3 items, the unique cheap ass chest, and the rest random bullshit gear. With reavers they seem to keep the mobs occupied where they won't come to me. With arsonists mobs charge me more
For most of the campaign I was running like 10 reavers and 4 clerics, but I seem to do fine now with 14 reavers and 2 clerics. It honestly felt super cheap and super cheese to get all the way to t15 maps. Like there is no way my gear should have been there but as long as you stay way back and let pets blast, it works. My gear is better now and I have +6 minion skills, but I still stay way back away from any combat.
Awesome you should be rocking then and just upgrade+minion skills as ya can. I had mine going with no +minion damage for a while and it still did great. I love one button. Only use the other abilities when it's a boss or just a full screen of mobs I want to eat through quick. I just run until I see mobs coming then immediately run away and let pets go wild. In narrow spots just run up and back until you get the fight where you want it or your reavers clear through. I only use raise zombies in bottleneck areas to break through quickerI am giving it a try. I have the 100 Spirit Leg Chest so I am not running the Life to Mana Passive because of the penalty. I do have a descent amount of shield thanks to the fire minion build with passives. The Reavers do indeed appear to do a good amount of damage over what the bombers did. I also like the one button tactic. I am getting to old for 4 buttons. Oh and I have +2 to skill but my helm is hard to give up. It has + to allies attack and -25% damage. Hard to give up a -25% to all damage.
The chaos damage from Chayula is basically just a blanket more multiplier, so just pump your phys damage and the chaos will scale off of that. Don't bother with chaos damage stats or nodes.
Thanks for this, explains why those added damage nodes suck so much.Gain doesn't work like this in PoE2. You can hover over a gain tooltip in game.
View attachment 567004
Its simpler but also a bit more confusing.
I am giving it a try. I have the 100 Spirit Leg Chest so I am not running the Life to Mana Passive because of the penalty. I do have a descent amount of shield thanks to the fire minion build with passives. The Reavers do indeed appear to do a good amount of damage over what the bombers did. I also like the one button tactic. I am getting to old for 4 buttons. Oh and I have +2 to skill but my helm is hard to give up. It has + to allies attack and -25% damage. Hard to give up a -25% to all damage.
That sounds gay as shit, glad I never found one before I rerolled. Fingers crossed that we get a decent endgame patch whenever they decide to give us an update.Pro tip: Unless you're build is giga powerful, turn off the "rares have 1-2 extra rare modifiers" before doing Citadels.
Doryani with 200% extra life as ES that refreshes when he goes up in the air not so fun. Add on top he also managed to be Mana Siphoner and his body is 85% of the "safe spot" inside the mana ring.
Never again.
You'll start to get 1 exalt per map minimum fairly quickly, I suggest spending 1 exalt per slot on starter gear via the trade website and go from there.Finished the campaign for the first time on monk, and Doryani took way too many attenpts.
Granted, I was super low on lightning resist and also the same level as the zone, but I one shot most the other bosses so I really wasn't expecting it to take that many tries. Especially since I killed him first try on warrior. At least I got some revenge on that viper bitch.
Really enjoying Invoker Ice monk for now, but my gear is pretty bad aside from a half-decent staff. Cashed a div in for 98 exalts but still think it's not even worth it to waste them on gear that drops. Hopefully this week I can make it to maps and see if it plays any better, but I have my work cut out for me.
Move speed is such a dumb stat in this game.it’s 100% necessary to the point any boots that don’t have them might as well be deleted. Seeing that it isn’t a choice it should be a default stat on all boots or not exist at all.
there’s some item that lets you spam blink by removing its cooldown, people using that usually don’t have or need mvmt speed on boots. Think it’s expensive tho
Its the no hit Sanctum run reward. Its juuuuuuust a bit outside.... 99.9% of everyone's budget