Path of Exile 2

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Flaw

Molten Core Raider
689
261
The problem I have with the minion build is the crazy price on + Skill to minion Items. If you are just starting off, you will not have collected enough by end of campaign to purchase those items(Unless you get stupid lucky). So how does the build do without that stat? Also, what is considered a good number of reavers and clerics to easily get through Tier-1-4 maps? How is this build better than a bomber/skull build with the same equipped items?

It's very cheap to have +1 minion skills on scepter, helm, amulet. Also sometimes cheap to have +2 on some of those items. In the beginning I just had +1 skill on those 3 items, the unique cheap ass chest, and the rest random bullshit gear. With reavers they seem to keep the mobs occupied where they won't come to me. With arsonists mobs charge me more

For most of the campaign I was running like 10 reavers and 4 clerics, but I seem to do fine now with 14 reavers and 2 clerics. It honestly felt super cheap and super cheese to get all the way to t15 maps. Like there is no way my gear should have been there but as long as you stay way back and let pets blast, it works. My gear is better now and I have +6 minion skills, but I still stay way back away from any combat.
 

Khane

Got something right about marriage
20,556
14,283
I meant using the Herald passives with more than 1 Herald that isn't Thunder. I've seen zero Deadeye builds that are Fire/Cold.

Lots and lots and lots of builds use multiple heralds and the tree passives. Some for the increased AoE and some for the base crit.

Heralds are wildly overtuned for map clear atm and are meta for pretty much every attack based build.
 

Mahes

Bronze Baronet of the Realm
5,419
6,512
It's very cheap to have +1 minion skills on scepter, helm, amulet. Also sometimes cheap to have +2 on some of those items. In the beginning I just had +1 skill on those 3 items, the unique cheap ass chest, and the rest random bullshit gear. With reavers they seem to keep the mobs occupied where they won't come to me. With arsonists mobs charge me more

For most of the campaign I was running like 10 reavers and 4 clerics, but I seem to do fine now with 14 reavers and 2 clerics. It honestly felt super cheap and super cheese to get all the way to t15 maps. Like there is no way my gear should have been there but as long as you stay way back and let pets blast, it works. My gear is better now and I have +6 minion skills, but I still stay way back away from any combat.
I am giving it a try. I have the 100 Spirit Leg Chest so I am not running the Life to Mana Passive because of the penalty. I do have a descent amount of shield thanks to the fire minion build with passives. The Reavers do indeed appear to do a good amount of damage over what the bombers did. I also like the one button tactic. I am getting to old for 4 buttons. Oh and I have +2 to skill but my helm is hard to give up. It has + to allies attack and -25% damage. Hard to give up a -25% to all damage.
 

Flaw

Molten Core Raider
689
261
I am giving it a try. I have the 100 Spirit Leg Chest so I am not running the Life to Mana Passive because of the penalty. I do have a descent amount of shield thanks to the fire minion build with passives. The Reavers do indeed appear to do a good amount of damage over what the bombers did. I also like the one button tactic. I am getting to old for 4 buttons. Oh and I have +2 to skill but my helm is hard to give up. It has + to allies attack and -25% damage. Hard to give up a -25% to all damage.
Awesome you should be rocking then and just upgrade+minion skills as ya can. I had mine going with no +minion damage for a while and it still did great. I love one button. Only use the other abilities when it's a boss or just a full screen of mobs I want to eat through quick. I just run until I see mobs coming then immediately run away and let pets go wild. In narrow spots just run up and back until you get the fight where you want it or your reavers clear through. I only use raise zombies in bottleneck areas to break through quicker
 

Caliane

Avatar of War Slayer
15,581
11,882
A lot of talk about people getting hacked. and no clear cause.

I saw one really interesting theory.

GGG had a data breach a long time ago. Emails and possibly passwords. emails can be used to login.

If you NEVER changed your password, reuse passwords, or have a weak one, now PoE2 is massively more mainstream. maybe those accounts are suddenly getting hit.
 

Flaw

Molten Core Raider
689
261
If I am going to carry a friend through chaos trial for 8 points, when do i add him to party and how do I get him in there? Will doing this increase trialmaster difficulty for every person I add to party?

I've got the door unlocked for trialmaster but haven't went in the portal yet. Tried to get him in and got kicked out of the trial....have to do it all again later.
 

Chris

Potato del Grande
19,639
-10,624
The chaos damage from Chayula is basically just a blanket more multiplier, so just pump your phys damage and the chaos will scale off of that. Don't bother with chaos damage stats or nodes.

Gain doesn't work like this in PoE2. You can hover over a gain tooltip in game.

View attachment 567004

Its simpler but also a bit more confusing.
Thanks for this, explains why those added damage nodes suck so much.

Yeah so seems like I need to scale physical from the source, so the bow and maybe the skill gem.

Really just seems like I'll get a small damage boost and a mostly wasted ascendancy. Or I would if a scarb didn't block me on an escape trial half way through the third level and apply a slow to me...

The Chayula leech stuff is very good though, it just limits the ability to use Heralds and explode the screen.
 

velk

Trakanon Raider
2,674
1,257
I am giving it a try. I have the 100 Spirit Leg Chest so I am not running the Life to Mana Passive because of the penalty. I do have a descent amount of shield thanks to the fire minion build with passives. The Reavers do indeed appear to do a good amount of damage over what the bombers did. I also like the one button tactic. I am getting to old for 4 buttons. Oh and I have +2 to skill but my helm is hard to give up. It has + to allies attack and -25% damage. Hard to give up a -25% to all damage.

I finished campaign as witch with a +1 to minions hat I got in act 1 and almost a +1 to minions scepter as well ( I got a lucky transmute to +3 minions near end of act 3 cruel ). Used all arsonists til the nerf, then dabbled a bit with snipers, snipers + arsonists etc. Zero problems with anything except Viper ( I was too dumb to realise that standing in the middle was probably a bad idea ). You just don't need good gear, which is good because you aren't going to get any ;p

Of course, if you choose to 'play' by jerking off to porn while refreshing trade site and clicking 'send whisper' 500 times an hour, you will be so overpowered with 1ex items that the only way you could die was by trying to punch the boss to death after dismissing your minions. At least if you get in fast, given the current trajectory a +10 fire resist blue is going to be 5div by the end of next week.
 

Yaamean

Trakanon Raider
1,178
510
Finished the campaign for the first time on monk, and Doryani took way too many attenpts.

Granted, I was super low on lightning resist and also the same level as the zone, but I one shot most the other bosses so I really wasn't expecting it to take that many tries. Especially since I killed him first try on warrior. At least I got some revenge on that viper bitch.

Really enjoying Invoker Ice monk for now, but my gear is pretty bad aside from a half-decent staff. Cashed a div in for 98 exalts but still think it's not even worth it to waste them on gear that drops. Hopefully this week I can make it to maps and see if it plays any better, but I have my work cut out for me.
 

Xevy

Log Wizard
8,951
4,216
Pro tip: Unless you're build is giga powerful, turn off the "rares have 1-2 extra rare modifiers" before doing Citadels.

Doryani with 200% extra life as ES that refreshes when he goes up in the air not so fun. Add on top he also managed to be Mana Siphoner and his body is 85% of the "safe spot" inside the mana ring.

Never again.
 
  • 1Worf
Reactions: 1 user

Yaamean

Trakanon Raider
1,178
510
Pro tip: Unless you're build is giga powerful, turn off the "rares have 1-2 extra rare modifiers" before doing Citadels.

Doryani with 200% extra life as ES that refreshes when he goes up in the air not so fun. Add on top he also managed to be Mana Siphoner and his body is 85% of the "safe spot" inside the mana ring.

Never again.
That sounds gay as shit, glad I never found one before I rerolled. Fingers crossed that we get a decent endgame patch whenever they decide to give us an update.

Endgame aside from just getting the atlas points is lame, especially with how rare the citadels are.
 

Chris

Potato del Grande
19,639
-10,624
Finished the campaign for the first time on monk, and Doryani took way too many attenpts.

Granted, I was super low on lightning resist and also the same level as the zone, but I one shot most the other bosses so I really wasn't expecting it to take that many tries. Especially since I killed him first try on warrior. At least I got some revenge on that viper bitch.

Really enjoying Invoker Ice monk for now, but my gear is pretty bad aside from a half-decent staff. Cashed a div in for 98 exalts but still think it's not even worth it to waste them on gear that drops. Hopefully this week I can make it to maps and see if it plays any better, but I have my work cut out for me.
You'll start to get 1 exalt per map minimum fairly quickly, I suggest spending 1 exalt per slot on starter gear via the trade website and go from there.
 

Arbitrary

Tranny Chaser
29,698
82,385
I was trying real hard to play without using trade and gave up today. Fixed my resists, got some boots with 30 movement speed and bolted on another 80 or so magic find and the whole game works better. I'm not swimming in loot every map or anything but at least it's not tragic. I'm not playing Charles Dickens Presents : Path of Exile anymore.
 

BoozeCube

The Wokest
<Prior Amod>
52,212
306,099
Move speed is such a dumb stat in this game.it’s 100% necessary to the point any boots that don’t have them might as well be deleted. Seeing that it isn’t a choice it should be a default stat on all boots or not exist at all.
 
  • 10Like
Reactions: 9 users

Captain Suave

Caesar si viveret, ad remum dareris.
5,352
9,085
Move speed is such a dumb stat in this game.it’s 100% necessary to the point any boots that don’t have them might as well be deleted. Seeing that it isn’t a choice it should be a default stat on all boots or not exist at all.

Part of my SSF frustration is that through lvl 78 I found literally zero usable boots with movespeed on them. I crafted every base I got my hands on, reforged, checked vendors, etc. It would always be low movespeed roll + utter dogshit. It was only kinda tolerable because I was an invoker with a bult-in blink in my attack.
 
  • 1Like
Reactions: 1 user

Pasteton

Blackwing Lair Raider
2,831
1,986
there’s some item that lets you spam blink by removing its cooldown, people using that usually don’t have or need mvmt speed on boots. Think it’s expensive tho
 

Khane

Got something right about marriage
20,556
14,283
there’s some item that lets you spam blink by removing its cooldown, people using that usually don’t have or need mvmt speed on boots. Think it’s expensive tho

Its the no hit Sanctum run reward. Its juuuuuuust a bit outside.... 99.9% of everyone's budget
 
  • 1Worf
Reactions: 1 user

Arbitrary

Tranny Chaser
29,698
82,385
Its the no hit Sanctum run reward. Its juuuuuuust a bit outside.... 99.9% of everyone's budget

At a gentle 150d+ for the relic you need to attempt such a run basic economic factors dictate we should all become Sanctum specialists.
 
  • 1Like
Reactions: 1 user