Path of Exile 2

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Derkon

Blackwing Lair Raider
2,545
1,290
not sure if posted already but:



man this is a long 6 days. I'm trying to fill the time with something to play but I can't think of anything else heh
 
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Deathwing

<Bronze Donator>
16,971
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I think the meme-coppers might have gotten Chris Chris , been a while since last post.
He peaced out when he discovered that a few months tolerable behavior wouldn't erase years of faggotry.

Just use the search function to find it in the amod thread.
 
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Kirun

Buzzfeed Editor
19,507
15,887
not sure if posted already but:



man this is a long 6 days. I'm trying to fill the time with something to play but I can't think of anything else heh

I have a feeling rolling a new char is going to be a fucking nightmare. It was bad enough in PoE1 having to do 5-10hrs of "gameplay" every new char, but I have a feeling it's going to be even worse in PoE2 and worse still when acts 4-6 come out.
 

Derkon

Blackwing Lair Raider
2,545
1,290
I have a feeling rolling a new char is going to be a fucking nightmare. It was bad enough in PoE1 having to do 5-10hrs of "gameplay" every new char, but I have a feeling it's going to be even worse in PoE2 and worse still when acts 4-6 come out.

Not having to deal with trying to fix sockets/links while leveling will be pretty huge.
 
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Kirun

Buzzfeed Editor
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Not having to deal with trying to fix sockets/links while leveling will be pretty huge.
Eh, yes and no. Less worrying about links now and more worrying about which support gems to choose for which skills, etc. I don't think the time difference there will be that huge.
 

Khane

Got something right about marriage
20,630
14,378
You had to worry about which support skills for which gems in poe1 too...

That's what the links are for...
 

Fogel

Mr. Poopybutthole
13,483
53,714
Only thing different with PoE 1 to 2 for supports is they said you can only use one support per skill so you couldn't use ice pen on 2 different skills, but I see that as a good thing as long as they get away from what supports in PoE 1 became which was how many "more" multipliers you could stack.
 
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Kirun

Buzzfeed Editor
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Right, but support gems were pretty straight forward after 10+ years and certain ones were worthless.

Now, you can't use multiple of the same type, all new gems, etc.
 

Xevy

Log Wizard
8,958
4,221
i wish there was a nature witch, or something. I don't love its just necromancer again.
Only 2 out of 3 Witch Ascendancies are being released. Still a chance.

I can't wait to playing a Legionnaire and spend half my time using shit skills until I can ascend and use any skills then find out it's super hard to get non-class specific skill gems cut and then realize I'm behind the curve.

That's real motherfucking gaming right there!
 

Pyros

<Silver Donator>
11,280
2,395
Make one?

I don't understand people thinking that "classes" are clearly defined in this. Did you motherfuckers not play PoE1?
To be fair that's not a bad take, ascendancies definitely restrict what you can do in an efficient manner. It doesn't mean you can't, but like if you play Witch in PoE1, you're gonna have to do either an elemental based char(can be melee/archer) or an energy shield/dot char. If you try to do a phys slam witch, it's just going to mostly suck(I guess golem shit might make it less bad maybe). You can kinda make it work but it's just a vastly inferior build than picking marauder, duellist, ranger or scion. Templar I'm not too sure if there's good support for that I haven't played in a while(guardian maybe?) and shadow I don't think can make it very good either.

Now depending on how it goes, Blood witch with Druid spells might work perfectly fine, but we won't know until they add Druid stuff(not at EA launch), and the 3rd witch ascendancy might also fit very well with it(assuming it's something like occultist again, there might be synergy with dot and nature poisony stuff).
 

Void

BAU BAU
<Gold Donor>
9,924
11,939
It has been years since I played a league, but if they have anything similar to that Sorc build where you had the constant ice aura around you and sort of just ran around freezing and nuking shit, I'm in for that. Lazy gameplay for the win!
 

Kirun

Buzzfeed Editor
19,507
15,887
To be fair that's not a bad take, ascendancies definitely restrict what you can do in an efficient manner. It doesn't mean you can't, but like if you play Witch in PoE1, you're gonna have to do either an elemental based char(can be melee/archer) or an energy shield/dot char. If you try to do a phys slam witch, it's just going to mostly suck(I guess golem shit might make it less bad maybe). You can kinda make it work but it's just a vastly inferior build than picking marauder, duellist, ranger or scion. Templar I'm not too sure if there's good support for that I haven't played in a while(guardian maybe?) and shadow I don't think can make it very good either.

Now depending on how it goes, Blood witch with Druid spells might work perfectly fine, but we won't know until they add Druid stuff(not at EA launch), and the 3rd witch ascendancy might also fit very well with it(assuming it's something like occultist again, there might be synergy with dot and nature poisony stuff).
The new tree seems more much adapted to allowing you to "explore" other classes' areas than PoE 1 did.

I don't know if it's going to be efficient, sure. But, that's the whole point in exploring all the new shit.
 

Caliane

Avatar of War Slayer
15,613
11,933
its specifically the ascendancies the cause the problem. cause its not just an issue of long distance pathing. ascendancies flat out prevent classes from making builds.
Necromancer is pretty obvious one. the difference between a necromancer summoner and anyone else is huge. or elementalist golemancer.
 

Arbitrary

Tranny Chaser
29,906
83,344
We've for sure got weapon types segregated by archetype (quarterstaff on monk, bow on ranger, crossbow on merc) but it's less obvious if there's going to be The Minion Ascendancy or The Totem Ascendancy.
 

Xevy

Log Wizard
8,958
4,221
They moved away from the "this is for x skills and that is for y skills" stuff. A lot more of these ascendancy is generalistic so they can be played with minions, DoT's, melee, arrows, etc..

I'm going to play a minion character and though the Infernalist has minion stuff, none of it really makes it look like it's mandatory. The Hell Hound (Summon Guardian V2) is cool and may be very powerful fully linked, but besides that and SRS it actually has normal class abilities like it's flame shit and it's demon form. The Blood Mage looks like it has basically nothing that screams minions to me.

I'm going Gemling Legionnaire hoping that gem quality is really good (maybe?) and the attribute thing means I can just stack straight hp or es hopefully without worrying about bullshit dex requirements for oddball supports. The additional 3 active skills could also be really helpful depending on how much we can fit in with Spirit costs.
 
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Pyros

<Silver Donator>
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They moved away from the "this is for x skills and that is for y skills" stuff. A lot more of these ascendancy is generalistic so they can be played with minions, DoT's, melee, arrows, etc..

I'm going to play a minion character and though the Infernalist has minion stuff, none of it really makes it look like it's mandatory. The Hell Hound (Summon Guardian V2) is cool and may be very powerful fully linked, but besides that and SRS it actually has normal class abilities like it's flame shit and it's demon form. The Blood Mage looks like it has basically nothing that screams minions to me.

I'm going Gemling Legionnaire hoping that gem quality is really good (maybe?) and the attribute thing means I can just stack straight hp or es hopefully without worrying about bullshit dex requirements for oddball supports. The additional 3 active skills could also be really helpful depending on how much we can fit in with Spirit costs.
Oh it's not minions specific really, but you're not playing Infernalist without fire stuff for example. Can be minions, spells or weapons, but you're not making a cold infernalist(at least it didn't look like it, again haven't seen the details). Blood mage looks like it'll work better as generic caster, so that'd work for a nature caster possibly, depends on what exactly is in the tree and how it works.

The passive tree is definitely not a concern, pathing is fine and most builds in poe1 path halfway across the tree already because of life nodes and specific keystones and what not. You won't need to go for the life wheel anymore but you'll still likely still go grab random shit somewhere else, it's not super expensive usually to cross over and unlocks several good nodes on the way(including a bunch of jewels slots).
 

Chris

Potato del Grande
19,701
-10,569
Does PoE 1 currently have cross save between PC (web client) and Consoles? I read that PoE 2 will have it.
No and doesn't seem like it will:

Actually this seems really bad, having cross play between PC/PS5 is great but not cross microtransactions makes it pointless? How would that even work with stash tabs!?

Luckily I have stash tabs on both already but would have been nice to double up.
 

Aazrael

Avatar of War Slayer
3,594
13,005
No and doesn't seem like it will:

Actually this seems really bad, having cross play between PC/PS5 is great but not cross microtransactions makes it pointless? How would that even work with stash tabs!?

Luckily I have stash tabs on both already but would have been nice to double up.
It's a Sony issue.