Path of Exile 2

Pyros

<Silver Donator>
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Yeah old maps were pretty ass, you'd basically need to grind 20hours of white maps to build a yellow base, then grind everything of that to get a small red pool, and then you could run red for a little while until you were back to yellow grinding for more reds, and hopefully somewhat sustaining it like that. You didn't do the highest tier maps most of the time unless you were a 16hours a day streamer. The atlas changes made the endgame a ton better. Can argue about a lot of the stuff that changed over time but imo that was a big change for the better to make endgame spamming viable instead of being a leveling/building game only.
 
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Borzak

Bronze Baron of the Realm
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Liked on reddit someone blamed it on the characters with goofy symbols or characters in their name, heh.
 

Aazrael

Golden Baronet of the Realm
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Sad to see as my hype is over the top already. I know I should lower my expectations but damn if I cant.

But how many times have we raged about rushed stuff. I understand the delay is needed to not Blizzard the launch.

I just hate waiting though!
 

Xevy

Log Wizard
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I think this is going to be the thing where people are hyping themselves and others up beyond realistic standards. I'm one of the biggest PoE fans here, even called a shill over it, and I'm not expecting it to be the greatest open beta game to ever exist and probably slightly disappointing compared to current era PoE. But I will bet everything I own that it's better than D4 in it's current state, and that there's actual fun, challenge, and build fuckery available. I do get the feeling we may get the incomplete game feeling that PoE originally had when it ended in act 2 in an empty boss room, but even then it was a fun game to play because it had heart and designers that cared about the game more than the bottom line.
 
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Penance

Silver Baronet of the Realm
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I've said it once but I'll say it again. The entire thing will be predicated on the feel of getting stronger throughout the game and the rate of that progression. I guess it will also hinge quite a bit on the various grind loops they have setup. For instance I don't know how many "intensely involved" boss fight runs I'll be able to stomach. Especially if the reward track is similar to how bossing is now (feast/famine).

However my hype has run away at this point and unfortunately I can't contain my feelings. It'll almost be cosmically comical if this thing flops.
 
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Yaamean

Molten Core Raider
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I think this is going to be the thing where people are hyping themselves and others up beyond realistic standards. I'm one of the biggest PoE fans here, even called a shill over it, and I'm not expecting it to be the greatest open beta game to ever exist and probably slightly disappointing compared to current era PoE. But I will bet everything I own that it's better than D4 in it's current state, and that there's actual fun, challenge, and build fuckery available. I do get the feeling we may get the incomplete game feeling that PoE originally had when it ended in act 2 in an empty boss room, but even then it was a fun game to play because it had heart and designers that cared about the game more than the bottom line.
I wasn't playing way back when POE was in EA/Beta, but did playing it in the unfinished state ruin the fun on release? Honestly considering just waiting but with all of the EA delays I'd bet the full release will be pushed back some as well, and I probably won't be able to hold off, lol.
 

Pasteton

Blackwing Lair Raider
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Fuck me I gotta get back my vacation days I used for November. I should have seen this coming. It was already delayed months so figured that was it
 

Xevy

Log Wizard
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I wasn't playing way back when POE was in EA/Beta, but did playing it in the unfinished state ruin the fun on release? Honestly considering just waiting but with all of the EA delays I'd bet the full release will be pushed back some as well, and I probably won't be able to hold off, lol.
So it's had a few "this is real release" times, kind of. The first was when they finished act 4 and their were 4 different difficulties (yes, 4.) And then the next, which is the REAL launch was I believe 1.0 which released act 5-10 all at once. We were told they were adding act 5, but they added the entire second half of the campaign. It was an amazing surprise considering how companies give you barely enough nowadays and they literally doubled their already free game as a surprise.

The game itself was good, but early on mapping was incredibly, incredibly limited. I remember there being 3 tiers of maps, 68, 69, and 70. And basically gear was so rare you were picking up white ilvl 72 armors for people to try and craft on. It felt good though. Uniques back then were powerful but had downsides, but the amount of power they gave was huge. Most uniques now are nearly all upside at the cost of maybe health and resists. The core game was basically farming the highest tier zones (docks and fellshrine ruins) hoping to get good drops. People would sometimes use public party boards to group farm kind of like old D2. It was a slower, but still enjoyable experience but the content was very basic.

The weirdest thing, which PoE2 may herald the return of, was everyone played Hardcore. Like, the population was probably >50% played hardcore because you weren't crafting god items, you were running around with a rare with 45 life and two resists. So losing it hurt, but the rare item hunt was the only thing that existed so dying to some BS, and it was nearly always BS, would give you a reason to keep playing. We'll see if PoE2 brings that back with their active defense systems.

There was also, BRIEFLY, a system that modern POE players would absolutely cream over. It was called "The Maelstrom". It was a short duration race event that was basically the same layout of The Ledge, but it was INFINITE. You just keep zoning into Maelstrom after Maelstrom as much as you wanted. The mobs scaled difficulty, but I don't quite remember if there was a cap. It was basically delve without the juice. You just started it up and went until you didn't. I don't remember if you got reset to 1 if you portal'd out or died, but I think that's how it worked.


If they added this into PoE2 as a stop gap for early endgame I think it could be pretty cool.
 

zombiewizardhawk

Potato del Grande
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Uhh, I don't remember PoE ever having anything above merc (3rd difficulty)?

I wasn't playing way back when POE was in EA/Beta, but did playing it in the unfinished state ruin the fun on release? Honestly considering just waiting but with all of the EA delays I'd bet the full release will be pushed back some as well, and I probably won't be able to hold off, lol.

As far as these games matter to me, why would it (unless you were burnt out at release)? It's always been the same and will always be the same. Make a character, pick a skill or few skills, go kill a ton of monsters til you get bored, make new char or take break til you aren't bored and want to do the same thing again.

The only thing that changes are what skills are good and maybe the background scenery/story (if you care about story) and what zones you farm over and over and over.
 

Pyros

<Silver Donator>
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Uhh, I don't remember PoE ever having anything above merc (3rd difficulty)?



As far as these games matter to me, why would it (unless you were burnt out at release)? It's always been the same and will always be the same. Make a character, pick a skill or few skills, go kill a ton of monsters til you get bored, make new char or take break til you aren't bored and want to do the same thing again.

The only thing that changes are what skills are good and maybe the background scenery/story (if you care about story) and what zones you farm over and over and over.
There were 4 difficulties at first, they removed Ruthless once they added more content(act3 I think?), then removed Cruel and Merciless when they added the 10 acts.
 

Yaamean

Molten Core Raider
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Uhh, I don't remember PoE ever having anything above merc (3rd difficulty)?



As far as these games matter to me, why would it (unless you were burnt out at release)? It's always been the same and will always be the same. Make a character, pick a skill or few skills, go kill a ton of monsters til you get bored, make new char or take break til you aren't bored and want to do the same thing again.

The only thing that changes are what skills are good and maybe the background scenery/story (if you care about story) and what zones you farm over and over and over.
Idk just figuring EA is where they tweak item values and mob/boss health but the content stays the same for the most part.

Am very curious what they have lined up for end game, but also dont want to start getting bored of the 1st three acts if we are going to have to play through them everytime like in POE.

I am looking forward to playing it myself instead of watching clips,
 

mkopec

<Gold Donor>
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There were 4 difficulties at first, they removed Ruthless once they added more content(act3 I think?), then removed Cruel and Merciless when they added the 10 acts.
It still ramps to 3 does it not or is it two? (Been a while, lol) Specifically your res gets cut once or twice during the 10 acts. So you could say there is still 2-3 difficulty levels but all self contained within the 10 acts.
 

Penance

Silver Baronet of the Realm
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It still ramps to 3 does it not or is it two? (Been a while, lol) Specifically your res gets cut once or twice during the 10 acts. So you could say there is still 2-3 difficulty levels but all self contained within the 10 acts.
Technically yes and its why the labs are still named after the difficulty they expect you to do them in more or less.

I completely forgot one of the original appeals to old POE was playing on hardcore. I could see POE2 going back to those roots with the slowed down gameplay depending on the cheesyness of the mechanics.