Xevy
Log Wizard
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everything ziz asks is literally, this isnt poe1 wah wah wah
Lily keeps putting this up over his camera.
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everything ziz asks is literally, this isnt poe1 wah wah wah
Our bugs will be so numerous that they will block out the sun...the answer for me has been Bugmaxing:
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wait that's hard to see, let me add some clarity:
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THEY said they stopped treating it like early access. This is on them. Quit making excuses for game companies just because they built up good will in the past. That only lasts for so long. Go take a look at how Blizzard is doing nowadays. BioWare ring a bell?Ya'll would have a point except they stated from the start that they're releasing half the acts, half the classes, half the weapons, and half the gems with an incomplete end game. While GGG deserves a lot of shit, this is pretty much the definition of early access.
This interview is going to generate some clips
He's right.
There also needs to be some level of reward. Challenge without reward = monkey no push keys anymore
Makes you wonder what his actual role/job was previous to being promoted when Chris stepped back and eventually left.
Yea I think I was agreeing with the sentiment then taking his quote literally. But ignoring glaring weaknesses in your overall design choices because of your QA runs is pretty fucking short sighted not gonna lie."Does Jonathan Rogers find Act 1 challenging night after night after getting home from work" is a fucking terrible benchmark to use. It does explain why packs of werewolves run at your meat as soon as you leave the starter town.
You need Jonathan and those like him on your team when you're building any kind of software project, game or otherwise. He's probably a brilliant developer and has come up with some insanely creative solutions to some real bugbear problems over the years.
The issue is he's not who you want to be in charge of a product. The Jonathan's of the software world are why 'project manager' is even a job title in the first place. Boundless creativity and (not so) borderline autism are not what you need to see a project completed.
You can see it all over the last few years of PoE2 development. Massive, structural shifts every 6 months because some new feature someone cooked up got implemented without any consideration to what it'd do to the rest of the game. People are pretty rightfully mad about how big zones/maps are, but guess what? They were totally fine 2.5 years ago when we still had flasks, but then they added WASD movement and the ability to move while using skills, and suddenly quicksilver flasks and player movement in general were on the chopping block because if the player is fast and can move while attacking then combat stops working etc.
Do we know if support gems support the minions spawned by other minions?
can i do anything ot augment the bugs spawned by bloodtheif queen? i've tried a few supports and i haven't gotten firm proof they work on the skeeters.