Path of Exile

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Jonkimble

Lord Nagafen Raider
625
202
Trying out Kitava's Herald Specs + 6L Pledge of Hands.... man that's a lot of balls. Especially with Unending Hunger doing what it do. Shit I wish I went this route from the start!
 

Borzak

Bronze Baron of the Realm
25,443
33,203
I love the game. I hate the market and "player interaction". If we're not going to get a mechanical means to fix it I wish I could hire someone to do it. That would work great, assuming I had any currency to start with hmmm. Maybe not hah.
 

dizzie

Triggered Happy
2,509
3,939
I think poe is bleeding players, next gen stuff is scary for them as their engine is utter shit.

Love the game but holy shit it's rough to play some leagues.
 

Borzak

Bronze Baron of the Realm
25,443
33,203
Chris Wilson said the engine worked well and was fast in his last big post. I'm not a computer guy, maybe it's the 14 layers of stuff they keep adding on top of the engine.

The screen clutter at times can get pretty large in blights. Of course GGG makes a living selling stuff that can add to the clutter.

The one thing I found odd or revealing is when GGG advertised for a programmer you had to live in NZ, be from NZ and such. That seems like that would really narrow down your pool of recruits.
 

LachiusTZ

Rogue Deathwalker Box
<Silver Donator>
14,472
27,162
Trying out Kitava's Herald Specs + 6L Pledge of Hands.... man that's a lot of balls. Especially with Unending Hunger doing what it do. Shit I wish I went this route from the start!

Might try that

The slave driver guys are awesome. Put lightning penetration and wrath, they are crushing everything
 

Jonkimble

Lord Nagafen Raider
625
202
Mortar is prolly a spell

This is correct! So far I haven't found a build that optimizes heralds yet. Don't think it'll be as good as Slave Drivers or other meta spectres especially since if you wanna play them as a caster you gotta waste a weapon slot. But if you are bored with currency to spend and want some sick ass aethetics, this is your build.
 

Pyros

<Silver Donator>
11,217
2,365
Chris Wilson said the engine worked well and was fast in his last big post. I'm not a computer guy, maybe it's the 14 layers of stuff they keep adding on top of the engine.

The screen clutter at times can get pretty large in blights. Of course GGG makes a living selling stuff that can add to the clutter.

The one thing I found odd or revealing is when GGG advertised for a programmer you had to live in NZ, be from NZ and such. That seems like that would really narrow down your pool of recruits.
He also explained why shit lags, and it's not really the engine but gameplay decisions like rolling for hits/misses on every single projectiles when you're throwing like 40 on the screen, all of which then have to recalculate a target if it hits for chain purposes, while also applying varying amount of debuffs and so on. Plus mob density in poe feels higher than many other games. You only get high density in D3 by wrangling a couple of screens together, and then there's like way less calculations going on because way less little bits of things. Even then back in the days the game would fucking die with certain items and certain specs, I think they kinda fixed that over time but I remember people massively complaining about high GRs lagging like shit because stuff wasn't dying fast enough and you'd just spam skills on like 30monsters.

Also shit like cannot die and proximity shield completely fucking kill performance because the calculations keep being done for everything over and over while shit isn't dying.

They could probably clear up some of the performance issues removing or simplifying mechanics, but then you'd run into issues with ppl complaining because it's not as fun anymore. Shit like cast on crit/PP have already been nerfed because of that.

For the recruitment iirc it has to do with NZ laws. They have to recruit NZ ppl in priority and can only recruit foreigners if they didn't find someone for the post for x amount of time or already have y amount of NZ people for similar posts or some shit, I think I remember one of the devs explaining that on reddit.

Anyway Blight the way it was designed was probably a poor idea. Generally TDs have way less mobs, and it's more about strategizing your towers and stuff, but they probably didn't want to go full TD cause ppl would have said it's boring, but the way they do it is just fucking stupid and I don't know why they thought it'd work well that way. More importantly, it has to have been apparent pretty early on that the mechanic was fucked, I don't know why they decided to keep going with it. It needed to be put on hold or tested further, the current implementation was just terrible at launch and some issues should have been obvious with minimal testing(map has nemesis mod, portals vomit nemesis rares spamming fucking lightning storms and crashing the instance for example). And Blight Maps are a joke of a concept, it's like they didn't even run a single one. It was apparent literally in the first day that the concept was flawed and that they needed to spawn way less shit. How did this make it past QA? People were crashing the servers, not even their PCs which yeah sometimes you can't test for all types of systems and shit but that was their own servers crashing, surely that should have happened in testing too.

Honestly they should go back to a longer cycle and just have "easy" 1month leagues inbetween shit, flashback or better mayhem(voided). Yes they kill the temp leagues, but what difference does it make there's a temp league that last 3months or a temp league that lasts 4months but 1month is dead. Shit just turn off the temp league if that's a problem, same thing really.
 
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Reactions: 1 users

Jonkimble

Lord Nagafen Raider
625
202
That wastes a weapon slot because the balls repeat to the same location?


Naw it's cause there's no other stat you really benefit from the staff cause the +160 spellpower does nothing for the minions and mana can be okayish at best? You have to give up +5 to zombies and maim for it.
 

Borzak

Bronze Baron of the Realm
25,443
33,203
I remember one of the things he said was it's too difficult to go thru all the things happening all the time to give you a notice of what killed ou.
 

Deathwing

<Bronze Donator>
16,738
7,766
Naw it's cause there's no other stat you really benefit from the staff cause the +160 spellpower does nothing for the minions and mana can be okayish at best? You have to give up +5 to zombies and maim for it.
Perhaps this build is better for a mana guardian.

Looking at some of the minion-based Guardian builds, I don't understand why very few of them pick up Harmony of Purpose. Aren't Frenzy charges really powerful for minions?
 
Last edited:

Caeden

Golden Baronet of the Realm
7,579
12,532
So I’m debating how to craft a new convoking wand. I blew a few bound fossils and added gem fossil (faceted?) then mutually blocked elemental and bleeding.

Hit movement speed, damage, and attack/cast. All T1. But I got a fucking +1 to some other bullshit gem shit. Just missed making fucking bank. Anyway, I presume fossils are the best to do this with rather than alt spamming and multimoding. Thoughts?
 

LachiusTZ

Rogue Deathwalker Box
<Silver Donator>
14,472
27,162
He also explained why shit lags, and it's not really the engine but gameplay decisions like rolling for hits/misses on every single projectiles when you're throwing like 40 on the screen, all of which then have to recalculate a target if it hits for chain purposes, while also applying varying amount of debuffs and so on. Plus mob density in poe feels higher than many other games. You only get high density in D3 by wrangling a couple of screens together, and then there's like way less calculations going on because way less little bits of things. Even then back in the days the game would fucking die with certain items and certain specs, I think they kinda fixed that over time but I remember people massively complaining about high GRs lagging like shit because stuff wasn't dying fast enough and you'd just spam skills on like 30monsters.

Also shit like cannot die and proximity shield completely fucking kill performance because the calculations keep being done for everything over and over while shit isn't dying.

They could probably clear up some of the performance issues removing or simplifying mechanics, but then you'd run into issues with ppl complaining because it's not as fun anymore. Shit like cast on crit/PP have already been nerfed because of that.

For the recruitment iirc it has to do with NZ laws. They have to recruit NZ ppl in priority and can only recruit foreigners if they didn't find someone for the post for x amount of time or already have y amount of NZ people for similar posts or some shit, I think I remember one of the devs explaining that on reddit.

Anyway Blight the way it was designed was probably a poor idea. Generally TDs have way less mobs, and it's more about strategizing your towers and stuff, but they probably didn't want to go full TD cause ppl would have said it's boring, but the way they do it is just fucking stupid and I don't know why they thought it'd work well that way. More importantly, it has to have been apparent pretty early on that the mechanic was fucked, I don't know why they decided to keep going with it. It needed to be put on hold or tested further, the current implementation was just terrible at launch and some issues should have been obvious with minimal testing(map has nemesis mod, portals vomit nemesis rares spamming fucking lightning storms and crashing the instance for example). And Blight Maps are a joke of a concept, it's like they didn't even run a single one. It was apparent literally in the first day that the concept was flawed and that they needed to spawn way less shit. How did this make it past QA? People were crashing the servers, not even their PCs which yeah sometimes you can't test for all types of systems and shit but that was their own servers crashing, surely that should have happened in testing too.

Honestly they should go back to a longer cycle and just have "easy" 1month leagues inbetween shit, flashback or better mayhem(voided). Yes they kill the temp leagues, but what difference does it make there's a temp league that last 3months or a temp league that lasts 4months but 1month is dead. Shit just turn off the temp league if that's a problem, same thing really.

I like the blight mechanic
 

AladainAF

Best Rabbit
<Gold Donor>
12,914
31,017
For the recruitment iirc it has to do with NZ laws. They have to recruit NZ ppl in priority and can only recruit foreigners if they didn't find someone for the post for x amount of time or already have y amount of NZ people for similar posts or some shit, I think I remember one of the devs explaining that on reddit.

The united states requires the same, funny how its never followed but other countries get to follow their laws when it comes to this shit.

Anyway, I'll get back to playing later, I'm side-tracked with BL3 atm lol.
 

Kyougou

<Gold Donor>
1,630
5,289
Looking at some of the minion-based Guardian builds, I don't understand why very few of them pick up Harmony of Purpose. Aren't Frenzy charges really powerful for minions?

Minions don't count as party members so they don't get the charges.
They only count as Allies.
 
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AladainAF

Best Rabbit
<Gold Donor>
12,914
31,017
Also the blight mechanic is fine, but I'm not so sure I completely buy Chris's explanation. PoE, for me, other than crashes rarely if ever has bonafied performance issues. Maybe I'm lucky, but like me and Jonkimble Jonkimble were doing some blight maps and he was almost worthless because of the lag and studdering and shit, but for me? It was fine, the whole thing ran smooth as silk. The only issues I had were some of the red dots stayed on the map even though I already killed the mobs. If this was a server problem or otherwise a server or client induced issue, I can't see a situation where one player in a map is running like dogshit and others are running fine.

However, they need to take time, before 4.0, to really fix things up. The game is fantastic but there's just too much at this point. When the amount of calculations required exceed hardware limitations (per Chris), that's a... weird bottleneck for any software.
 

Needless

Toe Sucker
<Silver Donator>
9,392
3,411
my divine ire totem heirophant is fun but god damn can i not delve or blight for shit :( just get overwhelmed by mobs while totems charge up lol