Thregin
Blackwing Lair Raider
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Thregin more TS vs Barrage ruminations.
IIRC my TS mechanics correctly, you have to aim your TS behind a target for it to be able to be hit by the initial volley and then the resulting secondary arrows. Both of these hits represent the spells you want to proc, so in order to keep them on cooldown, your attack speed has to approach 1/(0.15/(1+CDR)). This is a hard APS for this build to achieve, so hence the switch barrage for single target.
Calculating the APS needed for barrage is a bit screwy since it's not a smooth amount of projectiles. Let's ignore that for now. No extra projectiles(your Dying Sun is out of charges), means you need 2/(5*0.15/(1+CDR)). This is a much easier APS to achieve.
Scourge Arrow might be worth considering. The delay on the pods will be screwy, but if you've used the skill before for clearing, it's easy to adapt to. Channeling for only 0.15s though, not so much.
I've done uber elder twice now with this build, 1 death first go and 0 for the second. And barrage (which i used both times), mechanicly, is decent on this fight cause they thankfully dont move around very much, and if you get a good opportunity you easily phase in a few seconds. Positioning is much more key for this build compared to say cyclone, you even wanna try to line up the portals for the add phase.
I should have around 4 aps with tailwind running so yea im not near reaching the cooldown with TS. But even whitout running this math just by the nature of switching out gmp for a damage multiplier obviously leads to barrage being better single target.
Never used scourge arrow so cant make an informed comment on that. Your assassin variant does seem like a fitting ascendancy for this build with a nice survival boost with elusive and no reflects. The actual dps is harder to judge from just the pob but seems good. Maybe ill try it out myself hehe.