Path of Exile

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Pyros

<Silver Donator>
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Arc isn't a projectile, it has a special property that makes it able to use Chain on though(it says Chaining in the tooltip, the tooltips are very accurate in their categories generally so you can easily find what works or not).

Another rule about these is a projectile can only pierce, fork or chain at once. Priority is Pierce > Fork > Chain so if a projectiles has both pierce and fork, it'll pierce and not fork. If you use a pierce support which is a chance to pierce, it will fork when it doesn't proc pierce. Then if you have Fork+Chain, the first hit will fork but the 2 newly created projectiles don't fork anymore so they can now chain.

Freezing Pulse pierces 100% of the time since it goes through mobs, so that means Fork and Chain do nothing on it. Ice Spear pierces in the first form so you can never fork or chain off that, but in the 2nd form(when it has 600%crit and stops going through mobs) you can fork or chain. However it forks/chains in the first form again and need to travel the set distance before it goes into 2nd form, so you can't like aoe 600%crit shit.

Typical combos are:
Spark+Fork, Arc+Chain, Freezing Pulse+LMP/GMP(lesser/greater multiple projectiles), Icespear+LMP/GMP, Fireball+LMP/GMP/Chain, Firestorm+Concentrated effect and/or increased aoe and/or increased duration(bit of a special one), Ethereal Knives+Fork/Chain and that's about it for spells commonly used. Archer stuff is mostly chain on everything.

Oh and an interesting property of projectiles, the distance they travel is based on time, not on a numerical value(besides Ice spear form change). What that means is using Faster Projectiles will increase the distance a projectile travels before it disapears. This is especially useful for short range projectiles like Freezing Pulse and Ethereal Knives to increase their range. Freezing Pulse will also increase the range at which it does max dmg when doing so I believe, not 100% sure though.
 

Budos

Golden Knight of the Realm
593
10
http://www.pathofexile.com/passive-s...aTJzdmLKam6zeD

This is what I would be looking at currently. Softcore. Updated of the old witch.
I don't know where many of the new items or skills change how it used to play.
Shock nova used to be awful. cold snap as bad, and seems even worse now..

I used to run add lightning and lesser multi on my freezing pulse.
Temporal chains, and elemental weakness. So, weakness and massive slow on targets, then shotgun them in the face with freezing pulsex3, with lit damage to shock.

Long range was +crit ice spears of course.

Ice wall to shut down anything dangerous.


Fork, chain, etc are new supports I haven't gotten a chance to play with yet. well, had fork, but didnt seem to do anything for pulse, and didnt like it on spear, so gave it to the ranger.

Forking or chaining arc? seems interesting.

Used to run wands for spell damage, but thinking of swapping to daggers for the crit. New passive tree seems to have too many crit options to not go for that.
With that build you don't have the dex for daggers and lack a lot of health nodes that will be huge late game. Personally I use scepters as they can get 20% elemental dmg early (most wands cap at 17%) and remap mouse1 to move only.

Spark + Fork is strong, but I think there's a better option unless you plan on using totem(s).

With min-max in mind, I like to stick to 1 element and shoot for more of the big bonuses for that element (lightning or cold being the best 2, in that order). iirc the crit chance nodes don't effect spells unless stated (i.e.: Doom Cast).

my current build
 

Pyros

<Silver Donator>
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The crit nodes do affect spells unless stated specifically for weapons. Similar to Doom Cast only working on spells, general crit% works on everything. Crit% on weapons only work if it's Global Crit%, if it's just Crit% it's crit with that weapon(daggers have global crit as an innate).

Caliane:

There's a lot of issues with the build though, one of the main one is you shouldn't build for 111points, current max lvl is about 80-85 and you get at most 16points from quests so you shouldn't aim for more than that. The AoE node in the witch area only affects aoe spells, Freezing Pulse and Arc aren't AoEs however. You also take a bunch of 5% points there when you can take 8 and 10% at the start of the witch tree under the cast speed%. Increased status durations aren't that great but you could leave them if you want, I don't know. You want to drop some of the ES nodes and get health nodes if you're not going to go CI. 6% ES nodes especially are shitty, and the cooldown reduction on ES is only good for CI builds.

Think something like this based on your build:
http://www.pathofexile.com/passive-s...epWm0kPKdcSVE=
 

Caliane

Avatar of War Slayer
15,556
11,861
aoe is for the curses.

And yeah, a number of the extra stuff, was just the extra points, not core.
 

Pyros

<Silver Donator>
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The amount of % you get is really not worth it for the curses. Get an increased aoe support for the curses or just don't, once you get to lvl 10-12+ in curses, they hit a large enough area. You get +5% radius per level of the gem so even without anything it's fine, besides the early game but that's not worth investing points in I don't think.
 

Draegan_sl

2 Minutes Hate
10,034
3
rrr_img_8112.jpg


Playing around with my new monitor setup.
 
228
1
Holy BALLS !!!
Gotta post some action screens with that Draeg. As if witches need the ability to kill shit off screen any better haha !
 

Delly

Trakanon Raider
2,996
635
I know we have some Kripp haters, but he does a pretty good at explaining things in his videos. Long video.



Also, I hope the nerfs come out soon so everyone can plan for open beta accordingly. I have a couple builds in mind but I'd like to see what is going to happen first. Though there is some obvious nerfs incoming.
 
228
1
Ya I just hope they Don't Nerf CI to bad because that would gimp my Dagger Shadow pretty bad, and imo mele is underpowerd as it is in comparison to ranged. Double Totems on the other hand need to be reworked.

@Dragean Lol how do you look all the way to the bottom left to see your Health in a timely manner haha?
 

Krag

Peasant
475
47
Yeah, it's kinda cheater. I can hit shit off screen and they don't even react.
But on the other hand you need a lot more xp to level, look at that bar!

For open beta I'm mostly waiting to see if anything happens to make melee characters a bit more viable and flexible, if not I'll probably just start with a regular boring bow templar.
 

Flank_sl

shitlord
499
0
I am not a Kripp hate, I just do not think he knows better than everyone else. For example, I am watching the video and he starts with Clarity. I understand the mechanics of Clarity, I have used it and I know when it is and is not useful. It is not as useful as Kripp thinks it is because he does not take mana leech into account. Then he talks about Discipline...without considering life leech. He also recommend using a BM support on clarity which is fine on a level 60 map, but potentially suicide on a 65 (that is reserving >500 life).

He should be saying that Clarity is good for a build with low leech (ice witch, for example) and Discipline is good for any build with CI or GR.

He is right about CI though, although I believe he understates how OP it is. He says that 5k ES is a lot, and it really really is not. He also does not mention BR here, which he should.

I need to keep watching to see whether he talks about granite flasks, since they are one of the important OP things
smile.png
 

Delly

Trakanon Raider
2,996
635
He does talk about granite flasks. I agree he doesn't talk about every mechanic, but he definitely knows what is good in a min/max and racing way.

I'm sure there is still builds that have yet to be discovered also.
 

Draegan_sl

2 Minutes Hate
10,034
3
Ya I just hope they Don't Nerf CI to bad because that would gimp my Dagger Shadow pretty bad, and imo mele is underpowerd as it is in comparison to ranged. Double Totems on the other hand need to be reworked.

@Dragean Lol how do you look all the way to the bottom left to see your Health in a timely manner haha?
You can't actually and you die a lot.
biggrin.png
I guess it's something that you need to get used to unless they fix it and put the UI in the center screen like GW2.
 

Caliane

Avatar of War Slayer
15,556
11,861
CI is strong, but not op.

you give up health pots, regen, life leach, "low hp" passive/skills. you give up all life for 50% ES buff, and chaos immune.
If it didn't give you more then you put in, no one would take it. however, its not a free win. there are definitely strong trade offs.
 

Delly

Trakanon Raider
2,996
635
CI is strong, but not op.

you give up health pots, regen, life leach, "low hp" passive/skills. you give up all life for 50% ES buff, and chaos immune.
If it didn't give you more then you put in, no one would take it. however, its not a free win. there are definitely strong trade offs.
Isn't there a skill that causes life leach to go to ES instead? Not too far from CI I think.
 

Pyros

<Silver Donator>
11,259
2,382
The problem with CI and why it's going to get nerfed for sure is if you take CI, you need like way less points than another build with no CI because you don't have to take any health nodes and you don't have to take nearly as many ES nodes to get the same or higher "health" pool. Taking CI doesn't make you into a super tank, but for ranged chars who don't get hit often anyway, doubling or tripling your EHP while taking LESS skill points is pretty much a no brainer. The problem is you get a lot of ES on gear alone, and then CI gives you 50% more. And that's 50% of your total ES more, it's not 50% increased ES like the rest of the nodes which only increase the base and stack additively with each other. That takes your entire ES from your gear, your ES% node and your discipline aura, then add 50% to that. You can get 8k ES as CI without any ES% nodes, none at all. If you take the nodes and have really good gear, you can have up to 12-14k ES. Even with the best gear in the game and ONLY taking health/str nodes and sacrificing your chest armor 6L for a Kaom(unique with no socket that gives 1k health), you're still not gonna reach that amount.

All they need to do is maybe boost a few ES% nodes(like the ones in the middle, make them 8% for the last 2-3points of each line) then remove the 50%more ES on CI and it'd be balanced. And you'd still take it because it's a net gain to be immune to chaos dmg and not have to take any of the health nodes because it takes less nodes to get the CI stuff/they're in better positions.
 

atalakas

Golden Knight of the Realm
100
16
From what i have read on the forum is they just want to nerf the % increase from CI so instead of 50% it might be 35%