No? Maybe at the low end like a purely defensive aurabot, but no. I'd rather have any aurabot 100% of the time than HH 100% of the time.So now you're equating a group member to one item but saying that item shouldn't be nerfed?
Please point out where that was said.I'm tempted to just buy you guys a HH so you can use it, realize it doesn't beat the game for you, and then you can come down off that hill.
Right here.That's kinda the point, they're designing content around a novelty item.
"around" has many meanings and you purposefully chose the wrong one. Please let me know when you're ready to have an honest conversation instead of being a disingenuous cunt.Right here.
If an entire league mechanic is being discarded because the idea of a couple mods being accessible to the peons is unthinkable, then perhaps it's not the mechanic that is the problem.Attack instead of phys. Phys gets you cheap explodey chests. Which, personally I don't care about, but I'm pretty sure tailwind/elusive boots and explodey chests are fueling their reaction to not make this core right now.
That's a fair point and I'll admit entirely speculation on my part. I can't recall any confirmation from GGG that they didn't like how common the aforementioned was.If an entire league mechanic is being discarded because the idea of a couple mods being accessible to the peons is unthinkable, then perhaps it's not the mechanic that is the problem.
Sorry that I thought your words meant what words mean."around" has many meanings and you purposefully chose the wrong one. Please let me know when you're ready to have an honest conversation instead of being a disingenuous cunt.
HH was basically OP for 5 ways to get more loot than practically any other build, but they changed that so now it doesn't even matter.
That's kinda the point, they're designing content around a novelty item. Pretty sure Delirium encounter was affected by this.
Calling for a nerf to headhunter is no different than calling for a nerf to builds that erase bosses in 1 second. Careful for what you wish for.
They nerf shit continuously.
Thank you for making my point for me. Think of the ways the last year of content could have been designed without HH. Simulacrum could have been Endless Ledge 2.0, that would have been pretty cool.So your words now mean what I said they meant. Great to know!
Like I said, HH hasn't mattered since Legion. Thats now 3 entire leagues (Harvest/Delirium/Metamorph) or almost 1 full year (domain of timeless conflict loot rewards were changed sep 6th 2019) since it mattered. Delirium maps? Del orb maps aren't timed so that's irrelevant. Regular delirium? Limited by mob density firstly and layout second.
Let's see for Metamorph it did practically nothing for the league. More auras on the bosses that were instagibbed anyways? Wowwee!
Harvest? Thanks to partial immunity phases during adds and temp chains nerf, you don't get shit! Neat!
Super t19 delirium maps? Not timed. It's not a race. At that point you're probably running with a crew of aurabots and HH is moot.
So yeah, let's continue arguing about an item that hasn't been anywhere NEAR required for content for 11+ months. And even then I watched people do 5 rows in league without HH, it was just that HH was a large efficiency jump for that ONE particular designed fight.
I wouldn't mind if they dropped the rarity of it. Everyone can have one for all I care, because in the end you're going to find out that HH wasn't a cure-all for poorly built, poorly geared, and way offmeta builds.
Yes, they do, but nothing they nerf is the self-proclaimed "chaser" item, that's reserved for HH and nothing more. Nerfing it removes it from being a chaser really. It's already lost a lot of it's appeal after the tree changes and recent nerf. Even Chris calls it their "chaser", the item everyone wants to get. HH is not anywhere close to as powerful as many other things in the game, it merely is the most "visible" because you can run fast as hell, etc etc with it. But it's generally a terrible item to use without at least two inspired learnings, and it's also something you'd never use on a boss except a map boss. The builds needed to make HH work pigeon hole them into a singular purpose (map clearing), which is just like things like a delve build, etc.
I am always frustrated why HH gets this special treatment as something that needs to be nerfed.