Take a look on poe.ninja, some of the puzzles you're pondering have already been figured out.
Kitava's Thirst and Bladefall/Blade Blast do not care about your cast speed since Kitava's Thirst is chance per cast. The interaction you need to be mindful of is Lingering Blades. You can easily run into the limit before KT procs. However, there's not much you can do about it as there's a limited set of supports for bladefall that are useful for blade generation. I posted some Python code some pages back that simulated that if you're interested. You need it to figure the true blades/s that bladefall generates. And that's not even touching how many of those blades will be placed in blade blast aoe of the boss(no idea myself).
You DO want cast speed to make bladefall just feel good though. I've found any skill that takes more than a third of a second to be too slow.
I didn't look into Disintegrator, that's an interesting suggestion. Excludes Trigger enchant though.
EDIT: That actually brought a few old thoughts on this build. If you go Black Cane, you need to dual wield to get Trigger enchant, which means no shield and block cap. If you go crit, you can go shield block cap and Trigger enchant, but that's really hard for Chieftain to cover, passive wise. If you go staff, no Trigger enchant.
This build has some awkwardness in the weapon slot.
Thank you for making my point for me. Think of the ways the last year of content could have been designed without HH. Simulacrum could have been Endless Ledge 2.0, that would have been pretty cool.
I disagree about HH being moot in currency farming. It allows you to farm harder maps earlier. You're in a race against other groups, the economy itself, and your own group. Most of them breakup after a week after reaching their farming goals. HH allows them farm more currency in set amount time, which inherently inflates the economy and devalues your drops.
If HH isn't as good as you're purporting, why does it command the price it does? Rarity alone isn't enough. There are many rare items that cost alchs to single exalts due to no demand.
AladainAF See above. I've espoused these points many times, even today. The very short summary is that it affects my game experience despite never owning one.
Why is that "lol?"?We're simply going to agree to disagree, but if you're going to claim that HH "affects your game experience despite never owning one" (lol?) then there's really no point in arguing about it.
Why is that "lol?"?
It sucks that no one that defends HH wants to have this argument honestly.
He's right, it can't go core. It destroys any semblance of balance the itemization in the game had.
Normies on reddit are just throwing temper tantrums because harvest was so ridiculously OP that all the 4 hours per week ultra-casuals were suddenly able to craft gear they could only drool over on the trade site before. That's the problem, but they don't care they just want their instant gratification and can't actually see the forest for the trees or whatever and how badly it destroys the game, invalidates other content, etc.
Yeah, why should those fucking normal people with only a few hours to play each day get to enjoy all the content in the game? If you cannot spend 8 hours per day grinding then fuck your normal ass. Go play Minecraft.