a_skeleton_03
<Banned>
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I don’t think the 4 hour a week casuals even know how to craft like at all. I barely do and I have thousands of hours of playtime across multiple leagues.
Ronne is one of those guys who doesn't read most of the thread before posting his inane bullshit.
As has been said many times over the last several weeks, nobody likes the Harvest mechanic. Everyone likes crafting that isn't the worst type of gambling.
Only gigantic fucking morons think that 4 hour a week casuals were rocking mirror tier gear and beating A8 Sirus this league after never sniffing red maps in the past. Those people are maybe doing t16s and not even efficiently this league. There is a gross overestimation of both how easy Harvest made crafting for people who play the game 2 hours a day or less (shit, it is probably 20 hours a week or less) and how far those players pushed into content that they had never seen before.
This league made the vast majority of people aware of how great it could be to have goals for your gear that didn't involve farming mindlessly in the same gear and same content for a week, then enduring the bullshit of trading to buy a single item, then going back to the same mindless farming. Do this until all of your gear was good enough and then face the reality that you now have to farm your entire characters worth of currency for your next single slot upgrade and that you will never drop that item naturally or have enough extra currency to craft it without fear of a brick. It really just exposed how stupid the mid to late game gearing system has become and that nobody likes it except for insane masochists.
The level of deterministic outcomes harvest provided isn't realistic for the long term health of the game. It's an interesting thing to mess with for a league, but it being a core element only exacerbates the actual problem: that loot drops have been pointless for years now, and picking them up is largely a waste of time. They talked about this a lot in their last podcast with Wilson, and I tend to agree. Adding a system that boils down to "grind X maps to 100% craft your BIS item" just removes all of the RNG from the game, and RNG is what makes these kinds of games have longevity.
No one likes the previous crafting system expert a few mega spergs that like jerking each other off over mirror items twice a league, but replacing it with harvest, or something even close to the power of harvest, is not the answer.
Except that's not how Harvest works at all. All it really does is spread the RNG out so that the batshit insane amount of layers of RNG are moved to a more linear setup, and in some cases it removes the potential to brick the item with an unlucky roll (but it's still very possible to put yourself into a situation where any further progress hinges on an annul which could remove the affix you had to use alts/fossils/essences to get, requiring a scour to start over).Adding a system that boils down to "grind X maps to 100% craft your BIS item" just removes all of the RNG from the game, and RNG is what makes these kinds of games have longevity.
LOLin a span of 20 minutes (after accumulating 10-20 crafts from maps first, of course)
Yeah that's why I added that part in parentheses. On the one hand that's a lot of crafts to have, but on the other, the amount of time doing maps and getting 20 medium quality crafts (aug fire,remove lightning, etc) versus the old fashioned crafting of STARTING WITH 1000 FUCKING ALTS is way faster. WAY fucking faster. Especially when alts used to be like 1 ex to 400 alts. Then you'd have to hope you hit the right regal or a decent regal or even had ENOUGH regals (not a problem since Delve came out).
Reddit has been a shitfest of whiney cunts since Diablo Immortal was announced. All the Dayjob Dannies who play 90 minutes a day, 4 days a week that think they should do 100% of content are doing their best to ruin the game.
This isn't for those people. It has depth. It has challenge. If you want mindless time-killing, go play D3. There's hard shit in here that a lot of people, MOST PEOPLE, not even people who play 50+ hours a week like me will do. That's fine. They don't owe normies anything. The vast majority of the game is accessible and all these systems they added to make the game easier if you SPEND ANY AMOUNT OF TIME LOOKING INTO HOW THE FUCKING SYSTEMS WORK (Betrayal, Conqueror System, fucking Harvest crafting) and people still don't want to even try. So fuck those guys. You've ruined your own land, you'll not ruin mine.
Harvest was a test experiment. The implementation sucked, they added basically 0 actual content, but the crafting was wonderful. It was too much though as Mathil has said (I haven't watched his new video) if you can make any piece of gear then it stops being a treasure finding ARPG. It becomes an offline stat simulator that you can trade in. Definitely great as a one-and-done and I got to try some shit that would NEVER have been possible in normal leagues without dropping a billion ex (Shroud of Eternity builds with full shaper items for instance).
I'd love if they add some deterministic crafting to help "fix" items. Very often you get a great item and it's got 2 junk stats or 3 great stats and nothing else. Think about how many rings with T1 HP, T1 Res, T1 Res you run into. A lot. But you're rarely going to multicraft that shit at the steep price of 2ex+. This league you could go "Oh, I just need to add an attack suffix for accuracy and a phys aug for flat phys and that's a great ring!" That was nice. Now the white items I made into 10-20ex items in a span of 20 minutes (after accumulating 10-20 crafts from maps first, of course) seemed a bit excessive as permanent fixture.
Fun league, cool idea, content was lacking, some of the rewards were lacking from a pure drops standpoint, but it didn't need to go core and as it was it was definitely too clunky to do so.
For ronne here's my POB for my Chieftan Bladeblaster:
Because instead of 1% of trhe base being done in 3 weeks, 70% of the base is done in three weeks.Why not? Who gives a flying fuck if 1% of the playerbase is done after 3 weeks? The other 99% having a better experience *should* be the focus. But if they did some sort of internal data gathering showing that 50% of the mtx purchases come from that 1% then they have a marketing and engagement problem anyways.
Dude, just go play with your kids or get a motorcycle or whatever mid life crisis normies do.You are the most pretentious cunt of a video game player on this forum; and that is saying something. If you poke fun at semi-casuals for being normies than I relish the title.
Dude, just go play with your kids or get a motorcycle or whatever mid life crisis normies do.
Hardcore vidya gamin' isn't for you anymore.